Minion Mancer & D/D

Minion Mancer & D/D

in Necromancer

Posted by: Prowl.5097

Prowl.5097

Just curious if anyone is combining these 2 together, for traits going 30 blood, 20 death, 20 soul reaping. Then with equipment going heavy on power and precision.

I have been playing D/D up through level 26 now (yeah im not high yet) but so far with all slots filled with pets, have no problem fighting 4-6 enemies that are a level or 2 higher than me (when im not downgraded in level for the area)

D/D #1 skill seems to offer great damage, 2 offers a decent heal, 3/4 are good utility, and 5 seems to do decent damage too. I use staff as 2nd weapon currently, to have some decent ranged damage, or to lure someone into me and have them fight me in or around the pools on the ground at close range

Was thinking 20 in soul reaping to make DS a little more powerful, since it could be most useful fighting at close range all the time.

Guild Commander of Embers of a Dying Sun
Henett: Elementalist of Fort Aspenwood

Minion Mancer & D/D

in Necromancer

Posted by: Asmodean.5820

Asmodean.5820

Are you using that build only for pve or pvp?

PvE it may be ok unless you fight mobs with nasty AoE attacks…well then you have problems. I consider it as well for leveling.

In PvP I see no way to use a dagger spec there unless occasionally versus casters but I prefer staff / axe & warhorn. Melees like warriors and thieves will simply beat the sh out of you and you would want to reduce their uptime on you as much as possible.

Minion Mancer & D/D

in Necromancer

Posted by: Prowl.5097

Prowl.5097

PvE and WvW skirmishes (I stay away from most zerg fests)

I was thinking d/d would do great for smaller skirmishes, single target damage seems great, and there are 2 immobilizes and 2 blinds when you use the pets special attacks, then DS as a way to bridge the cooldown gap for heals and when pets die in battle.

Guild Commander of Embers of a Dying Sun
Henett: Elementalist of Fort Aspenwood

Minion Mancer & D/D

in Necromancer

Posted by: Krltplps.1965

Krltplps.1965

I use Staff / Dagger + Horn for W v W v W. Dagger is great for an added ranged heal, plus you get dagger 3 for a single target immob on anyone trying to flee. Horn 5 is great for the speed buff / debuff. When not running down people, staff!