Minion Master Minors

Minion Master Minors

in Necromancer

Posted by: zapv.8051

zapv.8051

In both death magic and blood magic, there are several minor traits normal necromancer builds can’t chose not to take that are far far more valuable to minion masters than regular necro builds. A few of these minors are also just bad.

Death Magic:
I want it to be clear that this is not just an MM traitline, and the minors should benefit many different builds equally.

Armored Shroud: not any better for MMs, but super boring and relatively weak.
Change: Please change it to give vigor, protection or stability, replace it with Putrid defense, make it aoe condition clear, siphon endurance. Tons of much more interesting things that could go there.

Soul Comprehension: In pvp, this trait is terrible for anyone not an MM. MMs get to see that 20% extra LF from their minions dieing. Regular necros do not. It is also a really boring trait.
Change: Either make the LF gen baseline or just get rid of it. Replace this trait with something that gives vigor, protection or stability (to self or aoe), allied condition clear, siphon endurance. Noticing a theme here.

Beyond the Veil: Again, this trait is way better for MMs than anyone else. Really just blatantly unfair to non mms.
Change: Should just apply to allies in aoe. Would give necromancer more much needed support.

Blood Magic: Not as much to say about this one

Vampiric: Either 1, this trait is balanced around MMs getting siphoning, in which case the minion part needs to be moved to something else and the base vampiric life siphon needs to go up, or two it is balanced around everyone taking it, but MMs get siphoning for free.

Change: Merge the minion part into vampiric presence, and buff the base vampiric value to compensate.

Life from Death: This doesn’t really need any changes, but I feel like it is very close to be a super good trait.
Change: make it also remove one condition from allies, remove the rez % if you must, it’s mediocre anyway.

Well, I would like to hear what the community thinks about these changes and these traits as a whole. I feel like most of them are a major hindrance to non MM necros taking these two traitlines, which is why they need change.

TLDR: Minors shouldn’t be 5X more effective for minionmancers over other necro builds.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

Minion Master Minors

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Soul Comprehension is bad, sure MMs get a bit more use out of it (very little, only 2 minions in any common builds actually proc it), but it is just bad.

Vampiric just made the Vampiric Master baseline to reduce clogging. Yes it means MMs get more out of it, but they didn’t nerf Vampiric to do that. And Beyond the Veil doesn’t really add power to MMs, all it does is add additional situations where the Necromancer might want to use it in. But it isn’t like using minions suddenly makes the trait stronger, or that it is balanced around having minions.

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