Minion Master.....OP TPVP

Minion Master.....OP TPVP

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Posted by: Login.5102

Login.5102

even with buggy ai

putrid mark, mark of evasion, and both bone minions + well of blood gives 30 sec+ of retaliation to you, allies, AND your minions. The amount of retaliation damage when some one is hitting you and all your minions is insane. Mixed with the following stats….

2240 power
2100 toughness
26,312 health

Don’t even have to move for thiefs/warr.

Perma AOE retaliation is very strong.

Ug broken link
d/w, staff

well of blood/bone minons/choice minion/choice minion/ Flesh golem

30 VI, IX, XII
0
30 II, III, X
10 III
0

soldier’s amulet , whatever runes

(edited by Login.5102)

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Posted by: Berullos.6928

Berullos.6928

Cept other classes can easily strip/corrupt that 30+ of retaliation and you’ve wasted 4 CD’s for that 30+ retaliation.

Also putrid mark is one of the best moves you’ve got and you’ve wasted it just for the combo finisher.

Well of Blood also is far weaker than consume conditions which is a full cleanse and is only better healing wise when you stack +healing. Additionally since you only have 10 in blood your CD for WoB is horrible.

You would be better to move the 10 from Spite into blood for the well reduction.

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Posted by: Login.5102

Login.5102

Cept other classes can easily strip/corrupt that 30+ of retaliation and you’ve wasted 4 CD’s for that 30+ retaliation.

Also putrid mark is one of the best moves you’ve got and you’ve wasted it just for the combo finisher.

Well of Blood also is far weaker than consume conditions which is a full cleanse and is only better healing wise when you stack +healing. Additionally since you only have 10 in blood your CD for WoB is horrible.

You would be better to move the 10 from Spite into blood for the well reduction.

Except boon strips are saved for bunkers. Even if you do get stripped, dosent mean all your minions and allies will be also. You make it seem no matter what you will get boon stripped.

Consume conditions is probably the best heal in the game, I agree. But this is a minion retaliation build, bringing up consume conditions is pointless.

I usually do save putrid for when its needed. Its often needed when i use WoB.

Taking points away from spite or death magic is viable for the 8 sec cd, and is something i switch to often.

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Posted by: Mammoth.1975

Mammoth.1975

Haha that’s awesome

If you’re not playing to win, don’t complain when you lose.

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Posted by: digiowl.9620

digiowl.9620

So basically the idea is to stack retaliation on the minions and wait for someone to drop a multi-hit AOE on them?

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Posted by: Onedoesnotsimply.5740

Onedoesnotsimply.5740

And then the OP got hit with a moa morph. And woke up

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Posted by: gamefreak.5673

gamefreak.5673

O moa why do you last so long.

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Posted by: Xom.9264

Xom.9264

Yeah I ran the same thing for a little bit, its ok.

I stopped running MM due to Moa and good eng/eles even rangers just killing my pets quickly and safely.

It is good against melee not as good as wells tho.

Xomox ~Human Necro/Engineer ET

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Posted by: Lukin.4061

Lukin.4061

If you want retaliation, get an axe, see mesmer with clones and phantasms, run to him, press 3 = 15-20 sec of retaliation.

But still an interesting tactic to buff your allies (only usually there are not so many of them at one place especially in tpvp).

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Posted by: barti.7685

barti.7685

Yeah I ran the same thing for a little bit, its ok.

I stopped running MM due to Moa and good eng/eles even rangers just killing my pets quickly and safely.

It is good against melee not as good as wells tho.

kinda agree with this been experiminting with combos a lot lately too and the cost of bone minions wells and multiple blast finishers to get that retaliation.. and then 5 sec later being finished because of ranged spam all your pets disabled moa or 10k backstabs/bleed spam from multiple scources elementalist burst.

. a lot of the damage in this game seems to be easy high and ranged

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Posted by: Bong.6238

Bong.6238

MM necro is good at bunkering up a node but there are just too many problems with it to be used on a competitive team:

1. Forced to bunker node
2. Not a very good bunker in big mid fights
3. Very bad mobility because of Minion AI + can be completely ignored when not bunkering a node

So the only position I can see them being used is to defend the team’s close node; but because of the reasons mentioned above they can’t do much to help out in mid fights like Mesmers can, not very good at handling multiple people, can’t regroup quickly

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Posted by: Nuhj.8372

Nuhj.8372

Whatever happened to the proposed retaliation tone-down anyway?

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Posted by: Knote.2904

Knote.2904

How is that 30 seconds?

Isn’t it 3 seconds per blast?

3 × 3 = 9 seconds for aoe retaliation, 60% boon duration = 14.4 seconds aoe retaliation.

Then 8 from DS/Heal which is 12.8. Still under 30 seconds for yourself, and only about 15 for your pets.

Also you should go try out a bunker mesmer. They can keep up permanent retaliation + iDefender with retaliation effectively being DOUBLE aoe retaliation (2 tics of retaliation per hit per target) which he can spread to his other phantasms as well as his permanent regen/prot and iDisenchanter removing 2 boons/conditions every 4 seconds.

I’ve done this mesmer double retal combo against a necro Life Transfering and they die instantly lol.

Also this is only affecting you +3 pets. Mesmer will have 3 phantasms. And you give up any utility/elite for this as well as having to blow your heal at an inopportune time.

No contest.

(edited by Knote.2904)

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Posted by: Ground Stop.9538

Ground Stop.9538

I wish MM was more viable in sPvP but I don’t think I would ever run it in a match that included a mesmer on the other team. Moa is just way too hard of a counter to MM for it to truly be effective in my mind.

I wouldn’t mind minions despawning upon Moa/Plague/Lich Form if the moves simply reset instead of going on cooldown. Needing to resummon the creatures (without needing to wait for a cooldown) seems like it would be a bit more fair in my opinion.

Cronus | [FEAR] | Fort Aspenwood

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Posted by: ostracize.8316

ostracize.8316

I’m confused. Where is the 30 seconds of retaliation coming from?

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Posted by: Nuhj.8372

Nuhj.8372

Yeah about that. Bone Minions are bugged. They trigger two blast finishers each.

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Posted by: ostracize.8316

ostracize.8316

Oh I see, it’s the blast finishers created by well of blood.

So you’ve got well of blood, which eliminates the condition dump from consume conditions AND you’re using Putrid Mark for the retaliation instead of the condition dump. With well of blood’s limited duration, you’re dumping all your cooldowns at the start of a fight, and it’s only going to provide reflected damage if they target you (or one of the people who stood inside your well for 5 seconds), and don’t wipe out your boons.

I’m not saying it won’t work, but your claim of it being OP seems a bit overzealous. Against a team who knows what they’re doing, you might surprise them once and then they’re going to figure out what you’ve done and it won’t work again. It’s something very easy to adapt to, which means it might work very well in sPvP, but it won’t work in tPvP.

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Posted by: Haekon.4927

Haekon.4927

I’d be interested in wading into a WvW zerg with this running.

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Posted by: NeHoMaR.9812

NeHoMaR.9812

This thread is so confusing, he means Regeneration?

(edited by NeHoMaR.9812)

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Posted by: NeHoMaR.9812

NeHoMaR.9812

Forget about that last post, tried to delete, but can’t.

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Posted by: Kisses.1054

Kisses.1054

Yeah about that. Bone Minions are bugged. They trigger two blast finishers each.

Really?
Mark of blood on dodge also seem to be acting as a blast finisher