Minion Siphon Trait...
I believe that is only a tooltip error.
Warlord Sikari (80 Scrapper)
Siphon skills do not scale with healing power… so yeah
Siphon skills do not scale with healing power… so yeah
Yes they do
(unless his has changed just now, this should be correct if not my bad)
http://wiki.guildwars2.com/wiki/Life_stealing
bottom of the page
only Vampiric get’s a boost to healingpower… at a staggering 0.004% rate… so effectively 0
(unless his has changed just now, this should be correct if not my bad)
http://wiki.guildwars2.com/wiki/Life_stealing
bottom of the page
only Vampiric get’s a boost to healingpower… at a staggering 0.004% rate… so effectively 0
Those are all old, by at least a month. They just haven’t been updated since Blood Magic got the decently sized update.
I wish they would get rid of that trait and just add more healing onto the other siphons. I don’t want to be a MM to be able to play Vamp.
I wish they would get rid of that trait and just add more healing onto the other siphons. I don’t want to be a MM to be able to play Vamp.
Um how about hell no, I love that trait. Buff the others, sure, but leave the one good one alone. >:(
Warlord Sikari (80 Scrapper)
I wish they would get rid of that trait and just add more healing onto the other siphons. I don’t want to be a MM to be able to play Vamp.
Um how about hell no, I love that trait. Buff the others, sure, but leave the one good one alone. >:(
If they just buffed the others, then vamp minion Necro’s would be too strong. But if they nerfed this trait, then any Necro could play vamp not just minion masters.
Its a win win really.
No, because the well one isn’t ran with the MM one, nor is (or really, should) the on-crit one ran with the MM one, and most times just one is taken and coupled with Blood thirst. So, if they buff the crit-leech and well leech and balance those to the MM one, the world would be in a swell place.
Warlord Sikari (80 Scrapper)
No, because the well one isn’t ran with the MM one, nor is (or really, should) the on-crit one ran with the MM one, and most times just one is taken and coupled with Blood thirst. So, if they buff the crit-leech and well leech and balance those to the MM one, the world would be in a swell place.
If Vampiric and Vampiric Precision got the buffs they deserve(in order to make them a viable choice over other trees/traits), then the combination of those plus Vampiric Master would make the Necro basically unkillable, it would be worse than heal signet warriors.
The well trait I don’t really care about, because in PvP, players don’t stand in wells, so it is pretty irrelevent in my mind.
If Vampiric and Vampiric Precision got the buffs they deserve(in order to make them a viable choice over other trees/traits), then the combination of those plus Vampiric Master would make the Necro basically unkillable, it would be worse than heal signet warriors.
The well trait I don’t really care about, because in PvP, players don’t stand in wells, so it is pretty irrelevent in my mind.
Ah yes, everyone will fear the unkillable Bunker Necro using… berzerker’s amulet?
MMs will not take the trait, ever. There are three traits in the exact same slot that are better for any MM build.
No, because the well one isn’t ran with the MM one, nor is (or really, should) the on-crit one ran with the MM one, and most times just one is taken and coupled with Blood thirst. So, if they buff the crit-leech and well leech and balance those to the MM one, the world would be in a swell place.
If Vampiric and Vampiric Precision got the buffs they deserve(in order to make them a viable choice over other trees/traits), then the combination of those plus Vampiric Master would make the Necro basically unkillable, it would be worse than heal signet warriors.
The well trait I don’t really care about, because in PvP, players don’t stand in wells, so it is pretty irrelevent in my mind.
Uhhh… you don’t play as a MM, do you?
I’m not going to discuss it if you all are going to be so closed minded.
Are you seriously telling me a MM would NEVER take Vampiric Precision even if it recieved a substantial buff. Say, a 1000% increase?
Bawb, obviously if someone can crit, they must be using berserkers right? Please.
I’m not going to discuss it if you all are going to be so closed minded.
Are you seriously telling me a MM would NEVER take Vampiric Precision even if it recieved a substantial buff. Say, a 1000% increase?
Bawb, obviously if someone can crit, they must be using berserkers right? Please.
MM works best with Soldiers, (because 50+% of their damage are from unscaling minions) AND it’s a defensive tree. So, generally speaking if an MM is (in pvp) not speccing for soldiers, they’re giving up too much defense for not enough return.
Warlord Sikari (80 Scrapper)
I’m not going to discuss it if you all are going to be so closed minded.
Are you seriously telling me a MM would NEVER take Vampiric Precision even if it recieved a substantial buff. Say, a 1000% increase?
Bawb, obviously if someone can crit, they must be using berserkers right? Please.
MM works best with Soldiers, (because 50+% of their damage are from unscaling minions) AND it’s a defensive tree. So, generally speaking if an MM is (in pvp) not speccing for soldiers, they’re giving up too much defense for not enough return.
Meh, I use Knight’s for pretty much any Power build in wvw. I used to use soldiers, but found that extra HP doesn’t really translate into more survival when your build has nice self healing. Plus my damage with soldiers is terrible, with Knight(and a little cavalier/zerk mixed in) my damage is better.
But anyway, as for siphon traits. The bottom line is that Necromancers should be able to viably play Vampire or siphon based attrition specs without being forced to use minions. The best way to accomplish this is by buffing vampiric/vampiric precision to a level that would make those traits useful, then(I would assume vamp minion necro’s would have too much healing), they could nerf vamp master trait to an appropriate level, or remove it.
In a perfect world I’d like High power+ prec/tough or high power+ tough/healing power, but in spvp I just don’t have those options. Clerics has too little power for me.
Warlord Sikari (80 Scrapper)
MMs simply don’t want the trait. Using the argument of overpower Vampiric Precision is completely moot and pointless, you could say that for any trait. If Reanimator spawned 500 jagged horrors per second, I think we’d suddenly love it. But right now, its still a kitten trait.
Vampiric Precision, barring it being OP, will not be desired on the vast majority of MM builds. MM builds only have one open spot for a trait, the 10 point trait (20 will always be Vampiric Master over Precision, 30 will always want Fetid Consumption over it).
What else is in that 10 point trait?
Bloodthirst: 20% stronger siphons. This means that for an MM to want Vampiric Precision, they need to be able to get over 20% more siphoning from that trait, with their current build.
Mark of Evasion: Better for condition builds than just normal ones, but does well if you want perma Regen on your minions. If this isn’t wasted on high regen time already, then you’re looking at at least 135 HP/s while its up, with 60% base regen uptime; better than Vampiric Precision due to AoE healing/damage, at a higher rate while up
Transfusion: The best 10 point Blood Magic trait, hands down, no arguments. Its godly. No build that’s gone into Blood Magic can’t look at this trait and say “man, that looks good”
3 traits that, in the majority of minion builds, result in either higher healing, or higher healing and damage. Few MMs even want precision at all, especially because of what it gets paired with. Even Rabid, the only stat setup that takes good advantage of all the stats you need (precision and toughness, toughness scales far better with MM builds than vitality), still probably looks at Mark of Evasion fondly in more situations.
I agree with you about all those traits, they are great for Minion Masters.
But I am not just talking about Vampiric Precision. Vampiric is picked up by MM’s in Blood regardless, and it is a crappy trait that needs a boost.
The bottom line is that if non-minion Vampire Necro’s got the buff that they sorely need, then the self healing from Vampiric master would be too much for MM’s who spec blood.
I would prefer that this trait didn’t exist, because I feel it forces Necro’s to use minions if they want to play as a siphoner.
Translation: I didn’t comprehend a bit of what MM’ers are telling me about the traits they actually use, Vamp Pre being one of the very least desired.
I just don’t like how all the siphon scaling is to weak and that the minion siphoning doesn’t scale at all. Not sure if that is a bug or what, perhaps it has been fixed since the last time I tested it after the siphon lol buff patch.
I just don’t like how all the siphon scaling is to weak and that the minion siphoning doesn’t scale at all. Not sure if that is a bug or what, perhaps it has been fixed since the last time I tested it after the siphon lol buff patch.
Minion siphoning does scale, damage with power and healing with healing power, its just very small because they can add up quickly.
Warlord Sikari (80 Scrapper)
Translation: I didn’t comprehend a bit of what MM’ers are telling me about the traits they actually use, Vamp Pre being one of the very least desired.
lol
I just don’t like how all the siphon scaling is to weak and that the minion siphoning doesn’t scale at all. Not sure if that is a bug or what, perhaps it has been fixed since the last time I tested it after the siphon lol buff patch.
Minion siphoning does scale, damage with power and healing with healing power, its just very small because they can add up quickly.
I don’t believe this is the case. All the siphon skills scale with power, but the minon steal did NOT scale with Healing Power directly following the patch…. Let me go dig up my chart…..
Here you go….
Can anyone confirm this was fixed? Or should I retest it?
why the blood fiend scales with healing and just heal around 960?
happyness absorb the fantasy.
If not, how u can be in one world at the same time?
(edited by UnYoYo.7402)
Here you go….
Can anyone confirm this was fixed? Or should I retest it?
I’ll retest in a few, but I did report this at the time and it was confirmed as a bug that had a fix in the works.