Minion calculations and thoughts

Minion calculations and thoughts

in Necromancer

Posted by: Miltek.2104

Miltek.2104

Blood fiend:

Attack speed:
20 attacks in 1 minute – 3.0s attack speed

Damage:
Without traits:
223 – 245 ~ 234 dmg (tooltip : 73 dmg)
DPS: 78 dmg

With Training of the master:
295 – 320 ~ 306 dmg (ToM, correct)
Note: ToM increases minion Leech damage by 5%

Vampiric master leech damage: 81 (tootltip : 74)
DPS with Vampiric Master + ToM: 106 DPS
DPS with Vampiric Master + Bloodthirst + ToM: 137 DPS
—————
Healing:
Healing per hit : 926 (tooltip : 510 heal) – 0 healing power used
Healing per hit scaling from tooltip: 0,65 (in reality: DOES NOT SCALE FROM HEALING POWER!)

Health per second
Without traits: 308 hp
With traits (86 hp leech) : 337 hp
HP gain in 1 minute: 20220 hp

Taste of Death: Heals like tooltip says (3960 , scaling 1.0).
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Bone fiend:

Attack speed:
20 attacks (x2) in 1 minute – 3.0s attack speed

Damege:
Without traits:
135(x2) – 151(x2) ~ 143(x2) dmg (tooltip : 196 dmg)
Every 10s:
378(x2) dmg + 4s cripple (scale with condion durration)

DPS:142 dmg

Damage With ToM:
179(x2) – 194(x2) ~ 186(x2) (ToM 30%, correct)
Every 10s:
435(x2) dmg + 4s cripple

DPS with VM + Bloodthirst + TOM: 244 DPS
————-
Healing per second: 0
With traits: 57 hp (86×2 hp per 3s)
HP gain in 1 minute: 3440 hp

Rigor Mortis is bugged, if we cast it right after the minion attack it wont triger, so try to cast it right before his next attack.
Note: All attacks are projectile finishers (x2), so they are very effective with all sort of combo fields.
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Bone minions:

Attack speed:
40 attacks (20 per minion) in 1 minute – 3.0s attack speed

Damage:
Without traits:
150(x2) – 170(x2) ~ 160(x2) dmg (tooltip: 49)
Purid explosion:
1480 – 1680 ~ 1580 dmg per explosion (tooltip 489)

With ToM:
198(x2) – 215(x2) ~ 206(x2) dmg (ToM, correct)
Purid explosion:
1940 – 2210 ~ 2130 dmg per explosion (ToM scales with it)(tooltip: 574)

DPS: 106
DPS with VM + Bloodthirst + TOM: 207


Healing per second: 0
With traits: 57 hp (86×2 hp per 3s)
HP gain in 1 minute: 3440 hp

Note: Bone minions doesnt have a lot of HP, so when you see them dying better detonate them to additional burst.
_________________________________________________________________________________________________

Trust me. I’m engineer

Minion calculations and thoughts

in Necromancer

Posted by: Miltek.2104

Miltek.2104

Shadow fiend:

Attack speed:
35 attacks in 1 minute – 1,7s attack speed

Damage:
Without traits:
335 dmg – 365 dmg ~ 350 dmg (tooltip 147 dmg)
Haunt:
490 dmg – 540 dmg ~ 515 dmg (tooltip 147 dmg)

With ToM:
439 dmg – 480 dmg ~ 459 dmg (tooltip 163 dmg)(ToM correct)
Haunt:
648 dmg – 688 dmg ~ 668 dmg (tooltip 163 dmg)(ToM scales with it)

DPS: 204
DPS with VM + Bloodthirst + TOM: 329


Healing per second: 0
With traits: 50 hp
HP gain in 1 minute: 3010 hp

Note: You can command fiend to blind enemy while you are stomping enemy to prevent the interuption of it.
____________________________________________________________________________________________________

Flesh wurm:

Attack speed:
15 attacks in 1 minute – 1,7s attack speed

Damage:
Without traits:
783 dmg – 853 dmg ~ 818 dmg (Fought it be more)(tooltip: 238 dmg)

With ToM:
1020 dmg – 1180 dmg ~ 1100 dmg (tooltip: 325)

DPS: 204
DPS with VM + Bloodthirst + TOM: 230


Healing per second: 0
With traits: 6 hp
HP gain in 1 minute: 360 hp

Note: Wurm teleportation is completly useless becouse you can’t use it like mesmers portal to get back to target lokation from distance, but you can use it to get on the walls like engineers jump shot.
____________________________________________________________________________________________________

Flesh golem:

Attack speed:
48 attacks in 1 minute – 1,25s attack speed

Damage:
Without traits (Chain 2x normal attack + 1x stronger):
(2x)560-600 ~ (2x)580 + 980

With ToM:
(2x)720-820 ~ (2x)770 + 1220

DPS: 570
DPS with VM + Bloodthirst + TOM: 820


Healing per second: 0
With traits: 67 hp
HP gain in 1 minute: 4128 hp

Note: Criple efect scale with players condition durration, stability from charge scales from boon durration.
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Build: Blood fiend + Bone fiend + Shadow fiend + Bone minions(x6) + Flesh Golem gives us:
DPS: 1737
Hp/s: 539
Loose 6 conditions in 10 seconds. (If minion summoned one after another: loose 1 condition every 1,66 sec)

Final thoughts:
- Blood fiend auto attack doesnt scale from healing like tooltip says
- All tooltips have wrong information with damages
- Flesh wurm is weakest minion (in terms of dps and damage), only helps that it’s ranged
- ToM is most usefull on high damage minions, also buffs their active skills damage, should be moved to adept line.
- Nowadays 0/0/30/30/0 is easiest and most usefull core to minionmancer, 20/0/20/30/0 for more burst
- Minions actually better than other summons (spirit weapons, turrets, elementals) but in my opinion worse than ranger spirits. Minions are usefull becouse of many utility traits which other summons lack.
- Minions and all summons scale from: Condition damage, Condition durration and boon durration.
- Minions can crit but it doesn’t scale from players cricital chance (Furry works with them)
- Life leech shlould heal minions too.

Trust me. I’m engineer

(edited by Miltek.2104)

Minion calculations and thoughts

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

I’ll go through your final thoughts as if they were numbered
3) This just… isn’t true at all. High single hit damage, 1200 range means he almost never dies except to focused fire, incredibly useful active.
4) Not true at all. 30% increased damage = 30% higher damage. This trait is worthwhile if you just run Flesh Golem and Bone Minions, frankly
5) Not at all
9) No.

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My PvP Minion Build

Minion calculations and thoughts

in Necromancer

Posted by: An Siorai Tharian.4516

An Siorai Tharian.4516

so are you trying to prove that Minions are useless, or that they are useful? I am getting mixed messages from your post. You say they are better than all other pets except for the Ranger’s Spirits… would that mean that they are viable? At the same time everything else you seem to be saying seems to indicate that you despise Minions. So which is it?

I have also heard of entire Zerg’s in WvW being formed of nothing but Minion Masters. It would seem that these Zerg’s either did not get the Memo that Minion Master sucks… or that Minion Master in such large numbers is just so overwhelming that most groups can’t deal with them. Which begs the question, if they are overwhelming in large numbers, why can’t they be overwhelming on their own? Cause unlike almost all of the Ranger’s Spirits, the Minion Masters pets all actively attack their enemies.

XIII | JAH | FNG | LWA
Ranger 80 | Elementalist 30 | Guardian 29 | Necromancer 21

(edited by An Siorai Tharian.4516)