Minion control
Or, at the very least, make the fleshgolem attack ones target. As it is now it just stands there or runs of to attack something on the other side of the map. In its current state its just useless for both pvp and pve. As a pvper id prefer to just have the stun/knockdown as an elite skill and skip the pet altogether. Please fix this.
It would be great if we could at the very least get the fleshy to stop Leeroying everything in sight. It’s generally more of a minor inconvenience while trying to get to events as his combat slows me down and occasionally drags a few ads to already hectic event battles, but he has killed me chasing down champion mobs a couple times.
I understand they don’t want to overpower MM builds, but it doesn’t seem to be asking so much to have a basic attack/retreat option attached to the minions.
At least make them attack what I’m attacking, I swear half the time in orr, I kill stuff and my minions just stand there being idiots and then they go and attack some other random mob and aggro another 6 at me.
[BEAR] www.gw2bear.com
[DATE] www.tyriadating.com
Anet team know that all players are complaining about minions ( control and skin ) , I hope they fix that in the first update.
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.