Minion master functionality underwater

Minion master functionality underwater

in Necromancer

Posted by: striker.3704

striker.3704

This is a pretty big issue for me. As a minion master you are forced to take plague form as your elite as it is the only one currently available underwater. However this elite KILLS all of your minion utility skills you specced for causing it to actually do more harm than good.

This leaves you with 2 choices:
1. Never use your elite underwater due to how detrimental it is to you
2. Use your elite underwater at the cost of most of your damage and all of your utilities

side note: underwater death shroud also favors condition necromancers heavily as it’s focused on condition spreading.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

Minion master functionality underwater

in Necromancer

Posted by: gamefreak.5673

gamefreak.5673

Give up on minion master to they fix the AI of them, will save you alot of headaches in pvp, pve, and wvwvw.

Minion master functionality underwater

in Necromancer

Posted by: striker.3704

striker.3704

I’ve already done it to 80 and I’m half way on getting my necro the bifrost, it’s too late to turn back now.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

Minion master functionality underwater

in Necromancer

Posted by: gamefreak.5673

gamefreak.5673

I want to know how you can stand by and deal with how often pets do not attack what you want or stand there while you attack something, heck how did you never get sick of golem running off and attacking mobs for you and never even selected a target yet.

Minion master functionality underwater

in Necromancer

Posted by: striker.3704

striker.3704

I want to know how you can stand by and deal with how often pets do not attack what you want or stand there while you attack something, heck how did you never get sick of golem running off and attacking mobs for you and never even selected a target yet.

The golem pulling stuff doesn’t bother me much since I have 6 AoE spells to cycle through anyway. In general overworld PvE it doesn’t make a big difference to me.

The pets not attacking bothers me quite a bit, but since I can still complete any content put before me I have learned to deal with it.

The fact that despite me toughing out bad traits (jagged horrors), poor minion AI, and poor weapon synergy I am also denied an elite underwater breaks my camels back. In fact it boggles my mind that the flesh golem cannot swim yet the elite we are forced to take purposefully kills minions, and is the biggest issue for me as a minion master at this point.

At no point should a player be FORCED to take an elite that DESTROYS his utilities.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

Minion master functionality underwater

in Necromancer

Posted by: IndigoSundown.5419

IndigoSundown.5419

Slot Plague underwater, but use it only when the minions are all or mostly dead. Spam the blind, buying time for your minions CD’s to finish.

Minion master functionality underwater

in Necromancer

Posted by: striker.3704

striker.3704

that’s just a work around though. That doesn’t change how the elite has no synergy with minion masters or your traits.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

Minion master functionality underwater

in Necromancer

Posted by: IndigoSundown.5419

IndigoSundown.5419

that’s just a work around though. That doesn’t change how the elite has no synergy with minion masters or your traits.

Maybe so, but since most of the elites in all of the professions stink anyway, getting some use out of one is not a bad thing. Flesh Golem is on the list of stinkers because of its attacking random stuff but not attacking mobs I’m actually fighting anyway.