(edited by Bhawb.7408)
Minion trait change suggestion
I’m not sure if Minions removing conditions with every attack is a good idea. They’re one of few perfect targets (with Ranger’s Pets) for Epidemic and don’t die before you finish the cast ;3.
No, but seriously, I think it could be too much.
I’m not sure what Arena Net thinks of Minions – should they be kind of like stupid AI with little control, being recycled fairly quickly, but coming en masse (design of “Rise!”) or be more of permanent pets assisting the fight.
If it’s the second option, what if MM got some baseline trait that removes conditions on some Life Force/Shroud actions or possibly make Minions remove conditions quicker/get more healing bonus the longer they exist, i.e. if you just re-summoned Flesh Golem, it will lose condition every 15s, but after living for 30s, the ICD gets down to 10 or 7s etc to promote “taking care” of minions.
Necromantic Corruption could also grant some short Resistance after using Minion’s active or transferring condition.
Idk, I’m all for Minions losing conditions, but I don’t think it should be just passive ICD of Minions themselves.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)
One addition I would suggest that should be fairly minor: Fractals. While I don’t have any personal experience, from what I’ve gathered minions are awful in higher level fractals because of agony. Should minions not be affected by agony? Or have innate agony resistance? (Similar to how minions/pets can charge up to the Mega Destroyer heedless of lava)
They are supposed to have the same AR as the Necromancer, is this not the case?
Ohhhh. I wasn’t aware that was a thing. As I said, I’ve only heard that they’re not good in fractals. My mistake if they’re technically possible to use there
I think minions are fine the way it is now. The only problem is the AI, so changing anything else will break the balance completely. Your proposed idea is clearly way too OP for sure. It is already a very powerful and extremely bulky build. The only issue is the minions’ AI.