(edited by Pregnantman.8259)
Minionizing Skills
Making skills have multiple CDR traits would be problematic, not to mention procing death nova and having that much extra damage on all these skills would be a very strong passive buff to MM (you aren’t really playing different, just getting rewarded for it).
If you want to fix MM this isn’t the way to do it, and if you want to buff the weapons this also isn’t the way to do it.
I don’t want to fix MM, just want to make minion traits more accessable. The ideas were for builds other than MM actually. And I got the idea of multiple CDR from the Lich Form mark skill that summons minions which works quite well.
Even with these rewards, would Axe be powerful enough? At the end of the day, the Axe damage is just increased by %15 (%25 of Training of Master is %15 more than the alternatives in the same line) and the damage of Death Nova on auto. We are looking at 10 points of investment atleast here, all for Axe’s damage to be non subpar and some quality of life additions.
All in all why do you think this is bad?
What’s the point of making MM traits accessible to people not using minions? The key feature of our minions is a summonable quasi-permanent ally with an HP bar and AI. All of these effects are distinctly not-minion.
If you want to fix Axe, fix axe. If you want to fix X, fix X, don’t do a roundabout fix like this which doesn’t actually help the weapon. Basically all this does is make minion traiting better, which doesn’t need to happen with the exception of Necromatic Corruption. Also realize that if they ever take my advice and rework TotM to be a better designed trait that will put all this damage stuff down the toilet.
I guess thats fair. I just wanted for some of the appropiate skills to work with the minion traits so that they somewhat become interesting to build in. I guess I may be just bored of having so little change in build and gameplay for all this time.
What was your suggestion about TotM anyway?
What was your suggestion about TotM anyway?
Remove its passive damage increase. It now gives melee minions cleave on AA, and enhances the active abilities of all minions. Putrid Explosion has +30% damage (so basically stays the same), Taste of Death leaves a water field at the minion’s location, etc.; basically instead of a 25% damage buff (which btw only works out to about 400 DPS which is really low, damage modifiers aren’t all that great without others to stack) you have added utility added to the active skills, a la the Engineer trait that changes the elites.