Minionmancer help

Minionmancer help

in Necromancer

Posted by: Dabrixmgp.4758

Dabrixmgp.4758

I just couldnt stomach leveling my elementalist anymore so I rerolled a necro. Staff with wells seems to own especially in DEs. Dagger seems fun being in the thick of things. But scepter seems very meh. Its like that weapon sucks for every class cause its weak as hell on my Guardian as well.

Also I want to play as a minionmancer. The game is nearing its one month anniversary and Im fairly certain the first major balancing/fixing broke stuff patch will be around that time. Minions are one thing im 100% sure will be fixed in that patch. Once that happens I plan on playing with all utilities as minions and 30 into Blood for insane amounts of self healing passives and traits. Will probably obviously get the 30% minion damage buff and the 50% more health.

So if I chose to play a Minionmancer is dagger the best weapon to go with or would scepter work better so I can stay at range? Also is it going to suck trying that playstyle for the next few weeks until that patch does come out? Is it still decent enough to level up questing, I mean nothing can be worse than elementalist leveling.

Certainly they wouldnt have made a class with multiple different pet types with traits to make them stronger just to have them always suck and be worthless. I have no interest in Conditionmancer I want to haveminions, and no I dont want to play a Ranger.

Minionmancer help

in Necromancer

Posted by: Nismu.4019

Nismu.4019

Axe/focus might be good choice for mm, making target vulnerable helps minions to deal damage, with staff for burst damage traps or to heal/transfer conditions to enemy and in www its 1200 range is great. .

personally though i love the scepter/dagger setup. so much bleeding.. in www it is specially nice as at the time people start to consider retreating the bleed has been stacked and they dont get away.

personally i would say dagger is awful. autoattack is melee and third attack very slow leaving only the life siphon to be nice.

Minionmancer help

in Necromancer

Posted by: Singeist.5719

Singeist.5719

I’m only 48 Necro, but I use a blood minions setup and I feel nearly invincible in PvE. (haven’t really touched WvW or PvP yet though). You’re not the first person I’ve seen to disparage minions, but I don’t see it… and I don’t even have the 50% HP bonus yet. Unless I’m really in over my head, my minions survive long enough that I can usually keep them up if they tank, and I actually prefer it when I’m tanking because I regen so fast I barely take damage… and the Death Shroud is ample to deal with it. Is there such a big difference in PvP/WvW?

For weapons, I use Staff with extended Marks. Then I’d switch to Axe/Dagger when my recasts are down if I need to (though right now I’m using a rare staff with way better damage than I have on an axe).

Minionmancer help

in Necromancer

Posted by: hyzus.7023

hyzus.7023

This is the minionmancer build i use http://gw2skills.net/editor/en/?fQAQNAW3YjEa16tama07JCJFXjaTP6G4CHki3LNA

Works pretty well, would obviously work better if minions wernt so dumb and buggy, But even with the bugs etc it works really well i rarely have any trouble killing anything.
I tried 30 points in death magic over the 30 in blood but i found that the death nova trait for the minions really isnt that great compared to being almost immune to conditions. Also ive used this build in story mode dungeons and did fine, not sure its viable for explore mode tho havnt bothered trying that yet as i decided to start leveling my gaurdian until the necros minions are fixed a little