(edited by sorrow.2364)
Minions and Projectile Finishers
I’d like to try a build with Flash Wurm,
Flash Wurm you say?
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Spelling error, sorry, I’m not a native speaker. It’s funny I’ve spelled Flesh Golem correctly, tho.
Spelling error, sorry, I’m not a native speaker. It’s funny I’ve spelled Flesh Golem correctly, tho.
That’s alright, I was just poking fun. Some of my guildies suggested posting a picture of a Flesh Wurm with a trenchcoat instead, haha. I’ll leave that Photoshop for someone else.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
See, I was expecting a flesh wurm with little yellow lightening bolts on its ears and a lightening bolt on its chest.
[TTBH] [HATE], Yak’s Bend(NA)
Truthfully, I think I would rather just run a well build and get a Warrior with a longbow and the Stronger Bowstrings trait. Leaves you access to more wells and the Warrior shoots finishers faster than your minions do.
Truthfully, I think I would rather just run a well build and get a Warrior with a longbow and the Stronger Bowstrings trait. Leaves you access to more wells and the Warrior shoots finishers faster than your minions do.
Well, minions are two and they don’t need another player to cast their autoattack only.
Also, nobody said that you can’t take advantage from both minions and LB warrior with AoE fire field too.
Longbow Warrior with Stronger Bowstrings has a double-finisher (100%) auto attack. Their #2 is a triple finisher and their #3 (traited or not) is a valuable Blast. #4 and 5 are also projectile finishers.
Really, the issue with that idea is that you either have the finishers you want, or you have the fields you want. 5 seconds of a Dark field on a 28 second cooldown (minimum) is not that great, especially when you factor in that you only get two attacks from Bone Fiend and one from Flesh Wurm in that time.
Yes, this is why I used to, and still do sometimes, run Well of Corruption in my minion build. Flesh Wurm hardly ever needs the healing (1200 range is more than enough to stay out of harm), but Bone Fiend and it synergize perfectly.
Longbow Warrior with Stronger Bowstrings has a double-finisher (100%) auto attack. Their #2 is a triple finisher and their #3 (traited or not) is a valuable Blast. #4 and 5 are also projectile finishers.
Really, the issue with that idea is that you either have the finishers you want, or you have the fields you want. 5 seconds of a Dark field on a 28 second cooldown (minimum) is not that great, especially when you factor in that you only get two attacks from Bone Fiend and one from Flesh Wurm in that time.
I know, but you need another player to build around you, which is something I want to avoid. It also need another player to sit on the longbow to take advantage from the combo field, while minions doesn’t force you to pick a specific weapon.
Well of Suffering is a 7s well on a 28s cooldown. It is a 25% uptime. Also, the vulnerability stacks provided by the well are also another damage amplifier for minions. Also, keep in mind that minions take advantage on every combo field, not only the self-provided Dark Field.
All wells are 5 seconds except Well of Blood, which is 10. All wells tick immedietly when placed and 1/second after that (11 total pulses for Well of Blood, 6 for all others).
And you are correct in the fact that they can take advantage of any combo field, but since you are limited to three combo fields (one of which is Chillblains, so it has to be triggered by the enemy) by having the two minions, you are trying to build around other players anyway.
Really, the issue I see with trying to build around the projectile finishers is that the field options for necros kinda suck for that. Best one is Spectral Wall, but that denies our Dark fields, which are also decent. Poison is arguably the worst combo field (though air isn’t that great either).
(edited by Drarnor Kunoram.5180)
All wells are 5 seconds except Well of Blood, which is 10. All wells tick immedietly when placed and 1/second after that (11 total pulses for Well of Blood, 6 for all others).
And you are correct in the fact that they can take advantage of any combo field, but since you are limited to three combo fields (one of which is Chillblains, so it has to be triggered by the enemy) by having the two minions, you are trying to build around other players anyway.
Really, the issue I see with trying to build around the projectile finishers is that the field options for necros kinda suck for that. Best one is Spectral Wall, but that denies our Dark fields, which are also decent. Poison is arguably the worst combo field.
Well of Suffering lasts 6 seconds.
About combo fields, actually, you don’t need to provide those fields all the time. Most professions provide combo fields constantly without even asking them to, which is different from asking a warrior to pick a trait and sit on a specific weapon set.
Well of Suffering synergize nicely with minions because it is the longer-lasting short-cooldown dark field, deals damage and inflict vulnerability, but, of course, you can just let the minion combo-finishing on friendly fiels.
The only question is if the system consider the master or the minions as the combo finisher performer.
The minions are the combo finishers. They are the ones that heal and apply effects, although any conditions they apply work off your damage/duration. Bone Fiend actually heals for over 400 per auto attack with WoC down, and his active can freeze someone in it for nearly the full duration.