Minions and Projectile Finishers

Minions and Projectile Finishers

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Posted by: sorrow.2364

sorrow.2364

Hi everyone.
At the moment, I’m not able to play Guild Wars 2, so while I was screwing around on the internet, I found out that Flesh Wurn and Bone Fiend have a 100% projectile finisher, so I’ve started to theorycraft.

Necromancers have extensive access to dark fields, through wells. Those fields offer 202 extra damage + healing on projectile finisher. So, the idea is, has anyone ever tried some minion/well build? It might work quite good.

Each Bone Fiend attack is a two-projectile finisher, which means 404 extra damage on top of their base damage only because of the combo finisher. If we add the vampiric bonus and the vampiric master lifesteal, the extra damage on minion attack can reach about 600 HP.

Now the question is: the lifesteal of projectile finisher heals the minion or the master? The Healing Power scaling of the lifesteal is based on the master’s HP or the minion’s HP? How would this build works?

I’d like to try a build with Flesh Wurm, Bone Fiend, Well of Suffering and Flesh Golem with 20/0/20/30/0 trait distribution.

If someone can try this out either in the mists or in sPvP and post here the results, I’d be very grateful!

(edited by sorrow.2364)

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I’d like to try a build with Flash Wurm,

Flash Wurm you say?

Attachments:

“Madness is just another way to view reality”
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Minions and Projectile Finishers

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Posted by: sorrow.2364

sorrow.2364

Spelling error, sorry, I’m not a native speaker. It’s funny I’ve spelled Flesh Golem correctly, tho.

Minions and Projectile Finishers

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Spelling error, sorry, I’m not a native speaker. It’s funny I’ve spelled Flesh Golem correctly, tho.

That’s alright, I was just poking fun. Some of my guildies suggested posting a picture of a Flesh Wurm with a trenchcoat instead, haha. I’ll leave that Photoshop for someone else.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Seras.5702

Seras.5702

See, I was expecting a flesh wurm with little yellow lightening bolts on its ears and a lightening bolt on its chest.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Truthfully, I think I would rather just run a well build and get a Warrior with a longbow and the Stronger Bowstrings trait. Leaves you access to more wells and the Warrior shoots finishers faster than your minions do.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Minions and Projectile Finishers

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Posted by: sorrow.2364

sorrow.2364

Truthfully, I think I would rather just run a well build and get a Warrior with a longbow and the Stronger Bowstrings trait. Leaves you access to more wells and the Warrior shoots finishers faster than your minions do.

Well, minions are two and they don’t need another player to cast their autoattack only.
Also, nobody said that you can’t take advantage from both minions and LB warrior with AoE fire field too.

Minions and Projectile Finishers

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Longbow Warrior with Stronger Bowstrings has a double-finisher (100%) auto attack. Their #2 is a triple finisher and their #3 (traited or not) is a valuable Blast. #4 and 5 are also projectile finishers.

Really, the issue with that idea is that you either have the finishers you want, or you have the fields you want. 5 seconds of a Dark field on a 28 second cooldown (minimum) is not that great, especially when you factor in that you only get two attacks from Bone Fiend and one from Flesh Wurm in that time.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

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Posted by: Bhawb.7408

Bhawb.7408

Yes, this is why I used to, and still do sometimes, run Well of Corruption in my minion build. Flesh Wurm hardly ever needs the healing (1200 range is more than enough to stay out of harm), but Bone Fiend and it synergize perfectly.

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Minions and Projectile Finishers

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Posted by: sorrow.2364

sorrow.2364

Longbow Warrior with Stronger Bowstrings has a double-finisher (100%) auto attack. Their #2 is a triple finisher and their #3 (traited or not) is a valuable Blast. #4 and 5 are also projectile finishers.

Really, the issue with that idea is that you either have the finishers you want, or you have the fields you want. 5 seconds of a Dark field on a 28 second cooldown (minimum) is not that great, especially when you factor in that you only get two attacks from Bone Fiend and one from Flesh Wurm in that time.

I know, but you need another player to build around you, which is something I want to avoid. It also need another player to sit on the longbow to take advantage from the combo field, while minions doesn’t force you to pick a specific weapon.

Well of Suffering is a 7s well on a 28s cooldown. It is a 25% uptime. Also, the vulnerability stacks provided by the well are also another damage amplifier for minions. Also, keep in mind that minions take advantage on every combo field, not only the self-provided Dark Field.

Minions and Projectile Finishers

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

All wells are 5 seconds except Well of Blood, which is 10. All wells tick immedietly when placed and 1/second after that (11 total pulses for Well of Blood, 6 for all others).

And you are correct in the fact that they can take advantage of any combo field, but since you are limited to three combo fields (one of which is Chillblains, so it has to be triggered by the enemy) by having the two minions, you are trying to build around other players anyway.

Really, the issue I see with trying to build around the projectile finishers is that the field options for necros kinda suck for that. Best one is Spectral Wall, but that denies our Dark fields, which are also decent. Poison is arguably the worst combo field (though air isn’t that great either).

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

Minions and Projectile Finishers

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Posted by: sorrow.2364

sorrow.2364

All wells are 5 seconds except Well of Blood, which is 10. All wells tick immedietly when placed and 1/second after that (11 total pulses for Well of Blood, 6 for all others).

And you are correct in the fact that they can take advantage of any combo field, but since you are limited to three combo fields (one of which is Chillblains, so it has to be triggered by the enemy) by having the two minions, you are trying to build around other players anyway.

Really, the issue I see with trying to build around the projectile finishers is that the field options for necros kinda suck for that. Best one is Spectral Wall, but that denies our Dark fields, which are also decent. Poison is arguably the worst combo field.

Well of Suffering lasts 6 seconds.

About combo fields, actually, you don’t need to provide those fields all the time. Most professions provide combo fields constantly without even asking them to, which is different from asking a warrior to pick a trait and sit on a specific weapon set.

Well of Suffering synergize nicely with minions because it is the longer-lasting short-cooldown dark field, deals damage and inflict vulnerability, but, of course, you can just let the minion combo-finishing on friendly fiels.

The only question is if the system consider the master or the minions as the combo finisher performer.

Minions and Projectile Finishers

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Posted by: Bhawb.7408

Bhawb.7408

The minions are the combo finishers. They are the ones that heal and apply effects, although any conditions they apply work off your damage/duration. Bone Fiend actually heals for over 400 per auto attack with WoC down, and his active can freeze someone in it for nearly the full duration.

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