guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
Minions changes ?
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
Same afaik
just as bad. You still need to ressumon your minions before each fight if you want them to work. and even then its a 1/10 chance that theyl bug out. Its frustrating enough I switched from a 40604 build to a 20606 build so that my damage would be centered on me and not them. Until there fixed you can only really rely on them for there actives.
Sadly same bullkitten different day. But this new PvP Amulet look nice! Well for my MM build at least!
We can hope that the upcoming balance changes will finally fix the minion AI (and the lingering bug with FotM where all minions die when you get downed), but don’t hold your breath.
I wouldn’t expect anything meaningful until a large release.
I this for real? They release a minion class that is bugged out more than 2 years and can’t/won’t change that… We talk about a major release from a major studio with 15+ years of experience and some key people are in the business since 20 years if not more. I really don’t get it. I don’t remember playing a game that had such horrible A.I. on minions and remained like this for a god kitten 2.5 years…
‘would of been’ —> wrong
We’re not a minion profession. We can get them, but we don’t have to.
Far better situation than Rangers with their dumb AI pets.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
it’s better than at release, but the melee pets still bug out constantly….
….honestly at this point, it’s a complete embarrassment, and if necromancer isn’t a pet class, then they really should rename ’em.
…and insult to injury, rangers HATE their pets.
sigh.. what a mess…
Playing the engineer “as intended” is simply not viable.
It is an option, so minions should work…
Also, I like my ranger pet and usually have no problems with it…
‘would of been’ —> wrong