guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
Minions fixes and updates
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
the AI is fine for minions for the most part. they just need to always remain consistent by not just standing by idly. they really only need three simple priority behavior patterns:
1. attack what you are attacking
2. attack whatever is closest that is attacking you
3. none of the above (range: 2000), follow you
the only improvement i would ask is that when on land, all minions spawn by ground targeting just like the flesh worm.
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4
we should just have minion spam
Quaggan has been trying and trying, but Quaggan cannot sit on chair.
Quaggan does not think sitting exists. . .Quaggan sad.
1. We should have minions that can be stack spawned
2. The minions that are stack spawned cost life force
or
1. We should have stack spawn
2. minions require a dead body
Since necros should benefit from death
Quaggan has been trying and trying, but Quaggan cannot sit on chair.
Quaggan does not think sitting exists. . .Quaggan sad.
We need two basic fixes at the very least
Pathing; and
Ability to command them to attack and to recall them.
Other than that most are situational and build specific which, while still important, won’t have the overall impact of the two mentioned. The command ability puts all the AI back on the player and would make it much easier for them to implement as the “intelligence” is abrogated to the player.
(edited by Oldbugga.7029)