Minions fleeing from enemies

Minions fleeing from enemies

in Necromancer

Posted by: striker.3704

striker.3704

I cannot believe this actually happened. When I was fighting some mobs in mount maelstrom my bone minions sat in place. I figured I could just lead the enemies to the bone minions and explode them then. Sure enough, the bone minions both ran completely separate directions away from the enemies. On top of that, if I continued to lead an enemy to one that specific bone minion would continue to flee and the other would sit in place until I brought the enemy to it, and then it would flee.

This seriously needs to be looked into and fixed, I can deal with afk minions, but not minions actively trying to hinder me.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

Minions fleeing from enemies

in Necromancer

Posted by: digiowl.9620

digiowl.9620

Huh, that’s a new development.

Minions fleeing from enemies

in Necromancer

Posted by: Malykriss Kelryze.9571

Malykriss Kelryze.9571

I knew it, the Minion A.I. isn’t getting stupider, in fact it’s getting smarter, more advanced. First, they refused to fight opting for their own safety, but now, they even flee from combat in search of self-preservation… they must be stopped.

Minions fleeing from enemies

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Posted by: The Demonic Spirit.3157

The Demonic Spirit.3157

Our army is leading revolution against us !!!!
They will rule us and be our masters , we have to react as soon as possible.

All 80es > MM necro is my best ,cleric
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.

Minions fleeing from enemies

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Posted by: digiowl.9620

digiowl.9620

I would guess transfusion, if it matches Life Transfer in terms of ticks.

Each transfusion tick is worth 292 health according to the wiki (L80), and with 9 ticks in Life Transfer that comes down to 828 pr application.

On that note, do focus #4 bounce between minions when there are no mobs within range?

Minions fleeing from enemies

in Necromancer

Posted by: striker.3704

striker.3704

I would guess transfusion, if it matches Life Transfer in terms of ticks.

Each transfusion tick is worth 292 health according to the wiki (L80), and with 9 ticks in Life Transfer that comes down to 828 pr application.

On that note, do focus #4 bounce between minions when there are no mobs within range?

I think you posted in the wrong thread, and no the focus 4 doesn’t bounce to minions.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

Minions fleeing from enemies

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Posted by: pmargeti.7680

pmargeti.7680

In soviet Russia, the minions master you.

Minions fleeing from enemies

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Posted by: Venom.6189

Venom.6189

Anet has reccently corroborated reports of several necro’s being unstoppable in PVP due to them mastering the DeathShroud mechanics and unlocking it’s truly OP secrets.

In response they introduced a stealth nerf in the latest patch that further increase minion ‘s Artificial (Counter) Intelligence. Minions will from here on out try to subvert the necro’s activities as much as inhumanly possible, in addition they will act as informants and report directly to their handler (John Peters) within Anets counter necro division.

This message will be auto – censured in 10 seconds. Courtesy of Anets “costumer relations”

Venom out.

(edited by Venom.6189)

Minions fleeing from enemies

in Necromancer

Posted by: digiowl.9620

digiowl.9620

I would guess transfusion, if it matches Life Transfer in terms of ticks.

Each transfusion tick is worth 292 health according to the wiki (L80), and with 9 ticks in Life Transfer that comes down to 828 pr application.

On that note, do focus #4 bounce between minions when there are no mobs within range?

I think you posted in the wrong thread, and no the focus 4 doesn’t bounce to minions.

well crap, i have no idea how it got here.