guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
(edited by The Demonic Spirit.3157)
Here is my idea >>
1- MM should have the ability to use a weapon which summon minions through all its skills ( except the 1st one of course ) , so totally he will get 9 summoning skills.
The weapon may be staff or something else , don’t say anything about Lich Form as we want a permanent one not elite skill.
2- With Vampiric master trait , minions should be able to heal them selves too which will increase their survivability much more.
Minions AL and Vampiric skills should be fixed so they will be affected with healing power.
(edited by The Demonic Spirit.3157)
Hmm I like the idea of having some weapon based minions, but I don’t think we should be changing the staff for this kind of thing. We MM don’t want to force our type down other Necro’s throats :P
However, I do agree that this is one way we can get a bit more minions out in the field. If perhaps the torch was added as another off hand weapon for Necro, maybe something like your idea could be implemented. That way, we have a weapon for us, yet it doesn’t bother other people’s playstyle.
With the lack of a full set of summons, there’s always the option of having a DS summon skill in there too. I mean, with only 4 skills, there is an availability to add a bit more
Hmm I like the idea of having some weapon based minions, but I don’t think we should be changing the staff for this kind of thing. We MM don’t want to force our type down other Necro’s throats :P
However, I do agree that this is one way we can get a bit more minions out in the field. If perhaps the torch was added as another off hand weapon for Necro, maybe something like your idea could be implemented. That way, we have a weapon for us, yet it doesn’t bother other people’s playstyle.
With the lack of a full set of summons, there’s always the option of having a DS summon skill in there too. I mean, with only 4 skills, there is an availability to add a bit more
Torch is a great idea indeed as having the summoning skills in DS mode.
I would be happy with a weapon that only had one summon skill as long as it synergized well with minions.
I would be happy with that too. I mean, with only 5 skill slots open for summons, anything more is very welcome
The best way to do it will be the torch , it can have 2 summoning skills that summon flame minions ( like Hounds of Balthazar ).
I’d love for a MM weapon, though I don’t think every skill needs a minion, but be minion friendly (with some minion summons of course). I’m hoping for some new content in February/March that introduced one new weapon per class (necro being this) and that fixes our other minion bugs and problems.
I’d love for a MM weapon, though I don’t think every skill needs a minion, but be minion friendly (with some minion summons of course). I’m hoping for some new content in February/March that introduced one new weapon per class (necro being this) and that fixes our other minion bugs and problems.
Ummm, they’ve already stated they’re not looking to add new content but rather to finish polishing the rough edges of the content they have in game already. Adding new weapons and new skills will simply compound the issues surrounding bugged traits and skills further. I’d rather have them get the classes to where they want them to be before they start adding crazy cool things.
As it stands, I do like the idea of Minion based weapon but until they get the current necromancer issues sorted I’m not holding my breath for it. I’d rather see Axe turned into something useful beforehand.
I’d love for a MM weapon, though I don’t think every skill needs a minion, but be minion friendly (with some minion summons of course). I’m hoping for some new content in February/March that introduced one new weapon per class (necro being this) and that fixes our other minion bugs and problems.
Ummm, they’ve already stated they’re not looking to add new content but rather to finish polishing the rough edges of the content they have in game already. Adding new weapons and new skills will simply compound the issues surrounding bugged traits and skills further. I’d rather have them get the classes to where they want them to be before they start adding crazy cool things.
As it stands, I do like the idea of Minion based weapon but until they get the current necromancer issues sorted I’m not holding my breath for it. I’d rather see Axe turned into something useful beforehand.
Yeah, as much as I’d love a Minion weapon, I think they should fix the Axe first. I did it like the weapon as first, but it lacked the damage of the dagger and the utility of the staff =/ A very hybrid supportish weapon.
Some have said that the Axe is somewhat of a Minion weapon. The Vulnerability granted from #1 grants a certain synergy with minion damage, as it is one of the only ways to have it increase a little bit more without traits or straight out leveling. However, this could open a spot for the Axe to take side as either a Power weapon along side the dagger, or something more, like a main hand Minion weapon Anyways, it would be cool if the Axe could be used as the Minion weapon too, since it doesn’t necessarily have a position in many builds I’ve seen for the Necromancer.
Add a sythe. :I
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.