Since this last patch that supposedly fixed minion aggro AI, my minions — when summoned — just stand around doing nothing until I use #1.
For example, when I use staff marks #2-#5 immediately after summoning a minion, that minion does nothing until I autoattack — and in fact I believe does nothing until the autoattack hits (VERY slow on a staff).
Everyone else seeing this as a problem also?
what about this: minions will immediately aggro…
IF (you use an offensive skill when you have a target) THEN (minion attacks that target)
ELSE IF (you use an offensive skill that “hits” a foe) THEN (minion attacks that foe, with priority given to nearest foe)
the “else” part is primarily for when you AOE when you don’t have a target (which happens A LOT since it’s so easy to lose your target in this game.. but that’s a story for another post) .. and by “hit” I include blocks and evades.
I think this would help alleviate the standing around issue.