Lets keep this on topic for a change please.
Anyway discussion subject 1.
Minions and water. We have 3 elites. Out of those 3, 2 are purely situational. Lich form is only useful in very specific situations and in most cases even power speced necromancer don’t take it because it robs us of our heal, utilities and turns us into a giant target. Yes there are spots where you can use it. But the skills set is almost never worth it, just the auto-attack. Plague even more situational it completely lacks damage while offering 3 aoe abilities added ontop of poison, thats either bleed or blind or cripple+weakness. And lastly a much more generally useful elite flesh golem. It doesn’t remove our skills, it doesn’t take away our weapons it doesn’t change anything we do except give us a knockdown and damage+cripple. Unfortunately when it comes to water all we have is plague. Both lich form and plague destroy one of our class defining aspects minions. While it makes no sense why our own skills hurt us instead of helping its not even the point. Why do we not have a damaging elite in water? Plenty of classes have 2 elites in water. Not only do minion master have no elite that they can use in water, there is nothing worse you can do as minion user then use plague and destroy your main source of damage AND healing(which also counters any defensive use of plague). But we also lack any elite that works for everyone. Why? We already can’t use minions in most content that keeps people playing. Wvw, dungeons, large meta events etc. But we aren’t even able to have an elite that works for every necromancer. Also… flesh wurm. There are plenty of wurms that live under water. We still need a surface to place wurm and his main purpose is still usually stun break+teleport and rarely damage. So why can’t we use that minion in water again? He doesn’t require swimming animation its stationary. It requires surface… And we still need stun breaks even if its under water.
Moving on to topic 2 of our discussion.
We recently finally got ooc regeneration on some minions. Lets think what it really does for us. If your minions are pretty much dead we can spend a few seconds to let them regen, instead of swapping skills to destroy them then waiting for the ENTIRE cooldown to resummon and only then going for the next target. Wow… it only took 10 months to give us that. While I’m grateful and all that but why did blood fiend, flesh wurm and bone fiends didn’t get it? Yeah sure… Blood fiend only and I can’t stress it enough ONLY useful if and only if he is THERE. If he isn’t there for the fight then he may as well be replaced by any other heal. Healing he provides with active is pitiful at best and not useful at all. He doesn’t cure conditions he heals for very little etc. So why can’t the one thing that needs the most durability, heal outside of combat? It changes nothing combat wise which is what mmorpgs are all about. Combat and loot. Yet we are stuck killing him then waiting or going in all the while main source of healing for minion user drops down to pretty much nothing that will let your survive if you take any real damage. Next is flesh wurm. Again why… why does this guy not get ooc regen? Arguably its best use is stun break since it instantly takes us out harms way. If he survived a fight GREAT. But why if he survived with 1% health do we need to sit and wait for entire cooldown to resummon him? If you use it for damage then… well you are stuck waiting for entire cooldown anyway so yeah sure maybe he doesn’t need it for that. But that is why not a lot of times is it used for his damage. Most dungeons aren’t friendly towards minions in the first place. If he lives with sliver of health and dies in one attack we face not having anything to use for the next fight? Even bone minions… Why can’t they regen? Why am I once again forced destroy and then resummon them if I happened to finish a fight and have 2 bone minions both with barely any hp left. So next combat situation I’m running the risk of them getting destroyed in first attack and me not getting anything out of it.
There are plenty of things wrong with necro and how anet does things. Starting with core mechanics and ending with attitude. But for now how about just those 2 things. One that concerns class across the board and another which was half addressed. If it was addressed why not address it fully? Why leave if half finished?
(edited by HiSaZuL.2843)