MoC bug
That’s not a bug it is a feature , you can transfer the extra duration. /anet logic
Hasn’t this always been the case? Can’t say I ever used this terrible trait, but this is exactly how I thought it would work.
Hasn’t this always been the case? Can’t say I ever used this terrible trait, but this is exactly how I thought it would work.
I think there was something about non-damaging conditions not scaling like with revs.
This has always been the case for us, it’s useful in raids (with transfers) but terrible in spvp.
It has not, Anet fixed it so condi dmg inflicted by corrupt skills did not scale with condi duration. Now it does.
It has not, Anet fixed it so condi dmg inflicted by corrupt skills did not scale with condi duration. Now it does.
It does not scale with condi duration for all conditions. It displays as doing so, but if you actually use the skill then it doesn’t. Even for non-damaging conditions.
Patch July 28, 2015
- Corruptions: Self-applied, nondamaging conditions from these skills no longer have their durations increased by condition duration stats.
Tooltips always include condition duration, but the actual self inflicted non-damaging conditions are not extended, with or without MoC.
This has always been the case for us, it’s useful in raids (with transfers) but terrible in spvp.
It was a very decent choice for condi sPvP since they were allready using “Plague Sending”. Tho “Path of Corruption” is much more of a popular choice than MoC.
Could This return?
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Patch July 28, 2015
- Corruptions: Self-applied, nondamaging conditions from these skills no longer have their durations increased by condition duration stats.
Tooltips always include condition duration, but the actual self inflicted non-damaging conditions are not extended, with or without MoC.
Yeah this is correct.
I wonder if it’s possible to balance the Corruptions without using self inflicted conditions? They are good when used e.g. in Raid for extra damage, but otherwise they are mostly a hindrance, and either way they require another skill (transfer or cleanse) to “make the skill work”, which by design is pretty iffy.