Warlord Sikari (80 Scrapper)
Moa Plead...
Warlord Sikari (80 Scrapper)
It you manage to dodge it and the minions get hit they well probably perform better than in their natural state.
It you manage to dodge it and the minions get hit they well probably perform better than in their natural state.
I’m aware of that. I’d prefer it not affecting minions though, and not kill them in the process. Sort of a two-sided thing. I’m pretty against player spells hurting themselves more if they’re playing decently, but I REAAAAALLLY hate hard-counters of this magnitude.
Warlord Sikari (80 Scrapper)
easy way is to not play minions
https://www.youtube.com/watch?v=qsby6rYkxS8
easy way is to not play minions
Yeah, good advice, friend. +1
Warlord Sikari (80 Scrapper)
Hello darkness my old friend I’ve come to talk with you again lol. Reason why I’m so concerned about the new Moa skill. Not only does it completely destroy MM builds but it also affects my power build…. and if the CD stays as is it will basically be ready every time I meet the engi in combat.
Might be a bit early to be worried as their other choices for elites might just make elixir x be a rarity to be seen outside of the practice mode.
I’m sure they’ll get around to fixing this after they have seen it become a staple MM destroyer, I mean it isn’t like there is something like this to shut down the so-hated turret Engi, right?
I’m half tempted to start taking bets on whether this gets fixed before or after they fix the submerging/flesh golem issue. Since most of the time I find myself unable to enter water without a instant 7000 mile dive.
There was a brief time I believed in the bug tracker but after so long it might as well be designed to specifically punish necromancers.
Suggestion for Necromancers Lack of Block/Vigor/Evade/Invulnerable
(edited by Myrkr.5803)