Moa Plead...

Moa Plead...

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Posted by: ronpierce.2760

ronpierce.2760

So, very old… issue. Moa and minions, minion master or not, being moa’d kills them all. It was already problematic when the random mesmer would use it and you’d be stripped of everything and put on full cooldown. A very terrible “hard-counter” and by hardcounter, I’d some of the biggest in the game. Well, engineer are ALSO going to have a shorter AOE moa now! Yay! Not a BIG deal, except, great… now a 3 year old bug can screw us over twice as often…

Please, this has been frustrating enough. This isn’t standard for pets, just necromancer. PLEASE FIX IT… It will not be okay when this happens more frequently… I’m begging you guys to just take the time to fix this…

That is all.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Bran.7425

Bran.7425

It you manage to dodge it and the minions get hit they well probably perform better than in their natural state.

Pets have been hidden due to rising Player complaints.

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Posted by: ronpierce.2760

ronpierce.2760

It you manage to dodge it and the minions get hit they well probably perform better than in their natural state.

I’m aware of that. I’d prefer it not affecting minions though, and not kill them in the process. Sort of a two-sided thing. I’m pretty against player spells hurting themselves more if they’re playing decently, but I REAAAAALLLY hate hard-counters of this magnitude.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: EremiteAngel.9765

EremiteAngel.9765

easy way is to not play minions

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

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Posted by: ronpierce.2760

ronpierce.2760

easy way is to not play minions

Yeah, good advice, friend. +1

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Zoso.8279

Zoso.8279

Hello darkness my old friend I’ve come to talk with you again lol. Reason why I’m so concerned about the new Moa skill. Not only does it completely destroy MM builds but it also affects my power build…. and if the CD stays as is it will basically be ready every time I meet the engi in combat.

Necromancer Main

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Posted by: Bran.7425

Bran.7425

Might be a bit early to be worried as their other choices for elites might just make elixir x be a rarity to be seen outside of the practice mode.

Pets have been hidden due to rising Player complaints.

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Posted by: Inimicus.7162

Inimicus.7162

I’m sure they’ll get around to fixing this after they have seen it become a staple MM destroyer, I mean it isn’t like there is something like this to shut down the so-hated turret Engi, right?

I’m half tempted to start taking bets on whether this gets fixed before or after they fix the submerging/flesh golem issue. Since most of the time I find myself unable to enter water without a instant 7000 mile dive.

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Posted by: Myrkr.5803

Myrkr.5803

https://forum-en.gw2archive.eu/forum/support/bugs/Moa-Morph-inconsistently-effects-Minions/first#post2664582

There was a brief time I believed in the bug tracker but after so long it might as well be designed to specifically punish necromancers.

Myrkr DraugrNecromancer of the Tarnished Coast

Suggestion for Necromancers Lack of Block/Vigor/Evade/Invulnerable

(edited by Myrkr.5803)