Molten Weapons Facility

Molten Weapons Facility

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

Tried it for the first time last night and picked a MM build. Anyone have a favorite build for this dungeon?

Molten Weapons Facility

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Posted by: Darkheron.6271

Darkheron.6271

I’ve just been using a condition build. Not uber/maxed out by any means, but it works pretty well. It’s especially nice on the last bosses where you can still have degens going while you dodge around and whatnot. As for specifics… sorta depends on the group but I almost always take Epidemic, BIP, and Well of Suffering (with ground targeting). I switch those out for the last bosses for Signet of the Locust (for movement), Well of Suffering, and depending on the group either Signet of Undeath or whatever strikes my fancy.

Dungeon is really easy imo so most groups it shouldn’t matter a whole lot.

On thing that irks me though is that I thought I was being clever to use Spectral Grasp to pull protectors out of their protection zone, but they just instantly snap/tp right back after they land at your feet. That sucks if you ask me.

EDIT: Probably shouda mentioned that I use the staff and scepter.

Molten Weapons Facility

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Posted by: Invictus.1503

Invictus.1503

I love my well/marks build for most dungeons. Specced out it offers survivability, respectable damage, and support to your team.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Molten Weapons Facility

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Posted by: Riot Inducer.8964

Riot Inducer.8964

I used my standard MM as well for it. Went fairly well, though the bosses were pretty hard on the minions as they were at the mercy of those AoEs that require dodging/jumping.

Molten Weapons Facility

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Posted by: Aireroth.7596

Aireroth.7596

Been running it with my powernecro (30-0-10-0-30, zerkergear, staff/dagger+dagger), signet of undeath or locust (depending on party), well of suffering and well of corruption for most part, signet of undeath, locust and spite for boss-fight. Works like a charm.

Edge Of Sanity [MAD] – Gandara

Molten Weapons Facility

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Posted by: Einherjar.5761

Einherjar.5761

I played it with my vampiric build. Dagger/Warhorn. 30/20/20/0/0. All well utilities + golem, and it went very smooth.

Now playing a Full berserk with ascended items Axe/Warhorn. 30/15/0/0/25
Turbo DPS and great survavility through intelligent use of DS, veeeeery smooth run attacking from a range of 600-900 (Life blasting away + pierce + might stacking + vulnerability).

Signet of Undead to help with Life force generation, and the casual OH GOD button in case you gotta revive downed members.
Signet of Spite – love it since they doubled the power increase.

Blood is Power + 10 power, why not?

Elite…. I love the golem, most people hate it but its the most useful most of the time and deals nice damage, with the latest buffs to its HP and Toughness it lives some more time.

Molten Weapons Facility

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Posted by: Anchoku.8142

Anchoku.8142

Rebuilt last night 10/20/20/20/0 staff/scept+dagger wells and a PUG. The run went pretty smoothly.

Consume conditions
epidemic
well of suffering
well of corruption
lich

traited for staff mastery and greater marks, targetable and shorter CD wells, spiteful spirit, terror, and master of corruption

group was ele, guard, thf, 2 necro