More Curse or more Soul Reaping?

More Curse or more Soul Reaping?

in Necromancer

Posted by: EndoChronik.3507

EndoChronik.3507

I’m a power dagger necro, my main damage is from when I crit. I also use my DS fairly often.
Given that I go to a fair amount of group events, what should I choose: 30/25/0/015 or 30/15/0/0/25

The first option I’d get 100 prec and cond dmg, as well as reaper’s precision and target the weak.

The second option, instead, I’d get extra 10% crit damage and 10% life pool, life force drain slower by 25% and 5% more dmg if > 50% life force.

I lose these if I choose the other.

I really don’t know which is better. If I’m alone the second is definitely better, if with a group the first is better (I think)

Which one should I choose and how much better is the first than the second when in a group?

More Curse or more Soul Reaping?

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Posted by: Andele.1306

Andele.1306

Little tip, 25 SR is 10 power pre 10% life force. Also if its for pve id say SR if for pvp Curses.

When life gives you lemon, ask if its from a anime or manga.

More Curse or more Soul Reaping?

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Posted by: Dasboba.1652

Dasboba.1652

More both? Sounds silly I know, but I run 0/30/10/0/30 on my “power” necro. I run a mix of zerker and knights gear. I’ve also run 30/30/10 in the past, but according to buildcraft my effective power is actually higher with 0/30/10/0/30. This spec gives me 100% fury uptime. It’s very easy to place at least 3 conditions on single target, and since I usually cycle DS every 5s, I don’t lose much lifeforce. Thus, I have a minimum 11% damage bonus + 100% fury all the time, as opposed to fury 1/2 time and 20% bonus damage only when my target is below 50%.

As for your actual question, I would go with curses in your case because it’s easier to keep 3 conditions up for 6% bonus damage (25 in curses) than it is to keep 50% life force up for 5% bonus damage (25 in SR).

More Curse or more Soul Reaping?

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Posted by: EndoChronik.3507

EndoChronik.3507

Alright, thanks guys, I’ve gone 15/25/0/0/30, managed to maximise the damage without losing too much of anything else.