More Minion QOL Changes

More Minion QOL Changes

in Necromancer

Posted by: Knote.2904

Knote.2904

Basically, do what you did with Shadowfiend. We have so many long casts as it is, having to channel for 1.25 seconds to have our pet do an unreliable long cooldown immobilize or a charge is obnoxious, look at Spirit Weapons. =/

More Minion QOL Changes

in Necromancer

Posted by: striker.3704

striker.3704

The shadow fiend has an instant cast time. (the minion itself needs to channel though).

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

More Minion QOL Changes

in Necromancer

Posted by: gamefreak.5673

gamefreak.5673

So you want use to channel commands for the pets but make the actions instant. I am not sure how this would be better for us since then we already have long cast times and adding more is even worse to me.

More Minion QOL Changes

in Necromancer

Posted by: striker.3704

striker.3704

So you want use to channel commands for the pets but make the actions instant. I am not sure how this would be better for us since then we already have long cast times and adding more is even worse to me.

I think the OP is saying that rigor mortis (bone fiend active) and the flesh golem charge should both be instant cast like the bone minion/shadow fiend actives.

I can agree that rigor mortis should be instant cast for what it is. I don’t know if I agree with the flesh golem charge being instant cast due to how powerful it is.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

More Minion QOL Changes

in Necromancer

Posted by: Knote.2904

Knote.2904

So you want use to channel commands for the pets but make the actions instant. I am not sure how this would be better for us since then we already have long cast times and adding more is even worse to me.

Not sure how much clearer I could’ve said it.

But have the command instant for us, while our pet has to channel.

Even if that means adding a slight delay to flesh golem charge.