More Plague skills!

More Plague skills!

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

I’m assume i should create this theme in “suggestions”, but first i want hear necromancers.

Plague now use only 3 buttons – one with bleed, cripple and blind, and two slots are empy. Why don’t add more? For example – button with Tornment and button with Vulnerability. (Fear would be nice too, but sounds little OP)

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Or a speed boost skill, and a teleport skill. Rather than adding even more conditions (which would make it OP), maybe they could just add some mobility skills. It would also make Plague an excellent escape skill. Or maybe a lifestealing attack, that allows you to heal up while in Plague form?

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

+1, I totally support this idea.

While I won’t discuss what skills should have or not, it’s clear that it deserves to have 2 more skills since they are standarizing transformations. Remember we just got a new skill on Death Shroud because they want every transformation to have 5 skills and no access to utility skills.

Same goes for Elementalists’ tornado, they have 3 skills too instead of 5.

~ The light of a new day

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Posted by: spoj.9672

spoj.9672

Already have, aoe control (blind), kiting (cripple or blind + chill with trait) and damage. Not sure what other roles they could provide. I guess vuln could be good, but id imagine it would be really weak just like the bleeds on plague. Not sure mobility skills would really fit and they might make it op. Im not against adding new skills but I cant think of anything it needs or should have.

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Posted by: smuffi.3954

smuffi.3954

Why not making it a supportive role also? maybe adding some spammable AoE Heal? And i’m not talking at any superior heal that heals allies 2500 per sec but some minor heal. Maybe ~200 to 450? based on healing power?

[DYE] // smuffi // Necromancer
Gandara EU

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Posted by: Necros Stalker.2713

Necros Stalker.2713

The only skill I think plague is missing is some sort of heal or siphon cause other then that I think its in a very good place and it along with lich are the 2 best elites in the game right now and the only thing I can think of would be to maybe extend its durations but otherwise it doesn’t need anything. If plague ever does get a 4th skill it should be a mix of causing vulnerability on enemies while Siphoning there health and I mean a high rate of siphoning so it can compete with 2 and 3.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Maybe a skill that pulls nearby enemies closer? Like one of our underwater skills.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Glenn.3417

Glenn.3417

The skills Plague has now are fine.

IF they add any skill, what it should be is a condition cleanse skill. Either cleans them off you one every 10 secs or transfer them to an opponent 10-15 sec cool down, depending how many transfered (it’s called PLAGUE for a reason right).

As far as it is now, it’s more of a skill used for group play. If you use it solo and they add a ton of conditions on you’re you’re a sitting duck. Either die or cancel plague to get rid of them. Which makes Golem the only elite I find usable while playing solo (wvw, spvp and pve). When I play my power build I find Lich form skills so daft I prefer the Golem, as I find it more useful.

Champion Phantom – Legionnaire – Genius – Magus

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

or transfer them to an opponent 10-15 sec cool down, depending how many transferred (it’s called PLAGUE for a reason right).

That is a great suggestion. And it fits the idea of Plague perfectly.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Aeolus.3615

Aeolus.3615

isnt there a sigil to transfer condition on critical?

1st April joke, when gw2 receives a “balance” update.

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Posted by: cyst.3108

cyst.3108

isnt there a sigil to transfer condition on critical?

Yes, the Superior Sigil of Generosity, but has a high ICD

After June 25 im like… 90% happier

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Posted by: Seras.5702

Seras.5702

My vote is for a teleport (maybe 600 range) with a cooldown long enough so that it’s only useable once per Plague. This way we can transform, spread our disease, and then pop to another location and spread disease there.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Godless.1857

Godless.1857

Already have, aoe control (blind), kiting (cripple or blind + chill with trait) and damage. Not sure what other roles they could provide. I guess vuln could be good, but id imagine it would be really weak just like the bleeds on plague. Not sure mobility skills would really fit and they might make it op. Im not against adding new skills but I cant think of anything it needs or should have.

I would actually argue that as an elite skill, with an elite skill cool down, it should be somewhat OP compared to regular skills. The point of elites is they are “game changes” in a fight. I do like the idea of having plague’s extra skills be pure utility. In the end, it’s unlikely you’ll down anyone in plague form without someone else actually doing the damage.

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Posted by: cyst.3108

cyst.3108

i just use plague in WvW for Disabling teams with poison (no good heal), Cripple (no you wont move fast), Chill (traited, no, you absolutely WONT nove fast), and Blind (miss miss miss miss). while my team Wrack them all without taking risk of tanking high damage

After June 25 im like… 90% happier

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Posted by: RashanDale.3609

RashanDale.3609

Skill 4: Gathering plague
draws a condition of up to 5 nearby allies with each pulse

Skill 5: Plague sending
transfers one condition to up to 5 nearby enemies with each pulse.

would offer great team support but since you have to give up the permablind for it, i think it would be fine.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

(edited by RashanDale.3609)