More Plague skills!
Or a speed boost skill, and a teleport skill. Rather than adding even more conditions (which would make it OP), maybe they could just add some mobility skills. It would also make Plague an excellent escape skill. Or maybe a lifestealing attack, that allows you to heal up while in Plague form?
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
+1, I totally support this idea.
While I won’t discuss what skills should have or not, it’s clear that it deserves to have 2 more skills since they are standarizing transformations. Remember we just got a new skill on Death Shroud because they want every transformation to have 5 skills and no access to utility skills.
Same goes for Elementalists’ tornado, they have 3 skills too instead of 5.
Already have, aoe control (blind), kiting (cripple or blind + chill with trait) and damage. Not sure what other roles they could provide. I guess vuln could be good, but id imagine it would be really weak just like the bleeds on plague. Not sure mobility skills would really fit and they might make it op. Im not against adding new skills but I cant think of anything it needs or should have.
Why not making it a supportive role also? maybe adding some spammable AoE Heal? And i’m not talking at any superior heal that heals allies 2500 per sec but some minor heal. Maybe ~200 to 450? based on healing power?
Gandara EU
The only skill I think plague is missing is some sort of heal or siphon cause other then that I think its in a very good place and it along with lich are the 2 best elites in the game right now and the only thing I can think of would be to maybe extend its durations but otherwise it doesn’t need anything. If plague ever does get a 4th skill it should be a mix of causing vulnerability on enemies while Siphoning there health and I mean a high rate of siphoning so it can compete with 2 and 3.
Maybe a skill that pulls nearby enemies closer? Like one of our underwater skills.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
The skills Plague has now are fine.
IF they add any skill, what it should be is a condition cleanse skill. Either cleans them off you one every 10 secs or transfer them to an opponent 10-15 sec cool down, depending how many transfered (it’s called PLAGUE for a reason right).
As far as it is now, it’s more of a skill used for group play. If you use it solo and they add a ton of conditions on you’re you’re a sitting duck. Either die or cancel plague to get rid of them. Which makes Golem the only elite I find usable while playing solo (wvw, spvp and pve). When I play my power build I find Lich form skills so daft I prefer the Golem, as I find it more useful.
or transfer them to an opponent 10-15 sec cool down, depending how many transferred (it’s called PLAGUE for a reason right).
That is a great suggestion. And it fits the idea of Plague perfectly.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
isnt there a sigil to transfer condition on critical?
isnt there a sigil to transfer condition on critical?
Yes, the Superior Sigil of Generosity, but has a high ICD
My vote is for a teleport (maybe 600 range) with a cooldown long enough so that it’s only useable once per Plague. This way we can transform, spread our disease, and then pop to another location and spread disease there.
[TTBH] [HATE], Yak’s Bend(NA)
Already have, aoe control (blind), kiting (cripple or blind + chill with trait) and damage. Not sure what other roles they could provide. I guess vuln could be good, but id imagine it would be really weak just like the bleeds on plague. Not sure mobility skills would really fit and they might make it op. Im not against adding new skills but I cant think of anything it needs or should have.
I would actually argue that as an elite skill, with an elite skill cool down, it should be somewhat OP compared to regular skills. The point of elites is they are “game changes” in a fight. I do like the idea of having plague’s extra skills be pure utility. In the end, it’s unlikely you’ll down anyone in plague form without someone else actually doing the damage.
i just use plague in WvW for Disabling teams with poison (no good heal), Cripple (no you wont move fast), Chill (traited, no, you absolutely WONT nove fast), and Blind (miss miss miss miss). while my team Wrack them all without taking risk of tanking high damage
Skill 4: Gathering plague
draws a condition of up to 5 nearby allies with each pulse
Skill 5: Plague sending
transfers one condition to up to 5 nearby enemies with each pulse.
would offer great team support but since you have to give up the permablind for it, i think it would be fine.
Gunnar’s Hold
(edited by RashanDale.3609)