More weapons? Sweet.

More weapons? Sweet.

in Necromancer

Posted by: Lightsbane.9012

Lightsbane.9012

http://www.mmorpg.com/gamelist.cfm/game/473/feature/7597/Guild-Wars-2-ArenaNets-Master-Plan-for-2013.html

“What’s more is that the team is also working very kitten finding a way to make it so that every profession has access to every weapon and their own weapon skills for those previously locked weapons.”
Necrotic Knight, thank you very much.
thanks to the bro who posted this in the Engineer forum.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

More weapons? Sweet.

in Necromancer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

They can’t even balance what they already have, and they want to add more to it.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

More weapons? Sweet.

in Necromancer

Posted by: Roe.3679

Roe.3679

They can’t even balance what they already have, and they want to add more to it.

Yeah I’m not a fan of that idea, either, for this very thought.

More weapons? Sweet.

in Necromancer

Posted by: Lightsbane.9012

Lightsbane.9012

They can’t even balance what they already have, and they want to add more to it.

even so, i think it’s needed. other games will be coming out that offer complete customization.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

More weapons? Sweet.

in Necromancer

Posted by: Anelyn.4593

Anelyn.4593

I have no idea how this will work. First, for every new weapon type, they will need to add traits that make it more effective – like for the weapons we already have. Second, the new weapon sets / combinations need to make sense for both power and condi builds. I really hope they won’t add stability / block / evasion / teleport or other crap to the new weapons because that will just break everything about the necro pretty much.

More weapons? Sweet.

in Necromancer

Posted by: Softspoken.2410

Softspoken.2410

To be perfectly honest, I liked the relative exclusivity of certain weapons to certain professions. That’s not to say I don’t want more options on more professions (Is there a reason Necromancers can’t be allowed any form of on-land melee cleave?) but I think trying to make 19 distinct sets of weapon skills for each profession would be going overboard.

I also that scenario won’t be plausible for the better part of a decade at this rate, so I’m not too concerned.

Edit:

I have no idea how this will work. First, for every new weapon type, they will need to add traits that make it more effective – like for the weapons we already have.

One way I can think of would be combining weapon boosting traits, like making Necro dagger traits also apply to one-handed swords, for example.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

More weapons? Sweet.

in Necromancer

Posted by: Anelyn.4593

Anelyn.4593

Which will be ugly. Because it will force you in a tree that gives you nothing else useful to your build. Seriously if they add a sword MH that acts as a power weapon with cleave damage, would anyone even consider using axe or dagger MH? Am 100% certain the answer is no. So how do you add a new weapon melee that needs to be only an alternative, without offering something which severely lacks from Axe & dagger?

More weapons? Sweet.

in Necromancer

Posted by: Lightsbane.9012

Lightsbane.9012

well, inb4 necro gets a deathbeam from greatsword. or…uses it like a greatsword.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

More weapons? Sweet.

in Necromancer

Posted by: Paprikaspice.8462

Paprikaspice.8462

They can’t even balance what they already have, and they want to add more to it.

There will never be perfect balance. That’s not an excuse not to add new features. For all we know, if implemented well, this may not hurt balance anymore than any of the large balance patches.

Balance in both PVP and PVE is the best it has been for a long time.

More weapons? Sweet.

in Necromancer

Posted by: Kiriakulos.1690

Kiriakulos.1690

Calling it now, Axe MH/OH will be OP because of axe mastery.

Attrition – A pretty name for taking longer than anyone else to kill something.

More weapons? Sweet.

in Necromancer

Posted by: Lightsbane.9012

Lightsbane.9012

Calling it now, Axe MH/OH will be OP because of axe mastery.

still not nearly as op as a lot of the things warriors have/get.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

More weapons? Sweet.

in Necromancer

Posted by: Softspoken.2410

Softspoken.2410

Which will be ugly. Because it will force you in a tree that gives you nothing else useful to your build. Seriously if they add a sword MH that acts as a power weapon with cleave damage, would anyone even consider using axe or dagger MH? Am 100% certain the answer is no. So how do you add a new weapon melee that needs to be only an alternative, without offering something which severely lacks from Axe & dagger?

1st – Sword & Dagger traits would go poorly together:
Probably! I was just giving an example of how trait effects could simply be tacked on to other existing traits, since the most pressing issue to me about adding new traits would be what you do with the old ones. (Unless you simply increase the number of available traits per line, which could become an option) Of course sword could actually turn out to be a highly vampiric / leech based weapon on top of direct damage with AoE cleave, but you could also combine its traits with Axe Training or something, if you want it in the Spite line.
What I should have pointed out earlier is that there are a few traits that already affect multiple weapons (Dual Wielding, One-handed Strength and such), and traits that augment underwater weapons are almost if not always bundled with on-land equivalents. Underwater ones are a bit of an exception since the opportunities to benefit from both halves of the trait are quite rare, but still.

2nd – Weapon sets need to be distinct and not be strictly better than one another
I agree that the weapons need to have very distinct capabilities, though I think you’re selling some aspects of the axe short. Regarding “So how do you add a new weapon melee that needs to be only an alternative, without offering something which severely lacks from Axe & dagger”, you make absolutely certain that sword (in this case) can’t compete well with axe and dagger in other ways. For example, maybe it doesn’t have a single control condition (The cripple on Unholy Feast / immobilize on Dark Pact) or is terrible at LF generation unless there’s multiple enemies present.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

(edited by Softspoken.2410)

More weapons? Sweet.

in Necromancer

Posted by: Kiriakulos.1690

Kiriakulos.1690

Calling it now, Axe MH/OH will be OP because of axe mastery.

still not nearly as op as a lot of the things warriors have/get.

Please don’t tell me you actually think War Axe OH is good.

Attrition – A pretty name for taking longer than anyone else to kill something.

More weapons? Sweet.

in Necromancer

Posted by: unseenone.1463

unseenone.1463

ooooooooooooooohh my god I would absolutely love some more weapon options. One of the only reasons I play my warrior is because he has such a versatile set of weapons to choose from, other than that however he is pretty dull. The idea of a necromancer or mesmer with more weapon options has me truly excited.

More weapons? Sweet.

in Necromancer

Posted by: Lightsbane.9012

Lightsbane.9012

Calling it now, Axe MH/OH will be OP because of axe mastery.

still not nearly as op as a lot of the things warriors have/get.

Please don’t tell me you actually think War Axe OH is good.

i said nothing of the sort.
EDIT: read that as MH.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

More weapons? Sweet.

in Necromancer

Posted by: Enundr.9305

Enundr.9305

They can’t even balance what they already have, and they want to add more to it.

even so, i think it’s needed. other games will be coming out that offer complete customization.

adding more weapons that chances are , arent going to be anymore balanced then what we see now wont help with that fact , something more solid like seperation of pve and pvp like what we saw in GW1 would def be a big step forward , in all likeliness giving some relief to the diff teams (pvp and pve teams working on balancing and stuff).

More weapons? Sweet.

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

It will be difficult with balance, but nothing says they are going to get this all done in one patch. More likely they are going to introduce a single weapon every few patches, and while balance might suffer for a while, its a good move overall to introduce variety.

They still have a lot of things they could add for Necromancers on weapons, and I am interested to see it.

But of Corpse – Watch us on YouTube
My PvP Minion Build

More weapons? Sweet.

in Necromancer

Posted by: Brooklyn.9578

Brooklyn.9578

What’s the worse that can happen, we get access to a condition based heartseeker? Or with our luck we’d get the Self kitten CC Sword from Ranger lol.

Maginary – Mesmer
Joomanji – Necro
Atmosphir – Elementalist

More weapons? Sweet.

in Necromancer

Posted by: Xhean.3452

Xhean.3452

Seriously if they add a sword MH that acts as a power weapon with cleave damage, would anyone even consider using axe or dagger MH? Am 100% certain the answer is no.

Yes cause thieves have a sword with cleave and a dagger without it and no thief ever uses dagger, right?

More weapons? Sweet.

in Necromancer

Posted by: Lightsbane.9012

Lightsbane.9012

i look forward to this because i really don’t like being part of ‘meta builds’
i run my builds before updates, then everyone else is running it. with the weapons introduction, it would at the very least force ANet to make certain classes that are best at one thing better at lesser used builds.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

More weapons? Sweet.

in Necromancer

Posted by: J J.7902

J J.7902

thinking about a hammer necro makes me randy

[Rekz] Necromancer