Morning theorycrafting: Green Numbers!

Morning theorycrafting: Green Numbers!

in Necromancer

Posted by: Sors Immani.8429

Sors Immani.8429

’Morning everyone! Introducing my take on a “hybrid” build, focusing on the regenerative traits Parasitic Contagion, Vampiric, and Vampiric Precision.

Build is not meant to go toe-to-toe with anybody. The regenerative structure is there to help swing the tide of battle in your favor, not to allow you to drain-tank something.

I’m not real familiar with WvW. I’m quasi-guildless (2-man guild: my wife and myself), and have focused on SPvP/PvE since the betas. It’s under the “WvW” tab on the editor because, frankly, I’m lazy and it’s that much closer to the default than the PvE tab. If I were to use this in WvW, judging from what I’ve read about the experiences of others, I’d use it as a solo/small group roamer.

I’m also unfamiliar with Fractals, outside of soloing the underwater shard and most of colossus, so I can’t say how well it would work there. Again, see above guild situation and add the fact that I mainline a necro :P. I know as a PvE-er, the major issues to deal with are the condi cap, and the fact that with a good group you won’t be needing the “green numbers” you’re capable of producing.

What, in my opinion, this build would be good for in PvE is world completion, roaming, or any other situation where self-sufficiency and survivability is wanted.

http://gw2skills.net/editor/?fRAQRBIhtG1IHNd3WTjtN83mAXomsJeCoPgA4ej8DOBA-TFCBABxoLYH1fiw8nznEAW0KQrSQAeCAJt/o8jUAQsrC-w

Again, theorycrafting this morning while sipping coffee in my office. I haven’t tested it yet and if you’ve got the resources to do so, then by all means be my guest. I understand there may be better decisions to be made regarding gear, traits, skills, etc— the variables.

And to get a pre-emptive answer out there, the big joy I’ve gotten out of the GW franchise is being able to go against the meta and craft original builds, even if they are inherently flawed. It stems from teenage/college neckbeard years, with a similar concept applied to crafting decks in Magic: the Gathering: less concerned about winning at all costs, and more concerned with the theme/flavor/purpose of the creation.

Homeworld: Dragonbrand—Necro main Sors Immani, leader of Ripple Effect [RE]
aka Thalakos Dralnu, Voxt Umultus, and Jalis Haafingar.
Vulgarity is no substitution for wit.

Morning theorycrafting: Green Numbers!

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Posted by: Sagramor.7395

Sagramor.7395

I could be wrong, but I’m pretty sure Healing doesn’t affect Parasitic Contagion. Considering siphoning on Necro is pretty lackluster as it is, I would ditch the idea of making use of siphons at all and instead focus on getting up as many Bleed stacks as possible as fast as possible with Condition Duration. And remember you don’t receiving any healing while in Deathshroud, so don’t linger unless you have to. Get in fire off what you need to and get out.

Perhaps something like this.
http://gw2skills.net/editor/?fRAQNAW7Yjc00db5N+0wfbCchSqfA63MAu3ozgJYEA-TFSAABYoEUI1foR3AAPBgHM/1z+DRp8r7LCApAgYZF-w

Morning theorycrafting: Green Numbers!

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Posted by: Kahrgan.7401

Kahrgan.7401

I could be wrong, but I’m pretty sure Healing doesn’t affect Parasitic Contagion.

It doesn’t affect it. Due to the nature of the trait, its a straight 5% of condi dmg. instead of heals X mechanic.

Don’t call anyone out on their BS, that’s an infraction and a deleted post. —Anet.

Morning theorycrafting: Green Numbers!

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Posted by: manveruppd.7601

manveruppd.7601

Parasitic Contagion sounds like a great trait on paper, until you realise that our 2 most damaging conditions are locked behind DS. OK except for Reaper’s Mark. Still though, even if you had burning and fear the healing you’d be getting would still be miniscule, so the way to make that trait work is to go for big aoe conditions. Meaning this wouldn’t really work in WvW, if that’s what you were going for, because damage tends to come in big bursts and we can’t mitigate it for long enough (with dodges, blocks, etc) for the kind of small, trickling healing-over-time this trait offers to make a difference. It works for guardians and eles because they have vigour, block skills, a lot of protection, and healing-over-time that doesn’t rely on constantly applying bleeds. The only real mitigation we have is DS and we can’t get healed while in it.

If you’re talking pve though this’ll work. You’ve already got your epidemic there, which is great. But for pve, well of corruption isn’t much good cause mobs don’t use boons much. Corrosive Poison Cloud might be a better choice. Maybe replace a sigil of accuracy for a sigil of tormenting, to spread the aoe love further? You’ve already got plenty of crit chance, barbed precision will only get you so far. Possibly get a flesh golem and get yourself some Superior Runes of the Krait for even more aoe.

And to get a pre-emptive answer out there, the big joy I’ve gotten out of the GW franchise is being able to go against the meta and craft original builds, even if they are inherently flawed. It stems from teenage/college neckbeard years, with a similar concept applied to crafting decks in Magic: the Gathering: less concerned about winning at all costs, and more concerned with the theme/flavor/purpose of the creation.

Same here, buddy. GW1 was great for that, it’s a pity GW2 doesn’t let you do it to the same extent.

A bad necromancer always blames the corpse.

Morning theorycrafting: Green Numbers!

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Posted by: Roe.3679

Roe.3679

I had a similar idea: https://forum-en.gw2archive.eu/forum/professions/necromancer/WvW-Attempt-at-Attrition-Necro

I ran it in WvW roaming but I don’t think it would work anywhere else. The change I would make now would be to run rabid and get the food that siphons on crit with condi duration. I had fun with it, but as a necro it’s sort of weird being concerned about poison, and you don’t have consume conditions to fall back on and you’re a little more vulnerable to conditions than most condi necros.

But if you’re looking to go against the grain and have a little fun, it’s not a bad build to do it with. Plus with the new food, it might actually work pretty well to roam with.