Movement Skill Changes and Reaper Impact
there is no defending the change of movement impairing conditions as it not only nerfs 2 conditions without a great use but also is counter intuitive to how movement skills work.
The way I understood the change, cripple and chill will still have an impact on movement skills. It won’t affect the distance, but the speed you are passing it by.
The way I understood the change, cripple and chill will still have an impact on movement skills. It won’t affect the distance, but the speed you are passing it by.
Thats what slow will do.
Cripple will do nothing and chill will do nothing but affect recharge.
Anybody with a ranged weapon is going to hard counter reapers.
The new greatsword will be worthless, because you’ll never get close enough to generate life force. Also you’ll never get your chill off, because autoattack 3 disappears if you don’t quickly use it.
Slow is the opposite of quickness, does quickness make you move faster on movement skills? No troll, I really don’t know that. ô.o
(edited by Kodama.6453)
Anybody with a ranged weapon is going to hard counter reapers.
The new greatsword will be worthless, because you’ll never get close enough to generate life force. Also you’ll never get your chill off, because autoattack 3 disappears if you don’t quickly use it.
Same argument can be made for dagger. It’s also a melee weapon.
I’ve been making that argument about Dagger forever.
Necromancer dagger has appeared on a winning pvp tournament team once in 3 years.
Its bad. But even dagger has an immobilize. Necromancer Greatsword has neither leaps nor immobilizes nor blocks nor reflects nor stun breaks.
The other factor for Reaper to consider is that our most powerful ranged option, deathshroud, is being changed to a pure melee spec, with no option available to utilise DS while specced for reaper (Something I honestly feel should change, say F1 for DS, F2 for RS)
You guys still remember you can play a reaper with another weapon but gs, don’t you?
If you lose greatsword, you just lost most of your access to chill, and you’re stuck with worthless minor traits.
In addition, that same point still applies when your DPS beyond dagger range is feeble. Where is the lifeforce to run all of those cool reaper skills going to come from?
(edited by nekretaal.6485)
That’s right but you have a second weapon set so in one get GS and in another a ranged weapon, this way you can’t get kited to death.
Still searching for some information about quickness .__. does it make you move faster with a movement skill or not?
Nothing will chance for me when it is released. I will still play my tanky wellomancer in WvW (now with added support) and I will play something else in PvE. The reaper offers me nothing I cannot do better with another class at this point and the chill and cripple changes just make me happy I have other classes to play.
Here i will address the movement stuff and my opinion on it. First @ Kodama, slow will increase the overal cast time/channel of a rush or whirl skill as they have cast times so slow(since it makes it longer) will actually slow down those kills. Instant leaps shouldnt be affected though.
The comment about how x amount of necros run dagger and have been succesful in high level play doesnt hold water as there arent that many necros in high level pvp play. But pretty much every single pwr necro that is in high lvl pvp runs dagger and are successful with it(getting in melee to use it). As for gs not have anything to gap close, it has a 600 range 3/4 sec pull on it. All the top necros land their dark pact skill which has a .25sec longer cast than it fine, so i dont see an issue here.
The only trait we will be taking that benefits and synergizes with chill in pvp will be chilling force, and worst comes to worst we can run decimate. Of course we also have the reduced dmg from chilled targets which is very nice, but its also a minor so its not like we have to weigh taking it or not if you dont think you can have good chill uptime.
Our gap closing will be stronger imo due to the leap on rs 2 since even if you are blind or ur opponent is invuln/dodging, you clase close distance while with dark path and its slow projectile has soo many counters.(and its just really slow and easy to time a dodge against. Also the lower cd on rs 2 lets us have a gap closer up for often for re-engages/new fights.
For the o no chill converts to resistance things ive been seeing. yes it converts to it and its sucks but its only 2sec of resistance and not many classes have actual boon conversions so it shouldnt be coming up that often.(i only see engi being main threat for this because of their convert on incoming conditions, but this can be baited/burned out by using other skills first). Also classes that do have it arent able to spam it, so use another cripple/chill on them and when their resistance falls off they are affected by them(its not like resistance prevents you from adding new condi to ur target, they just dont take affect while its on)
Will it be easy to be in melee whenever you want while a reaper? of course not, if it was we would be op as hell. Sure thief can, but they are also more prone to getting insta gibbed due to their lower hp pool.
The problem is that the only high range necro weapon is staff and it’s simply a utility weapon rather than an offensive weapon that you can use to go toe to toe against other ranged foes.
Life Blast (a high burst long range projectile) and Dark Path (a very good gap closer) on the other hand, are the main reasons why power necros can fight well against various ranged enemies, neither of which are available if you spec into the Reaper.
I think this mostly boils down to how far reaching the greatsword’s pull skill is, which is not much judging by the videos.
Oh, one more thing I need to point out, is that the change to dashes, will also benefit Reaper Shroud’s skill #2.
(edited by Burjis.3087)
For the o no chill converts to resistance things ive been seeing. yes it converts to it and its sucks but its only 2sec of resistance and not many classes have actual boon conversions so it shouldnt be coming up that often.(i only see engi being main threat for this because of their convert on incoming conditions, but this can be baited/burned out by using other skills first). Also classes that do have it arent able to spam it, so use another cripple/chill on them and when their resistance falls off they are affected by them(its not like resistance prevents you from adding new condi to ur target, they just dont take affect while its on)
You are forgetting guardians who can transform conditions into boons on demand and also Lyssa runes which any profession can equip. Lyssa could now see a lot of use by engis: they now have a kit as an elite skill, so could use the elite effect off the cooldown on Lyssa.
@ Tissitra, a class or two having a slight counter to us is fine, but even then you do realize they only have contemplation of purity(which only helps themselves and is on a 60sec cd) and other than that all they have is their shout trait which only converts one condition to a boon for each shout used. Keep in mind conversions select condis at random so with the shout trait as long as you have a couple condis on them there is a good chance it wont even convert it.
Edit: guildie of mine informed me engis can trait for fumigate to convert the condis cleansed by it to boons, which is the only big issue i see, and even then fumigate does not affect the engi himself, only allies. Their super elixir on it would be really nice and a good counter to us but like i said, im fine with a couple of counters.
Also, runes of lyssa has a 45sec cd, so im still ok with that, just means they are also giving up vamp rune proc and with rs3 we are less susceptible to engi cc than before.
(edited by Papish.5806)
For the o no chill converts to resistance things ive been seeing. yes it converts to it and its sucks but its only 2sec of resistance and not many classes have actual boon conversions so it shouldnt be coming up that often.(i only see engi being main threat for this because of their convert on incoming conditions, but this can be baited/burned out by using other skills first). Also classes that do have it arent able to spam it, so use another cripple/chill on them and when their resistance falls off they are affected by them(its not like resistance prevents you from adding new condi to ur target, they just dont take affect while its on)
You are forgetting guardians who can transform conditions into boons on demand and also Lyssa runes which any profession can equip. Lyssa could now see a lot of use by engis: they now have a kit as an elite skill, so could use the elite effect off the cooldown on Lyssa.
If they use CoP to clear less than 5 condis its their loss because they wasted the cooldown due to how well we can now convert boons into conditions. Lyssa runes again should be an issue compared to the cooldown you just made them use.
The comment about how x amount of necros run dagger and have been succesful in high level play doesnt hold water as there arent that many necros in high level pvp play.
As for gs not have anything to gap close, it has a 600 range 3/4 sec pull
Our gap closing will be stronger imo due to the leap on rs 2 since even if you are blind or ur opponent is invuln/dodging, you clase close distance while with dark path and its slow projectile has soo many counters.
For the o no chill converts to resistance things ive been seeing. yes it converts to it and its sucks but its only 2sec of resistance and not many classes have actual boon conversions so it shouldnt be coming up that often.
.
1. Occams Razor. You don’t see Dagger winners because dagger is bad. You don’t see necromancer winners because necromancer is bad.
2. The GS pull has aftercast and the follow up attacks are slow. It is a bad skill & bad synergy with the other skills.
3. RS 2 has a slow cast, obvious animation, aftercast and no CC / Soft CC on landing. Reaper may have problems getting lifeforce so it will be useful a lot less often than you think. Reapers are going to miss Darth path and they are really going to miss the zero cast time on DS 3
4. Resistence is total immunity to all of Necromancer control and defense (and total immunity to downed state). Because of this conversion, there’s going to be more Resistence from random guardian shouts & Lyssa runes than there will be from skills and traits. This conversion should be dropped to 1 second or rethought entirely.
1. Abjured wins(and a couple of other teams who play and rnak in the top NA also have necros, or used too i havent kept up team might have disbanded)..so yea, and you cant say reaper is bad cuz necro is CURRENTLY not ideal. Specially with reaper being int he future still subject to a bit of change and yea…core trait change hasnt even hit yet.
and i figured it was pretty obvious when i say dagger, and poower that they are using it mainhand….guess not or u must not play necro much.(and yes nos has been playing pwr since shoutbow came along)
2+3. Didnt realize you have played the reaper yet and know the final numbers and timings for everything..thanks.(i never said it will be good for sure, but with its mechanics it can and we wont know till its finally released)
4. yes resistance sucks but as i said before read above at how much guards actually have access to it(not that much) and that as said before condis converted to boons is RANDOM after patch, so very unreliable for them to actually cleanse chill everytime right when they want to bar using a 60sec cd(48 traited). And if your condis not taking effect( they are still on your target and new ones can be applied) for two seconds is a small window of counter against the necro and unless they actually use some mroe condi cleanse then they are only delaying.
Also, its not like we dont have access to boonrips……
edit: we are talking about reaper and possibilities/theorycrafting. So bring up reasons why it wont workbecause of current issues dont hold any water imo. Yes we have some problems with core mechanics, but those arent even being addressed in most of the “qq reaper is going to be worthless” threads.
(edited by Papish.5806)