David Mortem
Henge of Denravi
I’m trying to improve my Necromancer since the update that changed Traits. So help would be nice from the Necromancer players. With this build I’m trying to go for a minion burst build. With a built in peel in need be. Please any help be nice. The link below is my build.
http://gw2skills.net/editor/?fRAQRAnY4dn0ISXN2WDO1A7NoIXQkK20LfGEqAReZEA-TpRAABA8AACc/hLOIAZcEAa4EAoWZAA
I don’t want to give me opinion or advice for fear I will hurt your feelings. But I will say this. Your build is ALL over the place. Focus on one aspect of necros for pvp. If you want help and are NA hit me up in game.
Your choices could have more synergy. Start with a general purpose and only use things that directly support the concept. If you want a MM, your entire build should support it. That means things that are “nice to have” but not essential may not fit.
Here an update thanks to the comments.
Goals of build:
1. Minions to attack for me and take agro
2. I do peeling with bleed from a distant
3. Switch to Staff or other weapon* types for AOE peel (two weapons focus for team or solo fighting)
4. Have a build that work underwater and above water because flesh golem cant swim
So help to focus on those points would be great. In the past before the traits system change my build worked but not all the time. I would like to make it a great build which I could take to both PvP and WvW matches in the future. Weapon usage is important too so help with that would be nice as well.
Here an update thanks to the comments.
Goals of build:
1. Minions to attack for me and take agro
2. I do peeling with bleed from a distant
3. Switch to Staff or other weapon* types for AOE peel (two weapons focus for team or solo fighting)
4. Have a build that work underwater and above water because flesh golem cant swimSo help to focus on those points would be great. In the past before the traits system change my build worked but not all the time. I would like to make it a great build which I could take to both PvP and WvW matches in the future. Weapon usage is important too so help with that would be nice as well.
Hmm you dont enough consistent output of bleeds though (look at scepter). Switch heal to consume conditions. Axe, mainhand dagger and focus are all power weapons not condi. Focus on condi or power dont try to do both, if youre taking full minions then run a proper minion master build (traits). Minions wont take aggro off you in pvp or wvw except with the aoe cap, players know to hit you. Also dont worry about underwater combat you wont be using it. You have the spectral attunement trait equipped but no spectral skills by the way. Also sigil of restoration is pretty useless, you won’t be killing players that fast for it to be a useful heal, concentrate on sigils to help you win the fight itself.
Training of the Master, Minion Master, Flesh of the Master, then decide if you want your minions to heal you or explode for extra damage.
Those traits will give you low crit rate, crit bonus, and condition damage so choose equipment to either make up for it or strengthen the stat’s you have. Choose weapons that fit with what you end up with. Runes and sigils should also support what you end up with.
There are thousands of options but try to make each choice support at least one other choice. For example, as a MM in PvE, a trait in a line you had to invest in, anyway, that removes conditions upon killing a target is useful if you decide to use Blood Fiend.
Ok, I look over what you people said and updated the traits page I would like some more feedback:
http://gw2skills.net/editor/?fRAQNArdWjc00UbXNu1webicBR6Y3yNZynQGYGA
Like I said at the start of what Im gong for.
Goals of build:
1. Minions to attack for me and take agro
2. I do peeling with bleed from a distant
3. Switch to Staff or other weapon* types for AOE peel (two weapons focus for team or solo fighting)
4. Have a build that work underwater and above water because flesh golem cant swim
Ok, I look over what you people said and updated the traits page I would like some more feedback:
http://gw2skills.net/editor/?fRAQNArdWjc00UbXNu1webicBR6Y3yNZynQGYGA
Like I said at the start of what Im gong for.
Goals of build:
1. Minions to attack for me and take agro
2. I do peeling with bleed from a distant
3. Switch to Staff or other weapon* types for AOE peel (two weapons focus for team or solo fighting)
4. Have a build that work underwater and above water because flesh golem cant swim
Cool so you want a condi minion build, swap focus for offhand dagger n change the focus range trait. Tell us what area of the game you’re aiming at: PvP, wvw or pve.
Again even in pve you won’t be fighting underwater much but just get a condi trident and autoattack, the auto is op and it has splash damage.
Click on the icon for the area of the game you’re aiming for on the right of where you select the class and put in the gear, I would suggest dire or rabid with perplexity runes but they’re expensive but I dunno nightmare maybe but I don’t really know anything about minion builds. The others will probably suggest better traits but you can see at least now you’re building synergy between your skills, gear and traits because they compliment each other.
1. Minions to attack for me and take agro
Your goal is doomed to failure. Good luck getting your lobotomized minions to even recognize the difference between a chair and an enemy. If you are lucky, maybe 2 out 5 will actually attack if you try to force them on a target. And if you look back when running through Orr they will still manage to drag 10 mobs after you to play with.
Not sure why you want peeling though. Zerker MM facetank mobs without loosing HP and kill them in seconds, no need to peel.
(edited by Dawdler.8521)
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