My Condition Minion Master build
Fine build for Condi MM, you’ve certainly got the basic idea down, and I imagine it would perform well. A few notes to tighten things up a bit:
- Consume Conditions: BF isn’t worth it, even in MM. There is one build where it is “okay”, and this isn’kitten
- Rabid or Settler Amulet: toughness > vitality on MM, healing power can also provide a lot of sustain
- Go for Leeching/Renewal sigils: they provide a ton, and are more consistent
- Drop Bone Fiend for Flesh Wurm: no stun break on Necro is just asking to get stun locked
Always glad to have the legend that is Bawb in my thread.
I thought about Consume Conditions as it really is so amazing, but I opted for the BF because I enjoy it’s constent healing and slight damage, and body block. As when it dies its death nova is pretty useful. This was one of the things I opted for as I decided to forsake a lot of defensive utilities to be more aggressive, for better or worse.
I might actually go rabid over carrion, I always forget that toughness is really good with necro, and the precision would be nice popping the extra bleeds. I didn’t really consider trying to go for healing power and I, once again, rather go for damage, and I felt without the vampiric master trait (i think that’s what it’s called) I wasn’t going to get as much sustain as a now MM
On the sigils, I think it’s more or less I personally don’t really like on swap things. I enjoyedthe occasional heal for the minions or team when mine pop. And without CC, I wanted other ways to remove conditions outside weapon skills.
I’m definitely gonna take your advice on the flesh wurm. More I think of it, the better it sounds.
Sorry for any spelling errors or grammar things :P
Flesh Wurm should definitely be on your bar you can’t make a serious pvp build without a stun breaker
0/4/6/4/0 with Settler’s is tankier and more sustain kinda like a pseudo bunker
With your build I would use Rabid for sure