My Condition Minion Master build

My Condition Minion Master build

in Necromancer

Posted by: Jake.1430

Jake.1430

This is for SPvP and so far it’s quite fun and works well!
Just wanted to shrare it with anyone who might wanna try a silly build
The Sigils are more or less to help keep the melee minions alive, and to get rid of some of your conditions. You got 2 left over trait points to throw where ever you want. I’m not putting to much effort in this post, cause it’s more or less, just me throwing a build into the forums.

http://gw2skills.net/editor/?fRAQNAW7YjM00UbXNu1weTighS6Q4EKhoTgA4cB-TZxCwAQeIAAuAAU3fQzRAQbZAA

My Condition Minion Master build

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Fine build for Condi MM, you’ve certainly got the basic idea down, and I imagine it would perform well. A few notes to tighten things up a bit:
- Consume Conditions: BF isn’t worth it, even in MM. There is one build where it is “okay”, and this isn’kitten
- Rabid or Settler Amulet: toughness > vitality on MM, healing power can also provide a lot of sustain
- Go for Leeching/Renewal sigils: they provide a ton, and are more consistent
- Drop Bone Fiend for Flesh Wurm: no stun break on Necro is just asking to get stun locked

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My PvP Minion Build

My Condition Minion Master build

in Necromancer

Posted by: Jake.1430

Jake.1430

Always glad to have the legend that is Bawb in my thread.

I thought about Consume Conditions as it really is so amazing, but I opted for the BF because I enjoy it’s constent healing and slight damage, and body block. As when it dies its death nova is pretty useful. This was one of the things I opted for as I decided to forsake a lot of defensive utilities to be more aggressive, for better or worse.

I might actually go rabid over carrion, I always forget that toughness is really good with necro, and the precision would be nice popping the extra bleeds. I didn’t really consider trying to go for healing power and I, once again, rather go for damage, and I felt without the vampiric master trait (i think that’s what it’s called) I wasn’t going to get as much sustain as a now MM

On the sigils, I think it’s more or less I personally don’t really like on swap things. I enjoyedthe occasional heal for the minions or team when mine pop. And without CC, I wanted other ways to remove conditions outside weapon skills.

I’m definitely gonna take your advice on the flesh wurm. More I think of it, the better it sounds.

Sorry for any spelling errors or grammar things :P

My Condition Minion Master build

in Necromancer

Posted by: Narkodx.1472

Narkodx.1472

Flesh Wurm should definitely be on your bar you can’t make a serious pvp build without a stun breaker

0/4/6/4/0 with Settler’s is tankier and more sustain kinda like a pseudo bunker

With your build I would use Rabid for sure