My MM build plus some thoughts

My MM build plus some thoughts

in Necromancer

Posted by: Ceraphyn.7916

Ceraphyn.7916

After leaving my Necro for an Ele I returned after the last major patch to find that it’s very close to being a great class (for my play-style). I was originally drawn to the class because of the minions, and like many others quickly found that build lacking. Since I’ve returned I’ve created a MM build that works in PVE and PVP. In PVE, I feel nearly indestructible – I rarely die, whether it’s a world event or in a dungeon. In PVP, I’ve become a complete nuisance, it takes the opposing faction a lifetime (slightly exaggerated) to bring me down.

I’ve geared my toon in the Carrion Exalted gear, socketed with Crest of the Soldier including my weapons. For my weapons I swap between Staff and either Axe + Dagger, or Scepter + Dagger depending on the situation. For my accessories I have items with the Power+Toughness+Vitality combination. Unbuffed I have around 29.5K health…

The few things I would like to see changed are the following; DS, and the ridiculous CDs on our slot skills. The reason I nearly ignore all other slot skills is because of their insane CD – compared to an Ele, they’re a lifetime long. Truthfully, most of them aren’t even that attractive to begin with, most of them are “meh”. Whereas on my Ele, it’s the oppositie, an overabundance of goodies to choose from… But again a great start would be to reduce the CDs – anything above 30 seconds just seems like a waste of space to me.

DS – is also just “meh”, yes I use it as a panic button or an extra life pool… But I think the original intention was to make it cool, it’s just not cool, there isn’t anything about it that has me salivating in anticipation of being able to use it. So if the developers could address the Slot Skills and DS – I think Necro will become a very formidable class.

http://www.gw2db.com/skills/calc/necromancer#5|0|1200|2297|1194|4205|4693|20|2336|1563|0|0|0|0|0|30|1569|1566|698|20|690|692|0|0|0|0|0|0|0|3|0|0|0|0|0|0|0|0|0|0|0|0|0|

My MM build plus some thoughts

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

1) Drop signet of the locust. Feel free to swap it in during PvE when you need to run places, but it shouldn’t be an official part of your build, it is going to drop your DPS by a pretty significant amount, and one extra minion will far outheal it. In PvP MMs are terrible roamers (imo) so you don’t really need the speed.

2) In PvP, drop the staff traits for minion ones. In PvE its fine because of the utility and AoE damage, but in PvP you are only wanting single target damage, and your staff will fill the role of a utility weapon for the fear/condition transfer/poison+chill.

3) Drop the carrion gear, only use Axe/Focus. Staff will give you condition transfer and the weakness is good, but not as good as what Focus gives. Condition damage is bad with MMs, you either want to run full PVT, or some combination of P/V/T/Prec/Crit%.

4) In PvP, drop the Blood Fiend. In lowbies it will be fine, but the higher up you get the better Consume Conditions gets, because they can’t just kill a mob to prevent 90% of your healing.

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My PvP Minion Build