My Necro Tank/Healer in a Dungeon : CoF Exp Mode
Cool video, thanks for showing!
A few things though, your comments about necros wanting to do damage and that hey are king of DOTS is from other mmos forcing hat role upon the necro. In this game the necro can be whatever they want high damage, condition/dots/tanky any of those and Thank god for that because I honestly do not like pets or DOT style play and neither do many others.
2nd thing, and I don’t mean this to be kittenounding or anything, just an observation, I didn’t really see you doing too much support :/ definitely saw like you said the tankiness, or like we called them you were a bullet sponge, definitely saw you soaking up a lot of damage which is cool. If that’s what you meant by support in soaking up damage then I saw that, but support usually involves healing, removing conditions off allies and so on. Spectral grasp, wall, aren’t to big for support, maybe the wall for protection.
Other than that great bid thanks for sharing. There is no reason to hate on anyone that takes the time to make a vid and showcase their style of play.
Ps what the hell did they do to the beastie boys sabotage in the second song !?
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW
(edited by BlueprintLFE.2358)
Cool video, thanks for showing!
A few things though, your comments about necros wanting to do damage and that hey are king of DOTS is from other mmos forcing hat role upon the necro. In this game the necro can be whatever they want high damage, condition/dots/tanky any of those and Thank god for that because I honestly do not like pets or DOT style play and neither do many others.
2nd thing, and I don’t mean this to be kittenounding or anything, just an observation, I didn’t really see you doing too much support :/ definitely saw like you said the tankiness, or like we called them you were a bullet sponge, definitely saw you soaking up a lot of damage which is cool. If that’s what you meant by support in soaking up damage then I saw that, but support usually involves healing, removing conditions off allies and so on. Spectral grasp, wall, aren’t to big for support, maybe the wall for protection.
Other than that great bid thanks for sharing. There is no reason to hate on anyone that takes the time to make a vid and showcase their style of play.
Ps what the hell did they do to the beastie boys sabotage in the second song !?
Ahhh, well I heal for around 700 dmg every time I exit DS, which is why you will see me toggle it and move make seeming pointless dodges/movements in a direction. Next is my regeneration which ~275 HP/sec range, which I keep up constantly on allies between my runes and 4 ability. I also stack weakness and exposed rapidly.
You are right about Grasp, we had just finished another dungeon and I needed it to split a pull. I thought it could be used to peel and it wasnt effective.
Watch the start of 2nd, that is a better skill loadout. I select from a wide range of utilities based on group and fight mechanics. This group was very well rounded to boot and my signet to absorb conditions wasnt really needed. The darkness was for rezzing and armor to boost tanking. I dont really use traits that depend on utilities. Having close to 100% retaliation uptime seems to handle most situations.
(edited by McWaffle.1927)
Cool video, thanks for showing!
A few things though, your comments about necros wanting to do damage and that hey are king of DOTS is from other mmos forcing hat role upon the necro. In this game the necro can be whatever they want high damage, condition/dots/tanky any of those and Thank god for that because I honestly do not like pets or DOT style play and neither do many others.
2nd thing, and I don’t mean this to be kittenounding or anything, just an observation, I didn’t really see you doing too much support :/ definitely saw like you said the tankiness, or like we called them you were a bullet sponge, definitely saw you soaking up a lot of damage which is cool. If that’s what you meant by support in soaking up damage then I saw that, but support usually involves healing, removing conditions off allies and so on. Spectral grasp, wall, aren’t to big for support, maybe the wall for protection.
Other than that great bid thanks for sharing. There is no reason to hate on anyone that takes the time to make a vid and showcase their style of play.
Ps what the hell did they do to the beastie boys sabotage in the second song !?
Ahhh, well I heal for around 700 dmg every time I exit DS, which is why you will see me toggle it and move make seeming pointless dodges/movements in a direction. Next is my regeneration which ~275 HP/sec range, which I keep up constantly on allies between my runes and 4 ability. I also stack weakness and exposed rapidly.
You are right about Grasp, we had just finished another dungeon and I needed it to split a pull. I thought it could be used to peel and it wasnt effective.
Watch the start of 2nd, that is a better skill loadout. I select from a wide range of utilities based on group and fight mechanics. This group was very well rounded to boot and my signet to absorb conditions wasnt really needed. The darkness was for rezzing and armor to boost tanking. I dont really use traits that depend on utilities. Having close to 100% retaliation uptime seems to handle most situations.
Very well, knowing this makes the Video make A LOT more sense maybe if you put your spec at the top of the post with it so people understand why you are doing the things you do in the vid. Now I understand why you were popping In and of of DS, didn’t know you we’re specced for the heal, how do you like that btw? The heal decent?
Actually I really like spectral grasp and it can def be a big help on dungeons.
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW
Mhm those are by far the lowest heals one can get. Guardian? Don’t even try… Elementalist? About mmm 2-3 times more heals. Engineer is still higher on heals.
Tanking? Oh god… if you were dead any more then you were in your “NECRO OP” videos i would guess its your first time playing GW2.
All in all… both in healing and tanking you were as far down the drain as I have seen w/o failing miserably.
Neither plague signet or wall or grasp are worth anything.
Signet despite what tooltip says doesn’t remove anything. Wall is… if you cant figure why its horrible skill then we got nothing to talk about. And grasp in pve serves no purpose.
I’m not really out to trash and flame you… but anytime someone shows up with wild grandious claims of necro being “OP” all i see is a bunch of yapping with no math to back it up.
As far as tanking and healing goes I could get more results with full MM spec. Why? While they die in 1 hit they still save you from that 1 hit. Spamming a short cd on staffs 2 would heal for same amount as you swapping around and exiting ds for 1 barely noticeable heal.
You brought nothing to that party in short. You can’t tank anything on necro if you die in 3 hits. Just because you aren’t getting hit doesn’t make you a “tank”. As far as healing goes its both barely noticeable and does nothing else past that.
A simple 3 sec protection on well spec would mitigate far more damage then 700 heal. Lets just take a light armored player for example 5-10k is usually what you get hit for if you do get hit. 33% of 10k is 3k damage chopped off. That would take a lot of ds exits. Also for istance blood well could be comboed for condition removal… hell in places with multi dot stacking on party well of power could be a paradise.
Was going to say your elite is horrible too… but meh we got terrible elites no matter what. Lich is power or gtfo… plague is pvp thief raging tool… and golem is pretty much dmg if lich or plague don’t work for you.
All in all fact is you brought the least to the party out of any class. You neither could provide any noticeable healing nor could you survive actually getting hit consistently.
I rotate through the a few different trait load outs. The heal on exiting DS is ok, it pops off around 700 I think and with 30 point Soul Reaping making the DS cooldown ~5s you can use it alot. Without a heal proc run set though it would lose its value substantially. I use a Dwanya set atm. I guess my major problem posting a spec is its a work in progess and I actually am not 100% which one is in video, and changes from pull to pull. Sometimes i swap out 30pt DS CD reduction for stability. Sometimes I take the Death tree out completely.
Healing on a necro can get crazy. I didnt wanna use food in this. But with seating mist (or whatever that ele regen is) and the +hp/s food (matches ele HP/s) and my regen with healing power stacked you can push 500 hp/s on your self. I still need to figure out which skills proc healing procs etc.
Mhm those are by far the lowest heals one can get. Guardian? Don’t even try… Elementalist? About mmm 2-3 times more heals. Engineer is still higher on heals.
Tanking? Oh god… if you were dead any more then you were in your “NECRO OP” videos i would guess its your first time playing GW2.
All in all… both in healing and tanking you were as far down the drain as I have seen w/o failing miserably.
Neither plague signet or wall or grasp are worth anything.
Signet despite what tooltip says doesn’t remove anything. Wall is… if you cant figure why its horrible skill then we got nothing to talk about. And grasp in pve serves no purpose.
I’m not really out to trash and flame you… but anytime someone shows up with wild grandious claims of necro being “OP” all i see is a bunch of yapping with no math to back it up.
As far as tanking and healing goes I could get more results with full MM spec. Why? While they die in 1 hit they still save you from that 1 hit. Spamming a short cd on staffs 2 would heal for same amount as you swapping around and exiting ds for 1 barely noticeable heal.
You brought nothing to that party in short. You can’t tank anything on necro if you die in 3 hits. Just because you aren’t getting hit doesn’t make you a “tank”. As far as healing goes its both barely noticeable and does nothing else past that.
A simple 3 sec protection on well spec would mitigate far more damage then 700 heal. Lets just take a light armored player for example 5-10k is usually what you get hit for if you do get hit. 33% of 10k is 3k damage chopped off. That would take a lot of ds exits. Also for istance blood well could be comboed for condition removal… hell in places with multi dot stacking on party well of power could be a paradise.
Was going to say your elite is horrible too… but meh we got terrible elites no matter what. Lich is power or gtfo… plague is pvp thief raging tool… and golem is pretty much dmg if lich or plague don’t work for you.
All in all fact is you brought the least to the party out of any class. You neither could provide any noticeable healing nor could you survive actually getting hit consistently.
Do you always take the time to write so much about something you deem as having no value? Thanks for paying such close attention to details, like mist immunities and double HP pool. Funny though, when I see something worthless I usually move on to something worth my time. You got all worked up and in a tizzy.
Does it erk you that bad that you cant figure out how to play a necro while others make it look easy.
PS:
read up on retaliation, I would say GL but its clear that wont help you.
#uaintgotnoswaqq #ondarealdough
(edited by McWaffle.1927)
It’s hard to make comments without an actual link to your build. Even if it’s just a “Work in progress” we just don’t have context if you omit it.
That being said, I believe that the best way to go about mitigating damage is to not take it in the first place, heals have their place but you might as well go for the big ones. I’m not sure why you wouldn’t take Well of Blood for example. It doubles as a condition removal with two finishers.
I went with Shaman Gear (Cond/Healing/Vit in PvE) and use Rune of the Flock (was hoping Chilling Darkness would work with the bird). I switch between off-hand dagger and warhorn depending on the situation. Warhorn is great against bosses or single targets to interrupt big hits while Enfeeble is great for reducing the damage output of a pack.
Instead of using DS to heal, I just juggle Life Transfer and Well of Blood in between my party’s healing CDs, as long as you can keep them up in between that, the party is golden. Well of Blood heals for 564 x10 with my set up while Life Transfer ticks for close to 300 every hit, very potent heals for when you need it. Otherwise, Well of Darkness and Well of Power can greatly reduce the pressure your group takes.
Last tidbit: I saw you were spamming 1+3 in Plague Form while being chased by Mobs, the best part about Plague is the ability to chain blind clusterkittens to really “tank” and completely negate incoming damage from mobs, it’s more valuable to do that then stack low low duration bleeds that fall off in 2s.
Link to wells support: http://www.guildhead.com/skill-calc#czVm0cc9MowGxMowGxM0GaGGcsmoRck
I started watchign but looking at the first pull, why no wells? Why only use dagger and no staff on that pull. Where the aoe?
McWaffle. why dont you address the points he made rather than going on a personal assault? someone spend time to share his opinion and you get offended by him and tell him he should have ignored you if they are going to criticize.
i only watched the first video so far and he isnt wrong. healing 700 per 5 sec max down isnt very good. and you do that like every 20 30 sec?
you do a good job at dodging around and staying alive. you were not actually been targeted that much though.
i think you know what you are doing but support wise i dont think you are very effective.
There’s a Major Trait that causes Life Transfer to heal allies, I tried it and it healed 260~ a tick, why not use that?
The DS heal I use to trigger rejuvenation healing almost 300 a sec.
You dont see over healing numbers.
You dont see dmg mitigated from retaliation.
I dont post an exact build because I dont feel like debating x over y while having z. In fact I am not even sure what it was in the video.
I presented you the basics premise and demonstration of my playstyle when I use so many different combinations within a certain build, I can specialize in wells, fear, staff, etc and do.
And again. Retaliation.
(edited by McWaffle.1927)
retaliation does not mitigate damage, it throws damage back at the source any time you get hit. it also scales with power slightly.
#uaintgotnoswaqq #ondarealdough
Normally I wouldn’t do this, but since you’re such an amazing person I’ll leave this just for you. No need to thank me.
First Video
0:01-0:04 wasted both dodge rolls before the fight began
0:04-0:05 wasted heal + condition removal to remove no condition and heal only 3k hp
0:05-0:05 placed spectral wall on the turret and not the mobs, where you apply no vulnerability and therefor no support
0:06-0:14 spent more time keyboard turning than actually hitting the mobs with your dagger
0:15-0:19 Wow
- you waited to use DS until below 30% hp
- since you wasted your heal earlier, you went into DS while spectral armor was up (therefor cancelling the effect and receiving no benefit of life force generation upon being hit)
0:20-0:22 you aren’t traited for transfusion, a staple for any “support” build
0:22-0:23 you leave DS with 90% life force remaining, but only 35% hp
0:24-0:25 you decided it would be better to auto attack than to use your heal coming out of DS with 35% hp
0:26-:029 you decide it would be better to use a channeled heal at 35% hp instead of using a 1 second cast time placement of a 30% damage reduction buff (spectral wall) to use in conjunction with the heal
0:26-0:29 you use a channeled drain that only benefits yourself over a reaper’s touch (an instant-cast ability that bounces to allies, supplying both regeneration and vulnerability) when you could have used both simultaneously
0:32-0:35 cast magic missile at the darkness, lawl
0:35-0:38 cast magic missile at an ally, lawl
0:38 You realize at this point that spectral grasp, a short cool-down that can be used in every trash fight for life force regeneration and getting a mob of an ally has not been used, even though the mobs were clearly attacking your allies.
0:38 You also realize that staff would have produced better results in terms of damage (via aoe on trash mobs), support (aoe regeneration and condition transfer), and debuffing (through chillblains and condition transfer)
0:38 Here, you also realize that your build is useless in terms of support, is less survivable than other classes specializing in defense, and so terrible at damage that bringing a ranger pet into the party would have benefited them more at every aspect.
“just keepin’ it real dough”
All of that in the first 38 seconds. kitten Kayotik, he’s obviously not a pro, but did you have to be that honest? :P
While more blunt than I’d have put it, I do agree with most everything Kayotik pointed out. I cannot note this as a viable build, nor a viable portray of our effectiveness.
Guild Leader – The Hakaishin [GODS] (Sorrow’s Furnace)
Website: http://www.hakaishinlegion.com