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Posted by: Shelledfade.6435

Shelledfade.6435

It’s called the necro sucks. We have no damage, and a lot of our traits don’t actually make any sense. Why do I have 900+ condition damage in PvE if bleed only uses 5% of my condition damage? You serious? I feel like I wasted my time rolling necro because not only is their condition damage bad and not make much sense, but they do no actual decent burst damage at all.

May want to fix that…

I’ll be quitting this game until the classes come to some kind of reasonable balance.

Right now the imbalances make this game a real joke, especially in s-pvp.

oh yeah, minions still don’t attack anything 80% of the time they just stand there looking dumb. Good game.

(edited by Shelledfade.6435)

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Posted by: Shelledfade.6435

Shelledfade.6435

I rolled a necromancer, and I’ve invested around 200 hours into it. I thought I had rolled a decent and interesting class, but turns out it’s just really bad on a multitude of levels and I’m going to explain to you why it’s bad for not only pve compared to other classes but also PVP compared to other classes.

First off, the necro has no clear roll to play at all. It’s not a damage dealer, It’s not a tank, and it’s not a good team healer or a as good support as other classes can be.

So what is it’s purpose? I honestly don’t quite know to be frank with you, because it doesn’t have one in imo. I would have said condition damage and spreading debuffs, but there’s so many abilities that counter this in pvp and it does such little damage over time that it’s quite honestly pointless for s-pvp. High AoE and fast burst damage are what count in this games, that goes for PvE, as well as sPvP. There’s a multitude of dungeons that require fast burst damage in order to complete them, especially ones that spawn multiple things such as those spawning mounds or healing crystals and necro is just useless in these scenarios.

My necromancer in pve has 900+ condition damage, and I use a scepter because it’s base attack adds 2 bleeds, and then 1 poison. So I made a condition mancer, with exotic gear, with precision (rampage set, has pwr-precision-cond) so that I can crit at 50% chance with scepter due to the low condition damage, so I can do SOME average damage while attacking. However it still only crits for about 300 on the bleed attacks to 500-600 on the 3rd poison attack. That’s like, other classes average non-crit attacks lol.

The interesting thing here is that most of the necromancers condition damage spells use BLEEDS and not actual poison damage. I mean you can’t stack poison damage as a necro, you can only apply it occasionally. You can’t get poison stacks. The interesting fail here is that, bleed damage only utilizes a mere 5% of your actual condition damage, and poison 10%. Yet your spells that do poison damage, do almost no actual damage at all compared to the ones that do bleed because the poison damage is so low on these spells that utilize poison damage and not bleed damage, that it is useless, and we have way more bleed spells than poison ones for some reason. As a necromancer, this doesn’t make much sense.

It’s a total balance fail, as thieves and rangers use bleeding while the necro also gets bleeding but barely any poison? I don’t see how this makes sense when we have no damage as it is. GIVE US MORE CONDITION DAMAGE… if that really is our bread and butter spec, then you seriously need to buff it dramatically. Dag/dag main is absolutely terrible. The only other viable spec other than condition, is axe/dag with staff 2ndary.

Then there’s the fact that we have basically zero burst damage, even with axe/horn and dagger/dagger offspec. Especially in pvp, because if you get blood trait for daggers which you need to increase siphon damage (dag build, absolutely terrible), you then lose either precision for crit damage, or you lose power to hit harder. I mean you can’t get %crit bonus dmg trait either if you want toughness with dagger. It’s really just not viable at all. So, in a nut shell, not only do our spells not make any sense at all for decent damage at all, but our traits don’t even make proper sense to give us a defining roll in something.

You can’t main a dagger because you lose too many more important, better traits and weapon skills. In comparison to other classes, the necro blows in terms of damage.

I would have liked to reroll a different class for something different and fun, and not because my necromancer is worthless. Sadly I only want to roll a different class because mine currently is trash, and I seriously feel like I’ve wasted 200 hours here.

Warriors seem completely imbalanced in terms of DPS right now. I’m not sure what class can keep going invisible like that repeatedly, but that’s insanely annoying as well.

All people look for in tournies are war’s and thieves. I don’t see anyone request a necro ever in the mists lol… it’s pretty sad.

So that’s basically why I am going to stop playing for a while. From what I have seen not much, if anything, is currently close to being balanced in terms of the necromancer. Which makes playing a broken class not fun, even depressing actually, especially with that much time invested into it in the PvE that I’ve done for it, it just feels like a real downer even playing. I’m not gonna reroll another class cuz mine sucks, that just makes me mad.

(edited by Shelledfade.6435)

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Posted by: marianitten.1247

marianitten.1247

“It’s not a damage dealer, It’s not a tank, and it’s not a healer”… maybe you can try the Death Knight with Blood spec.. or Paladin with. .. oohh whait.. this is not the WoW forum.

With the necromancer i can kite about 30 mobs without dying. You can remove conditions on allys and use it in yourself for healing. You can revive 3 allys instantly. If you can found useful that.. well…

For Those About to Zerg (We Salute You)

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Posted by: Kamakazie.2018

Kamakazie.2018

Necro can do quite a bit and is extremely hardy. It sounds to me like you are stuck in the belief that the class needs to fill one of the 3 roles you listed.

Branch out, explore your options, realize that you can’t be pure DPS/Tank/Healer as any class in the game.

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Posted by: darkdelusions.2193

darkdelusions.2193

The only thing that really drive me nuts about the necro is the bleed cap in large scale DE’s.

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Posted by: Intercourse.9605

Intercourse.9605

“It’s not a damage dealer, It’s not a tank, and it’s not a healer”… maybe you can try the Death Knight with Blood spec.. or Paladin with. .. oohh whait.. this is not the WoW forum.

LoL, I wish that there was a ‘like’ button.

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Posted by: Shelledfade.6435

Shelledfade.6435

Necro can do quite a bit and is extremely hardy. It sounds to me like you are stuck in the belief that the class needs to fill one of the 3 roles you listed.

Branch out, explore your options, realize that you can’t be pure DPS/Tank/Healer as any class in the game.

you don’t get it. In this game, burst DPS is what is most important in PVP, and in PVE is basically just dps as well in a lot of the end-game dungeons which I’ve been in.

Survivability as a necromancer means nothing if other classes also are hardy but can deal x3-x5 as much damage as we can in a short amount of time.

You’re clearly clueless on the issues of this subject.

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Posted by: Ahikam.4761

Ahikam.4761

i play an axe/focus wielding minion necro. I went all the way down the Power traits, and 20 points to both Blood and Toughness, maxing what i can do to buff my necro. Now i don’t do much wvw or pvp, but as a solo character, whihc is what i enjoy, my personal army is rather potent. I can swap a blood trait to let me heal a group, or heal me better, very useful. My minions act both as tanks, able to absorb a large deal of damage, as well as i’m dealing a large deal of damage. I can burst with exploding my bone minions, as well as using my #2 axe attack, which pumps out about 2k damage. I don’t have any exotic gear, but i enjoy and love the character very much, and i fill a myriad of roles. I am very resilliant, and i dish a decent ammount of damage, though it is mostly single target damage.

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Posted by: Shelledfade.6435

Shelledfade.6435

i play an axe/focus wielding minion necro. I went all the way down the Power traits, and 20 points to both Blood and Toughness, maxing what i can do to buff my necro. Now i don’t do much wvw or pvp, but as a solo character, whihc is what i enjoy, my personal army is rather potent. I can swap a blood trait to let me heal a group, or heal me better, very useful. My minions act both as tanks, able to absorb a large deal of damage, as well as i’m dealing a large deal of damage. I can burst with exploding my bone minions, as well as using my #2 axe attack, which pumps out about 2k damage. I don’t have any exotic gear, but i enjoy and love the character very much, and i fill a myriad of roles. I am very resilliant, and i dish a decent ammount of damage, though it is mostly single target damage.

I’ve tried the minion toughness build, it does no damage. The minions just sit around 80% of the time in structured not attacking. In wvw it is useless because they run off or die in aoe nearly instantly every single time theres a zerg engagement. It’s worthless.

Also, I can’t wait until you get turned into a moa in pvp, clearly you haven’t experienced that yet, as it de-summons all your minions and puts them all on cooldown.

You still do not do nearly as much damage as other classes do either.

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Posted by: Anudieb.2450

Anudieb.2450

i play staff, septer dagger and i smile when i kite the burst guys and see them dying slowly, i think it s funny…… try other specs try to play as support point or to spread bleeding to all, in team fights you will not one shoot anyone, but you will do lots of damage,believe me, stack the septer bleeding spread it to all enemies and see their live going slowly dowm and they don’t know why. you can get a one shoot class with the time it requires to kill a necro, it would be op. if you want to kill someone fast choose other class

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Posted by: UndeadRufus.6832

UndeadRufus.6832

Shelledfade, the general attitude you’ve conveyed in your two identical threads seems to be that everyone except you is an idiot who doesn’t understand the game. Regardless of your intent, is comes across as needlessly hostile.

Clearly, people can and do utilize the Necromancer effectively (myself included). Maybe you’re just behind the curve?

“Fickle, wild, irrational apes aren’t qualified to boss each other around….”

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Posted by: Zanzu.7503

Zanzu.7503

Necromancers can do plenty, i’ve a level 80 one and haven’t really been having any issues, i get myself into situations i’ve seen other classes die in plenty of times and come out on top, the two damaging wells can dish out a chunk of AoE damage (although it is a rather hefty cooldown), the few sources of poison they do have are pretty lethal when used properly. the biggest thing is they really shine in party play, they might not be able to dish out quite as much damage as some of these other characters but they still provide a solid spot in a party, mostly because they can really support the other classes fantastically. They have a myriad of abilities which allow them to set up combo fields for other’s to take advantage of, can provide a few boons while supplying the up close people with constant regeneration, heal others with the well of blood and debilitate the enemies with one of the largest varieties of debuffs out of any of the classes. it doesn’t have to be all about the bleeding and the poison, nor the minions or even the burst damage.

If you absolutely have to define your characters as a role then yeah, they’re not a tank, a DPS or a healer, they’re a plain support class which has a little bit of everything in that supporting role but still bring some damage to the table and can still take a decent hit if they’re using death shroud properly. Just keep in mind this isn’t your typical mmorpg, the best parties i’ve had are ones where people weren’t trying to define a specific role..the ones which expect people to stick to a single role at the ones where i’ve wiped time after time after time again on the simplest of things.

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Posted by: Shelledfade.6435

Shelledfade.6435

Shelledfade, the general attitude you’ve conveyed in your two identical threads seems to be that everyone except you is an idiot who doesn’t understand the game. Regardless of your intent, is comes across as needlessly hostile.

Clearly, people can and do utilize the Necromancer effectively (myself included). Maybe you’re just behind the curve?

I think you better stop spreading falsities if you want our class to get fixed anytime soon. If you get that attitude from me then the poster probably deserved it for saying something really idiotic.

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Posted by: Shelledfade.6435

Shelledfade.6435

Necromancers can do plenty, i’ve a level 80 one and haven’t really been having any issues, i get myself into situations i’ve seen other classes die in plenty of times and come out on top, the two damaging wells can dish out a chunk of AoE damage (although it is a rather hefty cooldown), the few sources of poison they do have are pretty lethal when used properly. the biggest thing is they really shine in party play, they might not be able to dish out quite as much damage as some of these other characters but they still provide a solid spot in a party, mostly because they can really support the other classes fantastically. They have a myriad of abilities which allow them to set up combo fields for other’s to take advantage of, can provide a few boons while supplying the up close people with constant regeneration, heal others with the well of blood and debilitate the enemies with one of the largest varieties of debuffs out of any of the classes. it doesn’t have to be all about the bleeding and the poison, nor the minions or even the burst damage.

If you absolutely have to define your characters as a role then yeah, they’re not a tank, a DPS or a healer, they’re a plain support class which has a little bit of everything in that supporting role but still bring some damage to the table and can still take a decent hit if they’re using death shroud properly. Just keep in mind this isn’t your typical mmorpg, the best parties i’ve had are ones where people weren’t trying to define a specific role..the ones which expect people to stick to a single role at the ones where i’ve wiped time after time after time again on the simplest of things.

Yes, they aren’t good at any specific thing, especially damage, which is why they fail in pvp and there are better classes for pve. Which is kinda my point, when we gonna get buffed so we aren’t useless compared to the other classes?

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Posted by: Zanzu.7503

Zanzu.7503

I never said i agreed entirely with you, must have been TL;DR for you. They’re a support class, they have the largest pool of debuffs they can apply at a single time and can set up a massive number of combo fields for people to take advantage of, they can bring back downed players with the touch of a button and mitigate massive damage off of yourself/allies while restoring some health. almost every skill they have has some sort of debuff to it, that’s what they do..they debuff enemies and accel in drawn out battles. Also i’ve gone into world vs world on my necro and applied tons of pressure onto the enemies forcing them into suicide runs or retreats time and time again while coming out of suicidal situations alive, maybe you should try more than 1 or 2 tactics and give all the skills a test run with various trait setups before you go crying, i’ve yet to have a party do anything but praise my necromancer when i’m around.

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Posted by: Shelledfade.6435

Shelledfade.6435

I never said i agreed entirely with you, must have been TL;DR for you. They’re a support class, they have the largest pool of debuffs they can apply at a single time and can set up a massive number of combo fields for people to take advantage of, they can bring back downed players with the touch of a button and mitigate massive damage off of yourself/allies while restoring some health. almost every skill they have has some sort of debuff to it, that’s what they do..they debuff enemies and accel in drawn out battles. Also i’ve gone into world vs world on my necro and applied tons of pressure onto the enemies forcing them into suicide runs or retreats time and time again while coming out of suicidal situations alive, maybe you should try more than 1 or 2 tactics and give all the skills a test run with various trait setups before you go crying, i’ve yet to have a party do anything but praise my necromancer when i’m around.

Debuffs don’t even matter especially when conditions and debuffs get removed almost immediately when facing decent opponents.

I’m not the one crying here bro, I’m just stating the facts as they are. You seem to be the one grasping for straws here, I’m just saying it like it actually is. The necro sucks and I want to see it get on the same level as the other classes but if it’s just a crappy support roll with no real purpose at all then that ain’t gonna happen.

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Posted by: Anudieb.2450

Anudieb.2450

[/quote]

Yes, they aren’t good at any specific thing, especially damage, which is why they fail in pvp and there are better classes for pve. Which is kinda my point, when we gonna get buffed so we aren’t useless compared to the other classes?[/quote]

i think you don’t understand the concept of necromancer, just saying….or you play bad or you are using a bad spec. for me necro is a very good support for holding points or starting team fights because you make your ennemies already losing health even if the fight asn’t beggining. and you are hard to die if you use the elite and the dead shroud well. this in pvp

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Posted by: benda.4893

benda.4893

Honestly? Necro bad at PvP? I’m currently at 80% win-rate at tournaments. I have crazy condition pressure, as well as condition control, decent survivability and ways to interrupt my enemy’s. Necromancer is anything but bad in PvP.
Take a look at yourself before judging whole profession.

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Posted by: Shelledfade.6435

Shelledfade.6435

Yes, they aren’t good at any specific thing, especially damage, which is why they fail in pvp and there are better classes for pve. Which is kinda my point, when we gonna get buffed so we aren’t useless compared to the other classes?[/quote]

i think you don’t understand the concept of necromancer, just saying….or you play bad or you are using a bad spec. for me necro is a very good support for holding points or starting team fights because you make your ennemies already losing health even if the fight asn’t beggining. and you are hard to die if you use the elite and the dead shroud well. this in pvp[/quote]

You must be bad if you think condition damage is good at all in pvp. It’s worthless. The only form of decent damage in structured pvp is with either dag or axe, I should know considering my pve necro has over 900 condition damage and I use it in wvw all the time.

Stop talking out of yourkitten please.

I really hate clueless noobs. Noobs are the reason this class won’t ever get buffed if you can’t see the blindingly obvious problems with this class right now.

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Posted by: benda.4893

benda.4893

Yes, they aren’t good at any specific thing, especially damage, which is why they fail in pvp and there are better classes for pve. Which is kinda my point, when we gonna get buffed so we aren’t useless compared to the other classes?

i think you don’t understand the concept of necromancer, just saying….or you play bad or you are using a bad spec. for me necro is a very good support for holding points or starting team fights because you make your ennemies already losing health even if the fight asn’t beggining. and you are hard to die if you use the elite and the dead shroud well. this in pvp[/quote]

You must be bad if you think condition damage is good at all in pvp. It’s worthless. The only form of decent damage in structured pvp is with either dag or axe, I should know considering my pve necro has over 900 condition damage.

Stop talking out of yourkitten please.[/quote]

If you think that condition damage is bad in PvP than, trust me, you’re doing it wrong.

I really hate clueless noobs. Noobs are the reason this class won’t ever get buffed if you can’t see the blindingly obvious problems with this class right now

The irony in this post is tookittenhigh

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Posted by: Takarazuka.3025

Takarazuka.3025

I cannot speak for PvP as I have only done a little WvW on mine (level 80 condition-build). I never expected necromancer to be a superior class in any one area…. we are more jack-of-all-trades, master-of-none. In PVE we have the ability to spec for support for groups (through constant condition removal on allies, extra healing, and boon application), debuffs (through vulnerability stacking and area blindness combos), or sustained damage on targets through power/precision builds or even condition ones, but it isn’t burst damage by any means.

This may just not be the kind of class you want though… I know that guardian excels much better in some areas and sounds like what it might be you’re looking for.

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Posted by: Terok.7315

Terok.7315

There are some valid points the OP makes, but I’m not throwing in the towel just yet.

My problem is that I cannot build my character to be balanced. I want decent damage and decent survivability (preferably with some synergy). The class doesn’t allow for this, it’s tank, damage or go home. Ironically, our glass cannon builds (D/D, Axe/Focus, Condtion Scepter/Dagger) don’t exactly make up for the loss of survivability. All our builds rely on others to carry us, to let us stand back or get lost in the fray.

And then there’s minions.. Perhaps when the A.I. is fixed with competitive PvP in mind (or just fixed) it might pay to go full tank. But then there’s the matter of greater trait and trait line synergies…

Vile Necromancer||Defender of the Beastgate||Slayer of Moa’s

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Posted by: Anudieb.2450

Anudieb.2450

lol shelledfade, condition damage is not good? its not only because of the damage its also the pressure that you put on the enemy. i told you before, you want a cannon class play another one, necro is not supposed to be one.

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Posted by: Takarazuka.3025

Takarazuka.3025

I do just fine as condition solo with no one else playing with me. I farm in Cursed Shore a lot and group up a few Risen and kite them around easily using wells/marks. My stats are vitality/power/condition and I am doing toughness on accessories to help with taking more hits.

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Posted by: Jolf.7481

Jolf.7481

seriously? guys the necro is fine >.> just because you don’t know how to utilize the profession doesn’t mean it needs to be changed. PLAY ANOTHER CLASS THEN! you have to spec your traits right and use your death shroud intelligently.

i use no minions except for my elite zombie narwhal which i only use in pvp or some pve situations.

honestly, shelledfade, if you find you are so unhappy with the necro, go play another class.

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Posted by: Anudieb.2450

Anudieb.2450

There are some valid points the OP makes, but I’m not throwing in the towel just yet.

My problem is that I cannot build my character to be balanced. I want decent damage and decent survivability (preferably with some synergy). The class doesn’t allow for this, it’s tank, damage or go home. Ironically, our glass cannon builds (D/D, Axe/Focus, Condtion Scepter/Dagger) don’t exactly make up for the loss of survivability. All our builds rely on others to carry us, to let us stand back or get lost in the fray.

And then there’s minions.. Perhaps when the A.I. is fixed with competitive PvP in mind (or just fixed) it might pay to go full tank. But then there’s the matter of greater trait and trait line synergies…

well i will talk for me, with dead shroud and the elite skill, and remember that you can break stuns, pass conditions to the enemy and use fear i think necro is very sustainable..

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Posted by: UndeadRufus.6832

UndeadRufus.6832

I think you better stop spreading falsities if you want our class to get fixed anytime soon. If you get that attitude from me then the poster probably deserved it for saying something really idiotic.

So your response is to call me a liar and justify your nastiness with circular logic. I strongly suspect at this point that you’re not here for redress, but merely to take your frustration out by belittling others. It’s sad. People are typically more receptive to your ideas when you aren’t insulting them.

I don’t think the Necromancer class needs to be fixed. I think some aspects of the class need to be balanced, like the trait minion discussed in another thread, but I think much the same about every other class. This is still a very new game. Things will be buffed and nerfed throughout the life of this product, just it’s been in Guild Wars for the last five years. Classes will rise and fall from favor, probably many times over, in the coming years.

If the Necromancer is half as horrible as you contend, I’m left to wonder why it took you 200 hours to realize this.

“Fickle, wild, irrational apes aren’t qualified to boss each other around….”

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Posted by: Terok.7315

Terok.7315

There are some valid points the OP makes, but I’m not throwing in the towel just yet.

My problem is that I cannot build my character to be balanced. I want decent damage and decent survivability (preferably with some synergy). The class doesn’t allow for this, it’s tank, damage or go home. Ironically, our glass cannon builds (D/D, Axe/Focus, Condtion Scepter/Dagger) don’t exactly make up for the loss of survivability. All our builds rely on others to carry us, to let us stand back or get lost in the fray.

And then there’s minions.. Perhaps when the A.I. is fixed with competitive PvP in mind (or just fixed) it might pay to go full tank. But then there’s the matter of greater trait and trait line synergies…

well i will talk for me, with dead shroud and the elite skill, and remember that you can break stuns, pass conditions to the enemy and use fear i think necro is very sustainable..

I’m aware of the classes gimmicks and control abilities (which, consequentially are quite lacking). My problem is that you cannot build your character with some level of balance a la warrior. Warrior is an excellent class that lives up to the “build your character how you want” slogan. You can put out decent damage whilst maintaining a respectable amount of survivability. You can also sacrifice that survivability for a more glass cannon build and so on. It’s an extremely versatile class.

Necromancer pigeon holes you into a single role, most of which you won’t excel at in comparison to other classes save conditions. But even with conditions, you lose any sort of survivability. Death shroud can only do so much (or little as it were). I’m not suggesting that necromancers are irrelevant in PvP (well, at least the conditionmancer isn’t), but that we don’t have the options that other classes do. Which makes the class a bit boring to play.

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Posted by: BCDragon.5614

BCDragon.5614

Necro can do quite a bit and is extremely hardy. It sounds to me like you are stuck in the belief that the class needs to fill one of the 3 roles you listed.

Branch out, explore your options, realize that you can’t be pure DPS/Tank/Healer as any class in the game.

you don’t get it. In this game, burst DPS is what is most important in PVP, and in PVE is basically just dps as well in a lot of the end-game dungeons which I’ve been in.

Survivability as a necromancer means nothing if other classes also are hardy but can deal x3-x5 as much damage as we can in a short amount of time.

You’re clearly clueless on the issues of this subject.

And you’re clearly quite rude :/

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Posted by: BlueStripedTiger.3760

BlueStripedTiger.3760

I do fine with my Necro. I run a pure toughness/vitality build with a bit of precision. I don’t do a lot of damage, butkittenI’m a damage soak like you wouldn’t believe. With the traits and skills I have, I have over 25 seconds of damage negation through blinds, my dagger life siphon gives me about 2k health overall, I have an EXTRA life bar in my soul shroud, I do AOE damage with vulnerability, AOE heals for about 7k to myself and half that to everyone else, an aoe stun, an aoe cripple, a single target immobilize, and a per target heal that gives me about 400 health per enemy around me and passively makes me move faster.

I dunno what your problem is. I don’t do as much damage as other classes, but I also don’t see other classes survive nearly as well as I do.

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Posted by: Skliros.1058

Skliros.1058

I think you just don’t grasp how PvP works in this game. I play as a heavy debuffer, transferring large stacks of conditions to a group and then holding them in place while the burst-damage professions mop up. And you know what? I feel powerful. I have Guardians and Warriors ask me for my build, so they can roll a necro. I don’t make big numbers appear, and I can’t face-tank 30 people, but I don’t need to. Also, two Epidemic necromancers working together can single-handedly murder an entire guild’s worth of players in 15 seconds. And since there’s no pathing spell animations, they can’t figure out where you are, either.

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Posted by: Acharyn.4738

Acharyn.4738

You’re a necromancer. Condition and decondition in PvP. AoE at the line of skirmish. You will move it.

Well of Blood to heal your allies at the line of skirmish… This is not WoW. You don’t need to 1v1 anyone. Necromancers are good at crowd control.

Let the damagers take over after that. Come back and move the line again after CD… and don’t use minions in PvP.

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Posted by: Skliros.1058

Skliros.1058

You’re a necromancer. Condition and decondition in PvP. AoE at the line of skirmish. You will move it.

Well of Darkness by itself can turn the tide of a large fight. Blind is a truly powerful condition.

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Posted by: ivedefected.7349

ivedefected.7349

ive always felt , as a Necro, that my sole purpose was as a fulcrum. I.E. i exist so others can excel. That’s how i play it and its always worked well for me. Staff/Well build. Sounds to me like OP wants it to be a WoW Mage.

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Posted by: Mindloche.1064

Mindloche.1064

I actually love playing my necro in world PVP. I’m one of the reasons the other groups can’t get across the bridge without serious punishment. I’m the one laying down wells that allow my allies and myself to Life Steal like crazy. I’m the one keeping enemies away from battlement walls when laying siege to fortresses and towers.
Oh, and I’m the one that takes about 5-6 guys to bring down.

Necros are kiting kings. Watch them bleed slowly and fade away.

I enjoy the role. No, I don’t do huge amounts of damage, but I do a buttload to boost my allies in battle.

I consider it a strong support class, the way I play it.

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Posted by: moyako.7064

moyako.7064

Honestly, if necro really “sucks” (and I’m enjoying it), I can’t wait to play the rest of the classes after I’m finished with it.

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Posted by: Shelledfade.6435

Shelledfade.6435

I actually love playing my necro in world PVP. I’m one of the reasons the other groups can’t get across the bridge without serious punishment. I’m the one laying down wells that allow my allies and myself to Life Steal like crazy. I’m the one keeping enemies away from battlement walls when laying siege to fortresses and towers.
Oh, and I’m the one that takes about 5-6 guys to bring down.

Necros are kiting kings. Watch them bleed slowly and fade away.

I enjoy the role. No, I don’t do huge amounts of damage, but I do a buttload to boost my allies in battle.

I consider it a strong support class, the way I play it.

world pvp is about 1000 times different than structured pvp, which is where things are supposed to be balanced. They are not.

Go do some structured pvp as a necro, then come back with a well-rounded opinion.

Spraying with the zerg from a distance isn’t hard.

I stated things specific about class balance. If you’re making references to world vs world where they let you use your racial abilities as well it defeats the purpose of this entire thread which you clearly didn’t read.

Necro isn’t even support, it’s just bad.

I " Support " my team by taking damage and not doing much else. Yeah lmfao… Sounds real good in structured pvp… .

Um not.

(edited by Shelledfade.6435)

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Posted by: ivedefected.7349

ivedefected.7349

“Necro isn’t even support, it’s just bad.”

this just invalidated your entire argument.

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Posted by: Shelledfade.6435

Shelledfade.6435

“Necro isn’t even support, it’s just bad.”

this just invalidated your entire argument.

Explain to me how it is “Support” in structured pvp??

Oh, i know what you’re going to say… Be a useless damage dump, oh wait what happens if they don’t target you? Lmao What you gonna do hit them for 1-2k dmg at a time with your axe while there’s a warrior doing 20k damage? LOL… .

And um, what else? Spread conditions with scepter/staff ? Oh wait, a lot of other classes can send them back to you or remove them. Good stuff. Support?

LMfao it fails as support. There are WAYYY better support classes than this bro. Like I said, The necro fails at literally every single roll that it could possible play in. It does NO damage, and it SUCKS as a support class.

You seem to fail to realize that I am comparing it to OTHER classes, not other necromancer builds.

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Posted by: ivedefected.7349

ivedefected.7349

you sound like a total team player….

Bro.

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Posted by: Shelledfade.6435

Shelledfade.6435

you sound like a total team player….

Bro.

More of a team player than you, considering I know how fail this class is in a team.

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Posted by: Sigma.9746

Sigma.9746

Necro’s a utility class. We put out a huge amount of conditions, blind entire teams, can corrupt boons, get rid of enemy conditions, blind entire teams, put out massive cripples, blind entire teams, and have solid if not spectacular DPS. But seriously, run Plague form. It’s very underwhelming at first, but then you realize you’re stacking up Bleeds, solid Poison, and you perma-blind for 20 seconds. Once they fix the Chilling Darkness trait you’ll also have a perma-chill. This is absolutely amazing in all modes of play. Right now the minions are for the most part terrible due to AI issues. You can however, use your wells to protect any point (or take them with the targeted wells), protect your team from conditions, and be a general nuisance. Sure you won’t have the DPS of a Warrior, the burst of a Thief, or the variety of an Elementalist but you’re about as annoying as a Mesmer while being twice as tanky and are far better at defensive play.

Does the class need some serious work on certain issues? God yes. Is it a bad class? Very much no

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Posted by: ivedefected.7349

ivedefected.7349

I think the thing you seem to be misunderstanding here is that the class seems to really only be “Fail” for you.

Ponder that for a bit.

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Posted by: Shelledfade.6435

Shelledfade.6435

LOL PLAGUE??? Plague does no damage at all. It’s a tank spell. All the gotta do is ignore you and focus on the main problem, the other, overpowered, “good” classes. lol. Then once it runs out, GG. Uselesss….. Only lasts like 1 freaking round before the match is over. Would be a waste to use it over lich where you can at least deal some damage.

(edited by Shelledfade.6435)

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Posted by: Sigma.9746

Sigma.9746

LOL PLAGUE??? Plague does no damage at all. It’s a tank spell. All the gotta do is ignore you and focus on the main problem, the other, overpowered, “good” classes. lol. Then once it runs out, GG. Uselesss…..

It’s a perma-blind and you can also throw in Cripple/Weakness (which shouldn’t be needed once they fix the trait); how can they hit that which they cannot see?

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Posted by: Shelledfade.6435

Shelledfade.6435

LOL PLAGUE??? Plague does no damage at all. It’s a tank spell. All the gotta do is ignore you and focus on the main problem, the other, overpowered, “good” classes. lol. Then once it runs out, GG. Uselesss…..

It’s a perma-blind and you can also throw in Cripple/Weakness (which shouldn’t be needed once they fix the trait); how can they hit that which they cannot see?

Well, you’re not immune to stuns in this form.

Plague is not actually that bad imo, but it has a 180 cooldown, you can only use it basically once before most rounds are nearly over. It’s the elite spell, and it isn’t that bad. Neither is lich form.

The problem is everything ELSE sucks.

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Posted by: Terok.7315

Terok.7315

Vile Necromancer||Defender of the Beastgate||Slayer of Moa’s

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Posted by: mortem.1907

mortem.1907

I leveled und played my Necro with condition damage in mind and got through it with ease. I never had a point in leveling where i would had said:"kitteni wish i were a Elementalist" NEVER. I am playing primary with Scepter and Dagger so i have several abilitys for bleeding, the standard attack, the snare, and the corrupted blood.

Now with 80 my conditiondamage is over 1000 when i have the full 25 stacks from my sigle. And you are right i dont have any burstdamage i wear my enemies down.

If i am fighting against several enemys i concentrae on one enemy stack the bleeding alone to sometimes 15 stacks that nearly 6-10 ticks every second with a damage around 100 per tick then comes epidemic into play…and there we have a whole lot of numbers and my enemys are crwaling tothe ground bleeding to death.

PvP there arent many enemys i have a problem with in sPvP only one type “Thiefs” if they are using dagger i dont have most of the time any chance.

If i am behind the lines and see how my teammate are skirmishing with the enemy group. And i am sitting back distribut the several conditions ect they are toast.

The only thing after so much funny experience with the necro is farming. Farming in events can be a bit ahrd because every other class outdamge you by far and so you dont get much loot in the end its more then frustrating.

So please dont connect the right to loot with how much damage has you done on the mob.

And yes it sucks with the limit of 25 stacks in groups or events…and it sucks more that poisen ticks so slow.

My suggestion give us the trait to STACK poison or give us higher ratio from conditiondamage to bleedingdamage.

If we are tourturer then give us the tools for it.

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Posted by: Sigma.9746

Sigma.9746

LOL PLAGUE??? Plague does no damage at all. It’s a tank spell. All the gotta do is ignore you and focus on the main problem, the other, overpowered, “good” classes. lol. Then once it runs out, GG. Uselesss…..

It’s a perma-blind and you can also throw in Cripple/Weakness (which shouldn’t be needed once they fix the trait); how can they hit that which they cannot see?

Well, you’re not immune to stuns in this form.

Plague is not actually that bad imo, but it has a 180 cooldown, you can only use it basically once before most rounds are nearly over. It’s the elite spell, and it isn’t that bad. Neither is lich form.

The problem is everything ELSE sucks.

Plague has Stability last I checked.

Now, there are issues outside of that, but I feel that Plague is very much a class defining ability, much like the Mesmer’s elites. Lich is kind of iffy to me (Makes you a huge target without a corresponding increase in tank while the skills aren’t mindblastingly good outside of having all 5 enemies in your face) and Abby Normal’s brains were clearly used in the Flesh Golem.

Now the class has issues. Minions for the most part are terrible, non-dagger offhands are unimpressive, Staff CDs are insanely long, etc etc. I just think you’re overreacting and refusing to look at some of the great stuff that Necros have going for them

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Posted by: Shelledfade.6435

Shelledfade.6435

Finally, a dude who actually knows what hes talking about.

Too many necromancer newbs in this thread that haven’t a clue…