My Suggestions for the overhaul

My Suggestions for the overhaul

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

Until the stream, changes like this would have been ridiculous to even mention… but since the game is basically getting overhauled, I spent the last couple of days trying to come up with some ideas.

Death Magic is easily my favourite and feels the most complete. But this list is incomplete because I decided to stop wasting my time theorycrafting since I don’t get paid to do it.

I figure that since all of these ideas are better than every single one of the devs ideas, these suggestions should give them real ideas. (2+ years of ideas wasn’t enough lel)

~Editted to put “all” in italics and bold.
__________________________________________________________________

Baseline Changes
Life Blast – This skill is now a 100% projectile finisher.
Dark Path – This skill is now ground targetted.
– This skill is now 600 range down from 1200.
– This skill now uses a “shadowstep” animation like Nightcrawler from XMen.
– This skill no longer inflicts bleeding or chilled; now inflicts AOE blind instead.
Leeching/Siphoning – While in death shroud, these effects grant life force.
Haunt- Shadow fiend is now killed after teleporting. You teleport to its final location.
Rigor Mortis – Causes bone fiend to absorb all damage from you for 3s.
Banshee’s Wail – This skill no longer inflicts daze; now inflicts fear.


Spite
Minor
Reaper’s Might – Life blast grants you might.
Siphoned Power – Might also increases ferocity by 30.
Close to Death – Damage is increased by 20% to foes below 50% health.

Adept
Spiteful Talisman – Focus skills recharge 20% faster and
???
??? -

Master
Chill of Death – Cast spinal shivers when attacking a foe below 50% health.
Axe Mastery – Axe skills recharge 20% faster. Gain ferocity when wielding an axe.
?? -

Grandmaster
Spiteful Spirit – Gain retaliation when entering death shroud. (3s)
– Gain reflection whenever you gain retaliation. (3s)
Signet Mastery – Signets recharge 20% faster and grant might on use.
Frostbite – Chill does damage to foes with skills currently on recharge.
– Does increased damage depending on amount of skills on recharge.
– (Eg. Elementalist has 9 skills on cooldown = Ele is gonna take a lot of dmg)


Curses
Minor
Barbed Precision – Chance to inflict bleeding on critical hit.
???
Lingering Curse – Conditions that you apply last 50% longer.

Adept
Banshee’s Wail – Warhorn skills recharge 20% faster and have increased effect.
???
??? -

Master
Reaper’s Protection – Inflict AOE fear when disabled.
Master of Corruption – Corruption skills recharge 20% faster and grant resistance. (3s)
??? -

Grandmaster
Parasitic Contagion – Outgoing condition damage heals you.
Master of Terror – Fear inflicts damage every second.
Chilling Darkness – Chill foes that you blind.

(edited by Zefrost.3425)

My Suggestions for the overhaul

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425


Death Magic
Minor
Shrouded Removal – Remove a condition when entering death shroud.
Armored Shroud – Gain protection when entering death shroud. (3s)
Unholy Sanctuary – Regenerate while in death shroud. Enter death shroud when taking lethal blow.

Adept
Fetid Consumption – Minions periodically absorb conditions from you.
Staff Mastery – Staff skills recharge 20% faster.
Vital Persistence – Life force drains slower while in death shroud.

Major
Flesh of the Master – Minions absorb a % of damage that you receive.
Greater Marks – Marks become larger and are unblockable.
Death Shiver – Inflict vulnerability on nearby foes while in death shroud. (240 radius)

Grandmaster
Death Nova – Minions explode in a cloud of poison when killed.
Dark Armor – Blind foes that strike you while you have protection.
Deadly Strength – Vulnerability inflicts damage over time; scales off of ferocity.


Blood Magic
Minor
Full of Life
Deathly Invigoration
Transfusion – Life Transfer draws conditions from nearby allies to yourself.
– Gain life force for each condition drawn.

Adept
Vampiric – Siphon health whenever you hit a foe.
Quickening Thirst – Dagger skills recharge 20% faster.
??? -

Major
Vampiric Precision – Siphon health whenever you critically hit a foe.
Ritual of Protection – Wells grant pulsing protection to allies.
Training of the Master – Minions deal 20% more damage.

Grandmaster
Vampiric Rituals – Wells siphon health and recharge faster.
Vampiric Master – Minions siphon health for you.
Renewing Blast – Life Blast heals in a radius around foes that it hits. (180 radius)


Soul Reaping
Minor
Reaper’s Precision – Gain 1% life force on critical hits.
Last Grasp – Activate spectral armor when struck below the threshhold. (50%)
????? -

Adept
Speed of Shadows* – Gain swiftness when entering death shroud. (3s)
Unyielding Blast – Life blast pierces and causes vulnerability.
?????? -

Major
Spiteful Vigor – Gain vigor when entering death shroud. (3s)
Spectral Mastery – Increases effects of spectral skills and grants life force on use.
– Reduces recharge by 20%.
??? -

Grandmaster
Foot in the Grave – Gain stability and break stuns when entering death shroud. (3s)
Duumfire – Life blast inflicts burning. (No CD)
Deathly Perception – Increased critical hit chance while in death shroud. (+50%)


My Suggestions for the overhaul

in Necromancer

Posted by: OlliX.1705

OlliX.1705

Deadly Strength – Vulnerability inflicts damage over time; scales off of ferocity.

Interesting trait, but I’m guessing it will suffer from the current condi problems where stacks gets overwritten, since this condition isn’t getting its stack size increased as far as I’m aware.

[qT] Necro main.

My Suggestions for the overhaul

in Necromancer

Posted by: coconutdown.6512

coconutdown.6512

Hey Defrost, for these suggestion there is a new topic opened by aforum specialist. You should post there if you want to be sure the Dev hear you:

[Report] PvP Forum Specialist Report

See you around mate!