My Wells and Life Stealing are HEALING the enemies
We should get Jon Peters to develop our class around this now!!!
…
Can you just delete the class already and start over?
I’m amused by strange things like falling through maps, getting stuck in terrain, or inexplicably healing enemies with offensive attacks.
I honestly am not being sarcastic here.
I laughed.
Then I cried.
I’ve been using a well build in pvp, and always wondered why there were so many green numbers. Now I know.
Yellow mobs are not enemies. They are neutrals. Even so, necro wells should not heal neutrals.
This is hilarious. Does it apply to dungeon bosses too, since a lot start out as green mobs (not yellow but still)?
My word. Informal griefing opportunities abound… ;-)
Yellow mobs are not enemies. They are neutrals. Even so, necro wells should not heal neutrals.
The confusion comes from them turning red the moment they go aggro on you. So if they do that out of view, you can’t tell if it was always red or not unless comparing it to the rest of the local fauna.
Has nothing to do with mob being yellow/green/etc, rather it comes from downleveling formula being messed up. See bug thread for details: https://forum-en.gw2archive.eu/forum/support/bugs/Life-Stealing-Has-the-opposite-effect-on-Enemies/first#post486854
Sounds almost as if someone used a signed integer for the damage, and it ends up rolling over.