- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights
Hello All,
I have been using this build lately and I have been having lots of fun, however I feel as if there is a bit more potential for it but can’t seem to find it. I have tried using a diff heal as well as traits and utilities (keeping boon corruption and the stun breaker signet) but the other signet seems to work very well as my opener but the passive is useless for me.
I use the heal shout due to its low CD and LF build up (more shroud = more burning death) and the elite due to the condi bomb potential If they get caught.
I’m looking for a great condi output with good survivability (condi tank). Im slow af roaming and ofc berzerkers and anything with mobility tend to wreck me.
As mentioned, I tend to start with Signet of Spite, followed by scepter 3 and scepter 2 > 5 and auto. If they get close, I swap to staff, drop marks and swap back and shroud. Pop my stability and close any gap with shroud 2. I typically go Shroud 5 for the stun, shroud 4 (for poison cause they will typically attempt to heal) then auto for the burn.
Any tips on my build (helpful tips…“git gud” isn’t helpful, just shows how much of a moron you are) or tips on my rotation.
Thanks
Hello,
I changed your build to this variation using some corruption skills instead of the shouts the heal combined with the cooldown might be another source of condi remove.
Also I changed the equipment to trailbrazer’s, because the expertise is just so much worth. The price is sadly quite high. I changed Plague Sending to Chilling Darkness because 4% crit chance is pretty low. Also the sigils weren’t that useful because you can stack the condition damage on staff and still maintain the bonus condition damage. Chill → Bleeding is probably better than 15% attackspeed in reaper’s form because you can do alot of chill with weapon swap, dagger 4, elite and maybe on corrupting boons.
Try to always get full lifeforce before fighting and try to open with staff 2 and 3 followed by Reaper’s Stance and getting your 4 off in the poison field. Proc the stun + stability when needed and swap out to cast staff 5 – staff 4 when you eat alot of condition burst e.g. from warrior – and swamp to scepter. Now camp on scepter casting 2 + 3 and 4 + 5 when needed. Try to get as much autos off as you can because of that sweet boon removal on scepter auto. Use your utility spells when needed e.g. Corrupt Boons when they have stability or aegis. Use Blood is Power not immediatly but before going into shroud. Try to cast your corruption spells and then either staff 4 or dagger 4 to transfer the conditions to the enemies.
If you want a build with shouts try this shout option
You can change the first utility shout to any shout that you want.
Some general suggestions, opinions, and tips:
-I’m not a fan of signet of spite, the cd is too long and the actual condi damage you get from it is extremely weak.
-Deathly Chill is better than Reaper’s Onslaught. Even if you choose to go with a Dhuumfire build, reason being that competent players won’t let you reaper auto in their face. Anybody that knows how to fight a reaper would kite when reaper shroud is active. That’s what I do when I fight a fellow reaper. If you can’t reaper auto in someone’s face, then you’ve just wasted 2 grandmaster traits.
Reaper auto Dhuumfire build is generally fun against newbies and unsuspecting players. But next time when you fight someone competent, count the amount of swings you actually get at them while using reaper auto.
-I prefer warhorn over dagger because warhorn gives you that kill opportunity. A well timed daze is often the deciding factor in a tight fight. Also of course swiftness and swarm are always nice, swarm is a good way to gain lifeforce & rid yourself of blindness.
-While I like Lingering Curse, I prefer Weakening Shroud better. Weakness is key to beating power builds that can do ridiculous amount of damage these days. Not to mention on shroud boon corrupt + bleed. And yes it works better to take Death Perception so you can proc weakness better while in shroud due to the build’s low crit rate. But that’s not absolutely needed. Although if you know you’ll be fighting good players, you’ll want to take Death Perception over Dhuumfire because again, no good player will let you reaper auto. i.e. it’s a lot easier to hit someone with soul spiral, death’s charge, and exe scythe than it is with reaper auto.
Parasitic Contagion would be my choice #1 if it ever heals in shroud. Anet is ridiculous with their stance to not allow our own skills & traits to heal in shroud.
-If you can, work up a Trailblazer set, you won’t regret it.
I appreciate the suggestions so far. Def good ideas and will appreciate any more. The reason I took Signet of Spite was to open the fight so I can scepter 3 and stack torment as early as possible. Ive been debating changing it for something but didn’t know what. Corruption utilities (minus heal) kind of scares me when traited as the extra condis to myself. Its good for stacking it on me so I can send it to them via Plague Signet, however if they dodge my attempt, I have a bunch of condis on me so I have to waste my heal to rid them.
I haven’t looked into trailblazer, but have heard its not easy getting them. Looking at the stats, I am sacrificing my Condi damage and some survivability for extra condi duration, seems a big tradeoff imo, but this is why I’m here, for opinions and such.
For staff, if the marks are unblockable, can people still dodge through them or is it only unblockable for things like Warrior shield block/guardian heal (shelter I think)/daredevil block? I haven’t heavily used my reaper since I got it and necro wasn’t a main for me so im still kind of a newbie.
I understand Warhorn may solve my mobility issue (as im slow af) and never thought of weakness as useful (may look into that) and makes sense, however for things like berzerkers that will eat me up anyway, I don’t see much use (unless there’s something im missing, which is a possibility). May be useful vs vault spamming daredevils (cheese anyone?).
As mentioned, any more tips/advice…etc would be greatly appreciated (even if its tips on fighting berzerkers if im forced to, or chronomancers).
Hey Bigpapasmurf, like yourself, I’ve been trying to tweak my personal roaming build for a long time and this is probably the most tailored build I found for myself and maybe it could benefit you aswell:
This build reaches its full potential in a small group environment if you’re running with other peeps thanks to Wells and blood magic utility, but you can still safely use it in solo roaming with good results.
The thing with Wells, is that being a Necro already generates a lot of aggro (hey, we’re a free kill in most enemies eyes) so normally you want to use them on yourself when you’re about to be jumped on, same thing for Poison Cloud, this utility skill is very underrated and has enormous potential in this build thanks to Runes of Thorns and also a good counter to ranged builds.
Thanks to Blighter’s Boon trait and vampiric healing from Blood Magic and Wells, we have a lot of interesting ways to heal our HP pool while using Shroud, this means we can effectively jump in and out of shroud and sustain for a very long time and still get life force back.
CC is obviously our biggest weakness, for that reason you can swap Dhummfire trait for the Stability and stun breaker when using Shroud if you’re running into a havoc groups.
Hey Bigpapasmurf, like yourself, I’ve been trying to tweak my personal roaming build for a long time and this is probably the most tailored build I found for myself and maybe it could benefit you aswell:
This build reaches its full potential in a small group environment if you’re running with other peeps thanks to Wells and blood magic utility, but you can still safely use it in solo roaming with good results.
The thing with Wells, is that being a Necro already generates a lot of aggro (hey, we’re a free kill in most enemies eyes) so normally you want to use them on yourself when you’re about to be jumped on, same thing for Poison Cloud, this utility skill is very underrated and has enormous potential in this build thanks to Runes of Thorns and also a good counter to ranged builds.
Thanks to Blighter’s Boon trait and vampiric healing from Blood Magic and Wells, we have a lot of interesting ways to heal our HP pool while using Shroud, this means we can effectively jump in and out of shroud and sustain for a very long time and still get life force back.
CC is obviously our biggest weakness, for that reason you can swap Dhummfire trait for the Stability and stun breaker when using Shroud if you’re running into a havoc groups.
I understand where you use Well of Corruption and it would follow the theme (boon corruption) of my build, however with the amount of other condi builds I see roaming, Plague signet is great and it has great range and its not a ground target. Corrupt Boon is the main theme in my build and with a boon heavy meta, its too good to pass up. I go with Sig of Spite as it gives my opener a bunch of diff conditions, which I stack 6-7 torment on, adding to the damage (ppl tend to move a lot at the start of a fight). I have played with Poison Cloud and it was beneficial vs a SB camping daredevil or a pewpew druid/DH. Issue is ground targeted can be easily avoided, reducing its effectiveness (imo anyway, unless theres a good combo or opening rotation i’m missing). Ive been bouncing between spite and poison cloud.
Dhuumfire, as I agree its avoidable to a good player, I find it hits more often than not (Chilled to the Bone helps combo with this) and with the amount of daredevils I see in WvW, once I see a SR get thrown down, the fun level rises (or catch someone ressing..hehe)
I was also looking at Weakening Shroud but the radius is kind of small (could go well for those that want to melee me). I don’t know if the loss of DoT is worth it as I tend to camp scepter.
I greatly appreciate your input and continue to appreciate any more input from anyone.
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