My favorite class.
But necromancers lack damage AND support, how is that amazing for raids?
But necromancers lack damage AND support, how is that amazing for raids?
What he say is : “Don’t care about the lack of damage and utility, it’s not important. What’s important is that you can screw up more than other class and still survive. Who care about being usefull when you can take a beating?”
Which is almost right.
I don’t know… tbh it’s a bit disheartening when 8/10 u will get outdpsed by ps warriors. I don’t play much necro but most necros i had in pugs (both fractals and raids) fall really behind apart from the occasional epidemic. The class itself has a big variety of playstyles and can solo anything in this game but it’s missing that thing that makes it special….also being able to take a beating becomes irrelevant when you become good at avoiding dmg.
I hope that changes with next expansion cause right now there isnt a way to buff the class and still keep it within the “necromancer” concept.
necromancer is amazing. There’s so much builds you can do and every build work really good for what it is intended. MM, power, vampiric, healer (you can do a healer build with reaper), condition, aoe centered condition, fear, corruption skills, boon corruption, bunker 8both direct and condition).
The necromancer is the Only class that have all his skills (or for shure more than 75% of them) useful in some possible build and the class that can do more roles in this game.
Sadly, is the only class doomed to don’t have any kind of boon support, have a mediocre damage both in direct and condition (it’s an Attrition class, as ANet want, not a dps class), the bunker build can be good only in pve and while bunker the damage go to 0 (making it totally useless in pve…), in WvW can’t roam (unless you’re a ultra super skilled pro that find mediocre players or good players not in the mood to fight another good player), don’t have mobility in any reasonable way, don’t have any kind of defensive skills, making us the easier class to kill in every PvP situation (expecially in sPvP), in sPvP our only role is corrupt stability and then die and be ressed by someone (then repeat, and repeat, and repeat), LF is good but in sPvP is more a problem than a resource, unless your team is able to fight in 4v5 for the first minutes of the match granting you time to charge your lfbar, the GS grant us a high dps but still subpar if paired with any other dps class and is frequently just bad because you’re only dps chance is spam gravedigger and if you miss a hit you lose your dps for 8 seconds (reason why a large amount of direct damage builds in pve use dagger/wh+vampiric, that inflict higher and easier damage) and our condition damage is good now only because ANet granted us 3 cleed every chill instead of 1 (but only in PvE) but anyway we have a lower condi damage if compared to other classes.
On the paper the necromancer is a perfect class able to make thounsand builds, be able to fight in every situation and counter every enemy, but is not stronger enough to make that theory true and lose in every single situation because there’s a lot of classes that do it better (and frequently better on a totally different level). No dps, no group sustain, no group support, only a defensive selfcentered meatshield with the Shroud.
That’s the problem of the necromancer: is good in almost everything but shine in nothing.
Build variety is what originally attracted me to Necromancer. Unfortunately, the builds were all bad back then. Still, I was able to play how I wanted, moment to moment and stuck with it.
Necromancer build variety is still good and the profession is no longer absolute trash. I can find a way to contribute using all weapons and nearly all utilities.
The one, big gap left is in group utility. The blood magic rework helped. Greatsword’s cleave and the shouts helped, too, but the profession does not have enough support to give it a raid slot or PvP slot.
We have had a lot of discussion on this and many suggestions to Arenanet. Second tier dps is fine if there is another reason to slot one Necromancer.
I love my necromancer, but once I start needing to use corruptions and start applying bleeding, torment, poison to myself. that extra base hp and sometimes even a portion of the shroud doesnt count for as much. We have good spell variety for most situations but as others have said, our support is poor , damage is mediocre and is generally outshined by other professions.