My necromancer/reaper balance suggestions \o/

My necromancer/reaper balance suggestions \o/

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Posted by: EvesDesire.2596

EvesDesire.2596

Hey all! Just thought I’d post my personal opinion as to what should be changed to enhance necro gameplay and restore some balance to Tyria. ;0

What needs buffs??
- Spiteful spirit: no icd pls? It’d be bomb if it worked like the enfeeble trait.
- GS AA chain 3: zomg it’s slow af. Speedier pls? :0
- leeching bolts finisher: ohh lawd please make this work in DS
- death’s charge is still buggy. (Doesn’t land at target sometimes and sometimes prevents movement unless you dodge or use the skill again).
- Soul eater: gravedigger is too unreliable to use as a sustain skill. I preferred when all GS skills siphoned hp.
- Blighter’s Boon: since the nerf earlier, the hp gain was buffed to compensate, but the life force gain has been untouched. Maybe boost it to 1.25%-1.5% life force per boon?
- Terror: counter to deathly chill, I think this should do more damage because of its low uptime. Most fear skills last about 1-2 seconds (if traited specifically). Meanwhile chill application is ticking for nearly the same amount only for the entire duration of the fight. I think terror should act as a condi burst trait, and not just tickle the opponent. I would go as far as saying it should do 50% more damage, maybe even more (just my opinion).
- As other’s have suggested, seeing your utility cool downs in shroud would be bomb sauce.

What needs nerfs?
I’ve mained necro for 3 years now, and I love being strong, but this game shouldn’t be Reaper Wars 2. Balance must exist!!!

- Deathly chill: too strong. The dps isn’t anything too crazy, but considering the absolutely insane uptime, it shouldn’t be. In pvp it hits too hard imo.
- Rise: I have mixed feelings about this one. I think the damage reduction may be a little too much. I think it’s probably ok where it’s at, but wouldn’t hurt to turn down the effectiveness a bit.

Well, that’s my rant. Any other constructive comments welcome! Enlighten me if my ideas are too far fetched or not.

Peace o7

My necromancer/reaper balance suggestions \o/

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Posted by: Cam Ron.4170

Cam Ron.4170

Your spiteful spirit suggestion might be a bit too OP with the Shroud cooldown trait without an ICD though. Agree with most of the other buffs though, except 50% damage on terror would be too much. Maybe extra damage per condition, 10% more per condi

As far as nerf secrion

Disagree on deathly chill, its actually borked right now, if someone else applies a chill it writes over your damage. I think the damage on it is balanced

Rise is pretty insane though. Would not argue if they nerfed that, its pretty much a must. Maybe 50s CD up from 40s

“You are all weaklings” also has a pretty short cooldown for being a stun break and the shout

(edited by Cam Ron.4170)

My necromancer/reaper balance suggestions \o/

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Posted by: Bhawb.7408

Bhawb.7408

I think Rise! getting tuned would be best to address their HP. While 50% is really high, it is pretty easy to just throw out a few AoE effects and invalidate a high CD skill. But I don’t even think its too strong, people just see 50% and think its crazy without checking actual uptime in games.

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