My only Reaper complaint

My only Reaper complaint

in Necromancer

Posted by: Azure.8670

Azure.8670

I feel taking Reaper makes soul reaping mandatory. Being in melee range, you need the shroud length increase, I couldn’t keep shroud up all without it.

Just my 2 and a half cents

My only Reaper complaint

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Vital Persistance is a problem for just about any Necro build outside of flashers, more specifically PvP builds. It alone makes it very hard to have diversity as it essentially doubles your effective death shroud when not under pressure, which is a pretty big jump. That part of the skill needs to be base-lined, and add additional functionality to VP.

Suggestions I had in the past were to:
- Baseline 2% degeneration,
- make Vital Persistance 20% reduced Shroud and Shroud ability cooldowns.
- Reduce the bonus spectral duration to 25% from Spectral Mastery (to compensate for the free life force).
- Change Speed of shadows into an entirely different trait.
- make signets work in shroud and dagger speed trait. No need for 3 25% speed traits, the ones we have just need to be more globally useful.

Some other “nerf” adjustments might be needed, but this would greatly open up the master tier for more flexibility in trait choice, removed redudant trait benefits, and fixes some diversity issues driven by Vital Persistance.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

My only Reaper complaint

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Posted by: Andlat Helsonr.1284

Andlat Helsonr.1284

It is pretty much the same issue that warriors have with the discipline trait “fast hands”. The 5 seconds recharge reduction to weapon swap they get from the minor trait makes the line pretty much mandatory, to the point where many warrior players have asked for the trait to be made baseline for the class. Just like we have a problem with Reaper locking in Soul Reaping for us for PvP, Berserkers are pretty much stuck with Discipline and Defense.

My only Reaper complaint

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Posted by: Bhawb.7408

Bhawb.7408

It isn’t that Soul Reaping is mandatory because of Reaper, it is that Death Magic and Blood Magic are so mediocre, and Spite/Curses so specific to power/condi, that there is no way any trait line could compete with Soul Reaping. If our other traits lines were appropriately powerful they’d compete just fine, the only thing Soul Reaping brings that is particularly important to some Reaper builds is Death Perception, and even that isn’t needed, the rest is just nice LF management which we should have from other lines.

But of Corpse – Watch us on YouTube
My PvP Minion Build

My only Reaper complaint

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Posted by: Dakunaito.9602

Dakunaito.9602

Some other “nerf” adjustments might be needed, but this would greatly open up the master tier for more flexibility in trait choice, removed redudant trait benefits, and fixes some diversity issues driven by Vital Persistance.

Necro doesn’t need any more nerfs even if something ends up being OP, and with all these bunch of drawbacks i highly doubt something can be considered OP. Necro is underpower in almost all builds(aside boon removal/corruption) and it’s from the weakest classes of the game, and has received more nerfs than Ele that is OP as hell, and has a kittenload of drawbacks. like being underpower wasn’t enough

my complain is the casting speed on Gravedigger and autoattack, and the 3 targets of Gravedigger. Drake Breath and Fire Grab of Ele are frontal skills and both hit 5 targets. Gravedigger has more cone angle and yet it hits 3 targets. greatsword Guardian does more dmg than Warrior and 3rd hit gives might, but it doesn’t have longer cast speed than Warrior as drawback. Warrior does x2 vuln for 10s and again no drawback. the 1.25s cast time on Gravedigger is ridiculously for 1-hit skill. the skill has too much unnecessary animation: hover in the air, do a swing that doesn’t do dmg, and then the actual attack starts, and decreases the skill’s effectiveness. in pvp i can easily avoid it cause the animation is very distinct and long and you can clearly see it(if you can’t see him hovering in the air and predict it it’s not my problem). Berserker’s Shattering Blow summon a rock, punch it with the fist and it has 0.5s cast time. when you see the skill from video it’s like they put in on fast forward, while Gravedigger is on slow motion

(edited by Dakunaito.9602)

My only Reaper complaint

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Posted by: CynicalFred.9135

CynicalFred.9135

My wouldn’t it be glorious to not be required to have to take soul reaping.

If i had my way it would degenerate at 2% per second baseline and the trait would be swapped with the GM stability trait (come on, one stack of stab isn’t a GM trait) and cause you to gain 20% lf from nearby deaths while in shroud. Would be pretty kitten strong if you wanted to make a build that stays in shroud all day but not mandatory if all you wanted to do was hop in and out as needed.