My personal reaper feedback + changes

My personal reaper feedback + changes

in Necromancer

Posted by: Tim.6450

Tim.6450

After having tested Reaper a bit more. I think I can give a bit more detailed feedback on the reaper and how to modify it.

While the reaper has some elements I particulary like I also feel that some parts are missing or are lackluster.
My changes hope to address these issues with the focus on chill and defense.

Traits

Shivers of Dread
This trait feels at the moment a bit too weak since it requires a heavy focus on fear. Esepecially since terrify resets the cooldown of your stability skill making the usage of fear a bit unattractive. This results in the reaper having not that much fear base.
I suggest merging chilling darkness with this. The base necro has not that much blind application to warrant such icd but the reaper has. So either chilling darkness is op for reaper or too weak for base necromancer.
Important the icd does not apply on the chill on fear part since fear requires some investment. A side effect of this is that both reaper shroud and greatsword have 2 skills that could apply chill , which seems to fit a chill specialisation fine.

Cold Shoulder
The idea is sound bit the numbers are not. The chill duration has to go back to 20% and the damage reduction could use a little boost of 5% but I’m not sure of this.

Augory of death
A lot of risk for a simple cooldown reduction, not only do you have to be surrounded by 5 enemies which is semi-suicide, you have to hit them all in a game about active defense.
So I suggest the following formula:
15% base + 3% for every hit.
Thiis requires hitting 2 enemies to reach the 20% sweet spot which either equires great timing or more foes.

Chilling nova
The icd is a bit high for a chill trait that requires chill. So either remove the chill requirement or reduce the icd by at least 5.

Relentless Pursuit
Seems fine to me.

Soul Eater
Greatsword seems to be to slow for siphoning and in terms of cleaving warhorn clearly overshadows greatsword. The cooldown reduction trait seems a bit too reliant on gravedigger.
My goal is to make greatsword the dps weapon for the reaper/necromancer so a simple cooldown reduction of 20% and a damage boost of 10% on greatsword skill seems fine.

Chilling Victory
A icd of 1 second for 1% life force seems a bit excessive since it has alredy the requirement of hitting a chilled foe(s). I suggest either doubling the life force or halving the icd preferably the icd.

Decimate Defenses
Seems fine.

Blighter’s boon
Seems fine to me.

Deathly Chill
Damage is just too low for it to make any use. I suggest 2/3 of terror for both parts (meaning above 50%: damage of terror when the foe has no other conditions, under 50%: damage of terror when the foe has other conditions).

Reapers onslaught
Seems bugged at the moment , make sure necrocopter is unnafected by the attack speed boost.

EverythingOP

My personal reaper feedback + changes

in Necromancer

Posted by: Tim.6450

Tim.6450

Shroud skills

Auto attack chain
Life reap life force generation is just weak, even with 5 foes does dagger outclass this in terms of life force regen. So turn it back to 2%.
I also think that the damage could usa a little boost to equal that of dagger #1 while wearing a dagger.

Death’s Charge
The necrocopter is a bit unreliable and I find the radius of the blast a bit to big for my taste. So make it function like warrior leap (stops at the target) and reduce the radius of the blast a bit.

Infusing Terror
seems fine to me

Soul Spiral
seems fine to me.

Executioner’s Scythe
seems fine to me. Though it seems to be bugged.

Shouts

Your Soul Is Mine
It’s a bit lackluster for a healing skill.Give an extra siphon bonus on hit of 500 health or increase life force to 8%.

You Are All Weaklings
Seems fine by me.

Nothing Can Save You
I really wish this one was instant, just to get some surprise factor. Maybe remove vulnerability application.

Rise
Ok you want to have a minion skill in the reaper but it has to be a shout. So how about making the minion the medium of your voice? So in othere words you summon one minion but its command is a shout affected by your stats/traits/sigils.
The minion I suggest is an undead raven which would become a cleaving melee minion. The active would be:
“You won’t escape” cast time 0 cooldown 30 seconds
Summon an ice patch on every foe hit:
damage on hit: 500~700 with soldiers on light armor
chill per pulse: 0.5 seconds
pulses: 4
duration 3 seconds.
radius:180~240
combo field: ice.

The cast time may be instant but the raven will do the cast instead of 1 second. The chill per pulse may be a bit low but the point is for the fields to either overlap and applying a lot of chill or be spread and leaving little space to manouvre.
I believe this will have some synergie with both reaper and minion master since the minion master is a control spec first with a lack of chill.

Suffer
Replace the chill with 1 second of fear. When I heard that we are getting I thought that we could get some fear on our shouts like fear me. I was therefore dissapointed when no shouts had any fear.
So call me a bit biased but I really think that suffer could use some fear.

Chilled To The Bone
If you want to make this to work reduce the cast time 1 second and maybe reduce the cooldown to 90~100 seconds.

Note of the changes
While it seems that the shouts have a lot of chill application it has to be said that you have to sacrifice chilling nova to get augary of death which reduces your chill application which compensates.

EverythingOP

My personal reaper feedback + changes

in Necromancer

Posted by: Tim.6450

Tim.6450

Greatsword

Auto attack chain
increase damage and/or speed since the damage is a bit lackluster for such slow weapon. The 2nd hit should give 5% life force per hit and the 3rd skill needs an increase in chill duration. If the auto attack is still slow it should cover the full chain.

Gravedigger
Increase cooldown reduction back to 100% (the 80% makes it a bit too clunky) and increase damage. Spamming this should surpass dagger dps by at least 20% non traited.

Death Spiral
At the moment it hits like a noodle even with zerker. So it needs more damage.

Nightfall
seems fine for me.

Reaper’s Grasp
It functions very awkwardly right now. Either make it ground targeted cone or turn it towards the target.

So what do you think.

EverythingOP

My personal reaper feedback + changes

in Necromancer

Posted by: Aesa.4819

Aesa.4819

I agree with a lot of your suggestions, I really hope they change some parts of the Reaper before it goes live.