My take on MM
Agree completely with this post. So simple.
I’m Ramiah, and I approve of this post.
Buuuuuut, Rangers already have that and I don’t think there should be two classes with a controllable pet/s. I’d actually be just fine the way things are now (hit twice and away they go), if they were just a little bit tougher to compensate for the lag in attacking.
However, it doesn’t fix the Mesmer clone problem (the bane of many a pet user, which is silly, no single class should be able to shut down specs that are spread across different professions). My suggestion would be that the AI stays as it is but always works that way, ex, minions always attack whatever you single-target hit twice, including that real Mesmer over there.
Protect us… Holy Song!
+1 to what Ramiah said. We don’t need a new aggro system, just make the one in place work all the time.
Axe auto attack is supposed to be the best trigger to make minions attack, oddly some times i can auto attack about 4 times and minions still sit around me taking a coffee break.
In my opinion my fix would still work better than a random attack triggering minions.
I like this idea, but lets expand on it some shall we?
First issue, our DS offers almost nothing to our minions, infact it offers almost nothing to anyone other than dagger users. But thats an whole other topic.
and the other problem is they dont heal outside of combat and that seems to be something thats never going to change.
So seeing as necros are all about collecting life force, lets spend it on some useful stuff!
F2 – Minions Attack; At the cost of some Life force you order your minions to attack and they gain some might and/or fury.
F3 – Minions Defend; At the cost of some Life force you order your minions to protect you, causing them to generate more aggro and they get aegus and/or protection.
F4 – Revitalize; At the cost of some Life force your minions get a surge of healing and/or gain regeneration.
sorry that I changed retreat to defend, I just dont see the point in having passive minions. If you dont want them to fight, dont summon them. It makes sense for a hunter, hits pet is always out.
Like your idea, retreat was simply another way to say defend.
The only time my minions have ever taken a break is if I AOE and THEN use two single attacks. I have seen them sit out the entire fight after I accidentally opened with a non-staff AOE. I think they started attacking once, after I took a hit, but can’t remember.
I still rather like the way they function now, except for the AOE glitch. My guess is that they see you hit EVERYTHING in the area and go, “well, kitten. Which one does he want us to bite in the face? I JUST CAN’T DECIDE, FREAK OUT! Oh the fight’s over, and now he hit that risen with his scepter, all is well again.”
Protect us… Holy Song!