[NA] Necromancer Raid Builds
What Maxzero said about Death Nova jagged horror expiry must be true because when i was using the build you just linked (blood instead of death magic). I could get up to 12k bleeds just from Lich jagged horrors. But it was only when i started using death magic did i start to see huge spikes going above 13k. Without death 10k was consistent. With death magic 12k was consistent. So from my perspective there was a consistent 2k gain with the possibility of much large spikes when rotation went well for extended durations.
And this was all done on Sabetha. The builds probably not nearly as good on Gorseval or Vale Guardian. Simply because of less adds and those bosses move more.
Ima so trying death magic this week.
You can only have 2 minions from death nova up at a time (unless alacrity effects the cooldown which I doubt), and those do NOT deal more DPS then even just deathly chill (1000-1400 DPS). Death Magic is trash tier for condition builds.
Not true in the slightest. Jagged Horrors don’t have timed life, they just lose a set amount of health each second. Even without healing, the tooltip showing 30 seconds is still inaccurate, as they actually last about 33-35 seconds. If you have Flesh of the Master equipped, this time is increased by 50%. With healing, it’s possible to keep them up indefinitely.
So, what would be the best condi necro build for a “no add boss” like Vale Guardian?
Blood Magic over Dhuumfire?
Any idea where Reaper damage is at in the class hierarchy? I’m not quite sure I’m pulling the numbers I should be even with the correct gear and traits, etc.
(edited by Atharian.7092)
One thing about Sigils.
Read what the Sigil of Geomancy does very carefully. It does not work on any weapon swap just “when you swap to this weapon.” So it only works on half of your weapon swaps (testing it myself confirms this mechanic). So to get full value out of it you need it on each set of weapons.
Since you are constantly weapon swapping Sigil of Earth is only getting 50% of its benefit as well.
But do not despair there is an upside.
Constantly swapping for Geomancy procs actually results in more Bleeds then using Earth.
Assuming 100% Bleed duration:
Earth is one 10 second Bleed every two seconds. So a max of 5 stacks.
Geomancy is 3 × 20 second bleeds every 10 seconds. So a max of 6 stacks.
The trade off is that you need to be in melee range whereas you can be anywhere for Earth. In addition the Geomancy is more expensive since you need a second Ascended weapon to switch too.
But do get one extra Bleed so about ~250 more DPS.
So for me the max condi DPs build assuming you can keep the Horrors alive and a willing to blow 1g on Toxic Crystal per use would be:
Replacing the Malice with an Earth so between Earth and Geomancy you can gain 11 extra Bleeds.
If you are cheap then Malice replaces the Crystal will cost about 1250 DPs though.
(edited by Maxzero.4032)
One thing about Sigils.
Read what the Sigil of Geomancy does very carefully. It does not work on any weapon swap just “when you swap to this weapon.” So it only works on half of your weapon swaps (testing it myself confirms this mechanic). So to get full value out of it you need it on each set of weapons.
Since you are constantly weapon swapping Sigil of Earth is only getting 50% of its benefit as well.
But do not despair there is an upside.
Constantly swapping for Geomancy procs actually results in more Bleeds then using Earth.
Assuming 100% Bleed duration:
Earth is one 10 second Bleed every two seconds. So a max of 5 stacks.
Geomancy is 3 × 20 second bleeds every 10 seconds. So a max of 6 stacks.The trade off is that you need to be in melee range whereas you can be anywhere for Earth. In addition the Geomancy is more expensive since you need a second Ascended weapon to switch too.
But do get one extra Bleed so about ~250 more DPS.
So for me the max condi DPs build assuming you can keep the Horrors alive and a willing to blow 1g on Toxic Crystal per use would be:
Replacing the Malice with an Earth so between Earth and Geomancy you can gain 11 extra Bleeds.
If you are cheap then Malice replaces the Crystal will cost about 1250 DPs though.
Builds like this are why necros will never be accepted into the meta xD
Currently testing how my horrors you need to out-dps blood. Looks like death magic COULD be a DPS increase on Sabetha, but that’s about it.
(edited by Scootabuser.4915)
One thing about Sigils.
Read what the Sigil of Geomancy does very carefully. It does not work on any weapon swap just “when you swap to this weapon.” So it only works on half of your weapon swaps (testing it myself confirms this mechanic). So to get full value out of it you need it on each set of weapons.
Since you are constantly weapon swapping Sigil of Earth is only getting 50% of its benefit as well.
But do not despair there is an upside.
Constantly swapping for Geomancy procs actually results in more Bleeds then using Earth.
Assuming 100% Bleed duration:
Earth is one 10 second Bleed every two seconds. So a max of 5 stacks.
Geomancy is 3 × 20 second bleeds every 10 seconds. So a max of 6 stacks.The trade off is that you need to be in melee range whereas you can be anywhere for Earth. In addition the Geomancy is more expensive since you need a second Ascended weapon to switch too.
But do get one extra Bleed so about ~250 more DPS.
So for me the max condi DPs build assuming you can keep the Horrors alive and a willing to blow 1g on Toxic Crystal per use would be:
Replacing the Malice with an Earth so between Earth and Geomancy you can gain 11 extra Bleeds.
If you are cheap then Malice replaces the Crystal will cost about 1250 DPs though.
Builds like this are why necros will never be accepted into the meta xD
Currently testing how my horrors you need to out-dps blood. Looks like death magic COULD be a DPS increase on Sabetha, but that’s about it.
Wouldn’t be the first time the meta was wrong.
Horrors attack every 3 seconds doing a Bleed that last 5 seconds (10 seconds with your condi duration). Shouldn’t be too hard to calculate their worth.
Bone Fiend is also well underrated. Does about 600 DPS on a 25 vuln target with its AA.
With 2 100% projectile finishers every 3 seconds and constant Fire/Poison Fields should be able to get 1000-1300 extra DPS.
You dont need weapon switch to proc geomancy just go in RS and out.
You dont need weapon switch to proc geomancy just go in RS and out.
Only if you have the weapon with the Sigil as your current weapon.
Again test it out for yourself.
I know that and and you use Scepter+dagger all the time. It is not rly the biggest problem of geomancy . Only problem is the melee range.
You dont need weapon switch to proc geomancy just go in RS and out.
Only if you have the weapon with the Sigil as your current weapon.
Again test it out for yourself.
This is wrong. I have a scepter with bursting in my 1st set, and an offhand dagger with geomancy in my 2nd set. The geomancy procs every weapon swap (exception being when I procced it with shroud).
You dont need weapon switch to proc geomancy just go in RS and out.
Only if you have the weapon with the Sigil as your current weapon.
Again test it out for yourself.
This is wrong. I have a scepter with bursting in my 1st set, and an offhand dagger with geomancy in my 2nd set. The geomancy procs every weapon swap (exception being when I procced it with shroud).
No not wrong.
It works exactly as it says on the tooltip.
I know this 100% because I just tested again a second time right now. In combat when I switched to the weapon set with the Sigil it proced. When I switched to the weapon set without it didn’t.
Don’t go off how you think it works go test it right now (like I just did) if you don’t believe me.
I know that and and you use Scepter+dagger all the time. It is not rly the biggest problem of geomancy . Only problem is the melee range.
If you are running Scepter/Dagger and you are going into Shroud every 10 seconds then something is wrong.
You dont need weapon switch to proc geomancy just go in RS and out.
Only if you have the weapon with the Sigil as your current weapon.
Again test it out for yourself.
This is wrong. I have a scepter with bursting in my 1st set, and an offhand dagger with geomancy in my 2nd set. The geomancy procs every weapon swap (exception being when I procced it with shroud).
No not wrong.
It works exactly as it says on the tooltip.
I know this 100% because I just tested again a second time right now. In combat when I switched to the weapon set with the Sigil it proced. When I switched to the weapon set without it didn’t.
Don’t go off how you think it works go test it right now (like I just did) if you don’t believe me.
I already tested it before I claimed you to be wrong the first time.
I know that and and you use Scepter+dagger all the time. It is not rly the biggest problem of geomancy . Only problem is the melee range.
If you are running Scepter/Dagger and you are going into Shroud every 10 seconds then something is wrong.
Nothing wrong with just flashing shroud for the proc.
(edited by OlliX.1705)
You dont need weapon switch to proc geomancy just go in RS and out.
Only if you have the weapon with the Sigil as your current weapon.
Again test it out for yourself.
This is wrong. I have a scepter with bursting in my 1st set, and an offhand dagger with geomancy in my 2nd set. The geomancy procs every weapon swap (exception being when I procced it with shroud).
No not wrong.
It works exactly as it says on the tooltip.
I know this 100% because I just tested again a second time right now. In combat when I switched to the weapon set with the Sigil it proced. When I switched to the weapon set without it didn’t.
Don’t go off how you think it works go test it right now (like I just did) if you don’t believe me.
I already tested it before I claimed you to be wrong the first time.
I know that and and you use Scepter+dagger all the time. It is not rly the biggest problem of geomancy . Only problem is the melee range.
If you are running Scepter/Dagger and you are going into Shroud every 10 seconds then something is wrong.
Nothing wrong with just flashing shroud for the proc.
Well then we get someone else to test it because both my tests showed the same thing: it works exactly as the tooltip says.
Every jump in will cost you a bit of time.
You dont need weapon switch to proc geomancy just go in RS and out.
Only if you have the weapon with the Sigil as your current weapon.
Again test it out for yourself.
This is wrong. I have a scepter with bursting in my 1st set, and an offhand dagger with geomancy in my 2nd set. The geomancy procs every weapon swap (exception being when I procced it with shroud).
No not wrong.
It works exactly as it says on the tooltip.
I know this 100% because I just tested again a second time right now. In combat when I switched to the weapon set with the Sigil it proced. When I switched to the weapon set without it didn’t.
Don’t go off how you think it works go test it right now (like I just did) if you don’t believe me.
I already tested it before I claimed you to be wrong the first time.
I know that and and you use Scepter+dagger all the time. It is not rly the biggest problem of geomancy . Only problem is the melee range.
If you are running Scepter/Dagger and you are going into Shroud every 10 seconds then something is wrong.
Nothing wrong with just flashing shroud for the proc.
Well then we get someone else to test it because both my tests showed the same thing: it works exactly as the tooltip says.
Every jump in will cost you a bit of time.
What, like half a second tops? And you get 3 bleeds for it.
Maxzero it does work by splitting it across two sets. Its how i solo’d lupi with energy sigils on condi necro. If it didnt work i definitely would have noticed and wouldnt have been able to solo him on condi necro. x)
This was months ago though.
were making some progress, at least people aren’t still talking about dhummfire
OK here’s what I’ve come up with:
Lich form has always been more DPS then flesh golem if you can keep the minions up, but fleshy has a really strong breakbar break and is a bit easier to keep alive.
So your either replacing blood or reaper with death magic. Reaper is MUCH stronger then blood even if you can’t keep a 100% uptime on chill. You also give up some of your breakbar abilities which is really bad in raids.
Death Magic does out DPS the blood line at the cost of the utility if you can keep a minion or 2 alive, math says each minions doing around 1000 DPS which is about as much as the blood line is giving you, so having 2 minions up is better. Thanks for the help guys, ill update the kitten and try it out nextime i raid.
I still don’t understand the push for conditions. It’s much worse DPS than power on a single target, and has to sacrifice more damage (although not by much) than power to be a tank. Is there any other reason for it besides Epidemic being good on adds in Gorvesal and Sabetha?
You need condi builds to deal with one of the splits of the Vale Guardian in a timely manner. You can kill it without, but it’s slow going and almost certainly causes the boss to enrage.
You dont need weapon switch to proc geomancy just go in RS and out.
Only if you have the weapon with the Sigil as your current weapon.
Again test it out for yourself.
This is wrong. I have a scepter with bursting in my 1st set, and an offhand dagger with geomancy in my 2nd set. The geomancy procs every weapon swap (exception being when I procced it with shroud).
No not wrong.
It works exactly as it says on the tooltip.
I know this 100% because I just tested again a second time right now. In combat when I switched to the weapon set with the Sigil it proced. When I switched to the weapon set without it didn’t.
Don’t go off how you think it works go test it right now (like I just did) if you don’t believe me.
I already tested it before I claimed you to be wrong the first time.
I know that and and you use Scepter+dagger all the time. It is not rly the biggest problem of geomancy . Only problem is the melee range.
If you are running Scepter/Dagger and you are going into Shroud every 10 seconds then something is wrong.
Nothing wrong with just flashing shroud for the proc.
Well then we get someone else to test it because both my tests showed the same thing: it works exactly as the tooltip says.
Every jump in will cost you a bit of time.
What, like half a second tops? And you get 3 bleeds for it.
That half second in one auto and one Bleed. So you just lost a third of the benefit. Switching between weapon sets does not have this problem.
Maxzero it does work by splitting it across two sets. Its how i solo’d lupi with energy sigils on condi necro. If it didnt work i definitely would have noticed and wouldnt have been able to solo him on condi necro. x)
This was months ago though.
Well its a simple enough to test to do. I did two sets of tests yesterday, one set of weapons with the sigil one without. It worked exactly as the tooltip said: it only procced when switching to the weapon with the Sigil.
I still don’t understand the push for conditions. It’s much worse DPS than power on a single target, and has to sacrifice more damage (although not by much) than power to be a tank. Is there any other reason for it besides Epidemic being good on adds in Gorvesal and Sabetha?
You need condi builds to deal with one of the splits of the Vale Guardian in a timely manner. You can kill it without, but it’s slow going.
Yeah, but an engineer, ranger, or berserker would be much better for that. Vale Guardian also isn’t really hard enough to consider composition.
As far as I can tell right now, necromancer is only capable of really fulfilling two roles right now: tanking and execute damage. Condition does poorly in both compared to power, so I’m not really sure why a thread about necromancer raid builds is all about conditions.
What exactly are you basing this opinion on? For dealing with adds Epidemic is far better then any other condition class.
Yeah. Like I said, I’m asking if that’s the only reason.
The reason I’m asking is because it doesn’t really seem like adds are hard enough to deal with to justify the overall DPS loss to the raid, unless you’re running double Epidemic.
Because condi Reaper isn’t that much of a loss to DPS, really. Not until you’re below 50%, but Necro is hardly the only class with execute damage.
With one condi Reaper, you trade some DPS for the ability to basically ignore all mobs. Two is ideal, though, for bouncing it back on the main boss.
Yeah. Like I said, I’m asking if Epidemic is the only reason to go conditions over power.
The reason I’m asking is because it doesn’t really seem like adds are hard enough to deal with to justify the overall DPS loss to the raid, unless you’re running double Epidemic.
How much of a loss of DPS is it? Do you even know how much its capable of?
As far as I know there isn’t even a spreadsheet on condi Necro DPS so what exactly are you comparing?
Yeah. Like I said, I’m asking if Epidemic is the only reason to go conditions over power.
The reason I’m asking is because it doesn’t really seem like adds are hard enough to deal with to justify the overall DPS loss to the raid, unless you’re running double Epidemic.
How much of a loss of DPS is it? Do you even know how much its capable of?
As far as I know there isn’t even a spreadsheet on condi Necro DPS so what exactly are you comparing?
Any spreadsheets we had I can pretty well guarantee haven’t been updated with the Feast of Corruption change, and definitely not with our Chill damage.
580729kitten.1705:You dont need weapon switch to proc geomancy just go in RS and out.
Only if you have the weapon with the Sigil as your current weapon.
Again test it out for yourself.
This is wrong. I have a scepter with bursting in my 1st set, and an offhand dagger with geomancy in my 2nd set. The geomancy procs every weapon swap (exception being when I procced it with shroud).
No not wrong.
It works exactly as it says on the tooltip.
I know this 100% because I just tested again a second time right now. In combat when I switched to the weapon set with the Sigil it proced. When I switched to the weapon set without it didn’t.
Don’t go off how you think it works go test it right now (like I just did) if you don’t believe me.
I already tested it before I claimed you to be wrong the first time.
I know that and and you use Scepter+dagger all the time. It is not rly the biggest problem of geomancy . Only problem is the melee range.
If you are running Scepter/Dagger and you are going into Shroud every 10 seconds then something is wrong.
Nothing wrong with just flashing shroud for the proc.
Well then we get someone else to test it because both my tests showed the same thing: it works exactly as the tooltip says.
Every jump in will cost you a bit of time.
What, like half a second tops? And you get 3 bleeds for it.
That half second in one auto and one Bleed. So you just lost a third of the benefit. Switching between weapon sets does not have this problem.
If you double tap F1 fast it isn’t really any slower than swapping weapons.
Maxzero it does work by splitting it across two sets. Its how i solo’d lupi with energy sigils on condi necro. If it didnt work i definitely would have noticed and wouldnt have been able to solo him on condi necro. x)
This was months ago though.
Well its a simple enough to test to do. I did two sets of tests yesterday, one set of weapons with the sigil one without. It worked exactly as the tooltip said: it only procced when switching to the weapon with the Sigil.
And if you have your mainhand weapon and offhand weapon split into different sets it will work as if that weapon is in both sets… which will proc the sigil each weapon swap.
(edited by OlliX.1705)
Doesn’t Flesh of the Master stand to possibly make you pull aggro?
580729kitten.1705:You dont need weapon switch to proc geomancy just go in RS and out.
Only if you have the weapon with the Sigil as your current weapon.
Again test it out for yourself.
This is wrong. I have a scepter with bursting in my 1st set, and an offhand dagger with geomancy in my 2nd set. The geomancy procs every weapon swap (exception being when I procced it with shroud).
No not wrong.
It works exactly as it says on the tooltip.
I know this 100% because I just tested again a second time right now. In combat when I switched to the weapon set with the Sigil it proced. When I switched to the weapon set without it didn’t.
Don’t go off how you think it works go test it right now (like I just did) if you don’t believe me.
I already tested it before I claimed you to be wrong the first time.
I know that and and you use Scepter+dagger all the time. It is not rly the biggest problem of geomancy . Only problem is the melee range.
If you are running Scepter/Dagger and you are going into Shroud every 10 seconds then something is wrong.
Nothing wrong with just flashing shroud for the proc.
Well then we get someone else to test it because both my tests showed the same thing: it works exactly as the tooltip says.
Every jump in will cost you a bit of time.
What, like half a second tops? And you get 3 bleeds for it.
That half second in one auto and one Bleed. So you just lost a third of the benefit. Switching between weapon sets does not have this problem.
If you double tap F1 fast it isn’t really any slower than swapping weapons.
Maxzero it does work by splitting it across two sets. Its how i solo’d lupi with energy sigils on condi necro. If it didnt work i definitely would have noticed and wouldnt have been able to solo him on condi necro. x)
This was months ago though.
Well its a simple enough to test to do. I did two sets of tests yesterday, one set of weapons with the sigil one without. It worked exactly as the tooltip said: it only procced when switching to the weapon with the Sigil.
And if you have your mainhand weapon and offhand weapon split into different sets it will work as if that weapon is in both sets… which will proc the sigil each weapon swap.
You still lose an auto going into Shroud where as you don’t lose an auto going into the other weapon set.
As for the Sigil , my testing shows its different. If you are saying its not working as the tooltip says and not as my testing shows then I am going to need more then just your word.
Dumb question for most but still going to ask. Why no sigil of bursting in any of the builds?
It does work as the tooltip says. But if you split your set your weapons are counted in both so it will still proc.
Your testing might be failing because you are either misunderstanding how we are setting up the weapon sets or you are experiencing the sigil equip bug. This bug occurs when you swap weapons and put them in the wrong slots so it causes the sigils to conflict. Only way to fix is to unequip all weapons then place them directly in the right slots.
Yeah. Like I said, I’m asking if Epidemic is the only reason to go conditions over power.
The reason I’m asking is because it doesn’t really seem like adds are hard enough to deal with to justify the overall DPS loss to the raid, unless you’re running double Epidemic.
How much of a loss of DPS is it? Do you even know how much its capable of?
As far as I know there isn’t even a spreadsheet on condi Necro DPS so what exactly are you comparing?
I’ve tried looking around at various videos, doing my own tests and trying to find some proof. People like to talk about “being meta” and doing “competitive” dps, but I have yet to see anything that shows condition dps doing more than ~12-14k sustained dps.
I’ve seen 20k sustained warrior, rev and ele videos. I haven’t seen any 20k dps sustained engineer dps videos either, even though they are claimed to be the highest dps class. They just lose too much damage by moving. I suspect they can hit 20k on sabetha though I haven’t seen too many videos yet. And even then those are rough calculations since almost no one runs a dps meter.
I haven’t seen anything that resembles reasonable math that shows power necro beating condi necro in a buffed DPS setting. The condi build ramps up slowly, but eventually passes the zerker builds when you have external might and vulnerability.
Solo or non-optimal group situations, the zerker is incredibly strong because it self buffs so well, but with an organized group, the condi build pulls ahead.
I haven’t seen anything that resembles reasonable math that shows power necro beating condi necro in a buffed DPS setting. The condi build ramps up slowly, but eventually passes the zerker builds when you have external might and vulnerability.
Solo or non-optimal group situations, the zerker is incredibly strong because it self buffs so well, but with an organized group, the condi build pulls ahead.
so again, nothing but pure conjecture?
anyway, i know that for a Power Build using Executioner’s Scythe is a DPS lost but does going into RS using Death’s Charge then Executioner’s Scythe then Soul Spiral make it worthwhile in the rotation due to Deathly Chill?
I haven’t seen anything that resembles reasonable math that shows power necro beating condi necro in a buffed DPS setting. The condi build ramps up slowly, but eventually passes the zerker builds when you have external might and vulnerability.
Solo or non-optimal group situations, the zerker is incredibly strong because it self buffs so well, but with an organized group, the condi build pulls ahead.
I learned one thing: don’t get caught in this power vs condi thing.
It does work as the tooltip says. But if you split your set your weapons are counted in both so it will still proc.
Your testing might be failing because you are either misunderstanding how we are setting up the weapon sets or you are experiencing the sigil equip bug. This bug occurs when you swap weapons and put them in the wrong slots so it causes the sigils to conflict. Only way to fix is to unequip all weapons then place them directly in the right slots.
Okay I unequipped all my weapons multiple times and put them in the exact way you have them setup on your recommended setup on the previous page.
It still didn’t work.
I even put them on if different orders (but always in the slots you had on your build).
Still didn’t work.
Have you actually tested it recently?
Standing right here just north of LA testing them on spiders. It only procs when you switch to the weapon that has the Sigil.
Guess ill record a video. :P
Thanks for giving me a reason to test my upload speed by the way. I was very impressed. x)
I was going off the linked build you had on the previous page where you had 2 offhands equipped.
A touch misleading. In addition your guide does not mention this mechanic. It says you can split weapon for cost saving purposes but not to use this mechanic.
My upload is…bad. Yay for Australian Internet. At least the healthcare and pay is great.
(edited by Maxzero.4032)
#forumbugfix
And FYI dulfy guide has been updated. :>
How come you went from “valkyrie gear is wasted, you don’t need the extra vitality” to recommending it?
Because i was not aware of furious maintenance oil and that it was creating an advantage over toxic sharpening stones. You still dont “need” the extra vitality. It only serves the purpose of a dps increase in this case. For the general player i would still recommend berserker though.
Im always open to new ideas. But the arguements people always made for valkyrie never had any real grounds for convincing me. Regular Sharpening stones dont create an advantage and i didnt know furious maintenance oil existed until recently (blame that on partial inactivity).
(edited by spoj.9672)
I think this build can be adapted well for 5 man content moderately well, as well. A big shortcoming it has is it’s ramp time which is something that can be well adjusted for with the addition of a direct damage off-set like dagger, and/or dropping blood for SR/dhuumfire for some burst damage. (the loss of group DPS may be undesirable, I’m not 100% of the value but it seems like it might be a bad idea to drop blood) Unless I’m mistaken, I’m pretty sure dhuumfire auto attacks are higher damage than scepter autos, overall, and much more frontloaded damage certainly.
This will give you a good way to finish off low health mobs where most of your DPS would be wasted otherwise. Other options like offhand focus are good if you lack vuln, warhorn is nice if that’s covered as well, but it may be better to hold onto offhand dagger so you can always cast your combo (but once again, a 1 minute bleed may not be necessary on something about to die).
I think in FOTMs this works quite nicely, it’s nice to be able to pull out a dagger for the last few seconds of a fight when you have nothing to lose, or to start dagger/focus and get some vuln up asap before going to scepter. You can always take it off for fights where you’d rather not get locked out of scepter though (mossman?).
Since no one answered +((((( why no sigil of bursting in these builds? Just curious as to the reason
(edited by Vashtii.1753)
Hi,
I’m the only one considering this stuff ?
http://fr.gw2skills.net/editor/?vRAQNBLRD7khGo5Gs6GwbTgDHsUMYSfgQQHIuHWETiRBgBQCA-TxRAQBRU9HGu/AAeAAYT5n0OJABUvQbUCSKgFVWB-e
I haven’t seen people using the rune of thorns. It’s a bad rune ?
I have no problem to stack 3-5 charge (150-250 condi damage) and the 95% poison duration is really nice with scepter auto, cpc, soul spiral and death nova.
I hate the sigil of agony but I have no choice since i need to get the 100% bleed duration.
I take epidemic over Rise when i’ll get a second necro condi in my team.
The warhorn is only if we lack of CC.
What do you think of my build ?
Domin Undead / Necromancer
Jade Sea[FR]
(edited by maxinox.6283)
If Rune of Thorns procs from the raid boss aoe dmg, than yes it is very good. 250-300 condition dmg wins against berzerker 5% condi dmg bonus.
It procs from all damages recieved at the VG (small blue orb, reb obs and random attack).
Easy to keep 5 stacks.
For the 2nd boss is harder since you need to dodge some attacks and I need to train more on this boss (only 2 sessions of tries). I will see tomorrow with my guild
Domin Undead / Necromancer
Jade Sea[FR]
Since no one answered +((((( why no sigil of bursting in these builds? Just curious as to the reason
The 10% duration is basically a flat 10% dmg-increase for your conditions and the Sigil of earth gives you basically 3,5 permanent bleed stacks.
I guess no sigil of bursting because the two mentioned above are more DPS.
If you already are at 100% condi-duration or if you only use one or two conditions I guess bursting would be better than malice.
[AM] – Abaddon’s Mouth