Representing guild [BG] – Broken Gods – Desolation (EU)
(edited by Koen.8703)
Tried to help, but w/e.
Close this tread and hope you guy’s struggle further, not in the mood to get bashed more.
(edited by Koen.8703)
There is absolutely no reason to go just 25 to Curses and then 15 into Soul Reaping instead of 30 curses and 10 Soul Reaping. You are giving up 25% chance of weakness on crit just to get some Life Force for a short while after you hit 50% hp.
Such a fast reply, clearly you havent tried it.
I’ve tried about every build under the sun for Necromancer and continuously make builds each and every day to squeeze the last drop of usefulness out of my necromancer.
And honestly friend. Wells are rubbish.
You are using 3 Major talents to support something that only lasts 5 secs and will undoubtedly only hit the guy once before he moves out of the well. That’s just bad business.
Now i’m not trying to harsh your mellow if you like it by all means go for it.
But as it stands wells are so horribly bad.
The only way to make wells better is to extend the time they are up – 10-12 Secs with a pulse every 2 secs.
Or give them all a dual effect something that hurts enemies and helps allies.
Well of Darkness gives enemies blind and gives allies Fury
Well of Suffering Damage’s enemies and casts vulnerability and gives allies Vigor
Well of Corruption Gives random conditions while giving random boons to allies
Well of Power stacks Retaliation and might on allies and Weakness on enemies.
Then at the very least if they move out of it or you miss you can still gain a benefit to being it.
I have been using something similar in WvW but I am dissapointed because the way people are moving I don’t get more than a couple of pulses from wells hitting a couple of people even if there are dozens around (except on keep doors ofc). People will just move out of the well and 35sec cd with trait is still too long. And 900 range isn’t that great in WvW either.
I have the same problem of targeting with staff marks missing or only hitting 1 person which is why I am getting frustrated with what a long range necro can do in WvW skirmishes where getting close usually means a quick death :/
Long range necro feels like a ranger with a lot of traps he can set but no bow to do damage…
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