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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

Please add your discovered Necromancer Bugs in this topic so i can bug the debuggers with these bugs that are bugging us.

-Please be clear in your description.
-Add if the bug is pre or post patch.
-Add if you tested it, or if it needs testing (second opinion)
-Add your game settings (some bugs seem to happen on low spec systems only)

Cheers!

PS: Please try to report as many bugs in game when you find them.

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

(edited by Merlin Dyfed Avalon.5046)

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Posted by: Holl.3109

Holl.3109

Life blast isn’t hitting sometimes. This happened for the first time in PVP. It shoots and passes through the target but doesn’t hit. It happened to me for the first time after the patch. No testing. My game settings are all low.

All 80’s – PvP/WvW
My YouTube channel
Reapers gonna reap ¯\(°_°)/¯

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Posted by: Luke.4562

Luke.4562

  • Death Shiver (Death Magic IX) when underwater applies 3 stacks of vulnerability on the Necromancer self. It should just apply stacks to enemies.
    Related consequences: you won’t be able to send conditions with Plague Blast. Post Patch.Verified
    This effect is caused by Unyelding Blast.
  • Reaper’s Touch not jumping between minions, it has to be verified.
  • Bone Fiend and Shadow Fiend actived abilities are unresponsive, they come after some delay. (I know they have a casting time, but sometimes they delay)
  • Flesh Golem is hyrdophobic, it goes on full cooldown touching water.
  • Plague aoe marker depends on the scale of the model. An asura’s marker will be smaller than a norn. It should be just a graphical bug, the effect should hit on the same area.
  • Fetid Consumption (Blood XI) tooltip is wrong, Minions draw conditions from every ally near you not just from yourself. The conditions aren’t drawn they’re removed.
  • Mark of Revival (Soul Reaping VII) doesn’t apply the mark when starting the ress but when the player revived is fully ressed. This was working correctly in early 2013, can’t say if it’s a ninjanerf to prevent the abuse in terror builds.
  • Dark Armor (Death Magic I) doesn’t interact with Deadly Strenght (grandmaster minor from the same line) so not allowing addictional Power.
ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I’ve got a feeling that “Dark Armor” actually gives armor and not Toughness. Remember that Toughness improves Armor, but they are actually separate stats.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Falcon.8713

Falcon.8713

• Reapers touch: @ PvE dungeon -> I’m standing in a spot in front of my target, my golem between us, I use reapers touch and the scythe bounces between target and flesh golem, also in pvp I have seen it bounce between flesh wurm/ blood fiend and target aswell

• Haunt & Rigor Mortis: Can be activated directly, but from that moment they have to charge it up before it goes, think about a small channel ( you can see the shadow fiend growing in size and the bone fiend gets chained up)

• is fetid consumption verified about the remove, not drawn part ? Because I swear that I’ve seen couple of minions gaining my confusion, immob , poison & chill several times (or it could’ve been some aoe but not sure)

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

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Posted by: Plexxing.2978

Plexxing.2978

I’m pretty sure that minions gain the conditions they draw. The bug I have the biggest problem with is that conditions, drawn or not, often last longer on minions. My flesh golem died from full hp from a 3 sec burn that didn’t end. This effect is most noticed during spirit watch when the opposing team takes tranquility while you’re on point. Your minions get varying duration chill that can last for quite some time.

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

-Casting projectiles at your feet don’t or barely hit the object or foe (Binding roots).
-Spectral grasp “pull effect” often pulls your foe at your feet (see above)
-Players who use lower settings experience more casting failure of skills (projectiles and conversion skills like Corrupt Boon)
-Minions AI still unresponsive on target swap.
-Stuck and unresponsive skills after the condition immobilize runs out or is cleared and/or converted. (stun mechanic at times has the same effect)
-Character Stuck after immobilize & stun is cleared/converted.

Extra notes:
-Flesh wurm teleportation needs a workover or a clear description on how the skills works with LoS and range.
-Spectral walk “recall” often not working when immobilized.

Link to older topic for reference:
https://forum-en.gw2archive.eu/forum/professions/necromancer/Necromancer-bug-collection/first#post3976219

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

(edited by Merlin Dyfed Avalon.5046)

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Posted by: Andele.1306

Andele.1306

Two things:

Reapers touch will try to prioritize based on type over range in a cluster f*

Because of mesmers whining minions gained condition duration, all transfers apply the owner/casters condition duration

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

writing stuff .

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: Erzian.5218

Erzian.5218

Master of Terror: According to tool tip it increases fear duration by 50%, however, if you take it without any other condition duration a 1second fear will become a 1.25secomd fear, so I guess there is something wrong.

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Posted by: RoseofGilead.8907

RoseofGilead.8907

- When Unyielding Blast is traited, Underwater DeathShroud 1 applies vulnerability to yourself as well as the mob
- Your 2 stacks of vulnerability are then transfered to the mob, giving the mob double the intended stacks of vuln; the mob can have 25 stacks of vuln within five or six hits
- I’ve only noticed this post-patch

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Posted by: Muchacho.2390

Muchacho.2390

Master of Terror: According to tool tip it increases fear duration by 50%, however, if you take it without any other condition duration a 1second fear will become a 1.25secomd fear, so I guess there is something wrong.

Actually i dont think master of terror is shown in the tool tip at all. It should work just fine through.

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Posted by: Erzian.5218

Erzian.5218

It is shown in the tool tip but tool tip shows only a 25% increase.
If you add a 10% condition duration increase via traits or rune, the tool tip will show 1,5 seconds.

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Posted by: nerubians.7598

nerubians.7598

I don’t know if this is a bug per say, but maybe someone can help me with it/I’d like to write it down for Anet if it’s relevant. Basically, sometimes, if I’m out and attacking things, if I accidentally tab to neutral mobs and don’t attack them usually — I hit ‘esc’ and try to move on — but my minions get excited and go YEAH IT’S MURDER TIME and start going all out on the thing. It’s just a minor annoyance so nothing huge, perhaps not a bug, but if my minions wouldn’t attack things until I actually start attacking them that would be nice.

I use a dagger so usually I’m out of range of these things too — so I’m not hitting anything and by the time I’ve tabbed away or hit ‘esc’ my minions have already started to fight it. (I’ll try to turn off autoattack w/ tab targeting to see if that changes though).

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Posted by: Luke.4562

Luke.4562

- When Unyielding Blast is traited, Underwater DeathShroud 1 applies vulnerability to yourself as well as the mob
- Your 2 stacks of vulnerability are then transfered to the mob, giving the mob double the intended stacks of vuln; the mob can have 25 stacks of vuln within five or six hits
- I’ve only noticed this post-patch

Are you sure it isn’t Death Shiver?
Anyway for sure its an op way to stack vulnerability but it’s a terrible obstacle to the condi removal from Plague Blast.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

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Posted by: RoseofGilead.8907

RoseofGilead.8907

Are you sure it isn’t Death Shiver?
Anyway for sure its an op way to stack vulnerability but it’s a terrible obstacle to the condi removal from Plague Blast.

Yeah, I’m sure. I have no points in Death Magic.

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Posted by: Luke.4562

Luke.4562

Ok, modified my first post.

  • Death Shiver (Death Magic IX) when underwater applies 3 stacks of vulnerability on the Necromancer self. It should just apply stacks to enemies.
    Related consequences: you won’t be able to send conditions with Plague Blast. Post Patch.Verified
    This effect is caused by Unyelding Blast.
ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

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Posted by: Bweaty.9187

Bweaty.9187

-Condi Caps/Objects don’t take condi dam.

-Foot in the Grave – Totally countered by a single knockdown.

-Elite Minion – Dies if Wet. Can be exploited to charge on spot. (Ugly – looks like a whales boy bits on a undead chicken)

-Minions upscale events/champions as tho they were a player each.

-Minions A.I. broken (AGAIN – Even when they were ‘fixed/best’ they all focused different target if piecing projectile was used).

-Projectiles – Don’t hit some objects/can’t brake roots on your feet etkitten

ch Form – (And other transforms) broken auto-attack.

- Interact in DS – Can’t res/stomp/press objects while in DS. (Except for ‘exploit’ play of doing it in the upload que/same time as you enter DS)

-Exit Death Shroud / no life force orb gain in DS – adds a new CD (One added on Enter), you get no life force from dead monsters/green balls while in DS. Counter productive to things like Deathly Invigoration. Things like transfusion heal you if you time it on non exit-button exit. (Removing exit CD will fix your talents & add skilled game play into exiting DS. Vs current AFK till it runs out/exploits)

-DS Weapon Damage – DS only runs off mainhand weapon+Weapon Swap bug added and left. Meaning swap to staff, before entering DS is a ~60% DPS change.

-Siphons – Damage from Power stat, ignores all mitigation like a condition. But is direct damage. (Not sure if this is a bug, or a ‘cheap’ feature as the heals side is soo kitty)

-Loads more, not enough empathy to play long enough to test.

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Posted by: ItsAdamParker.5192

ItsAdamParker.5192

Corrupt Boon is still not working for me as well. About 75% of the time it fails. I’ll cast it, and the skill recharge starts, but I see no change on opponent’s boons….and I’m not blinded so that’s not it.

Adam Parker
FA – On Wednesdays We Wear [PINK]
Xysynra (Ele), Syranyx (Necro)

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Posted by: Andele.1306

Andele.1306

-Foot in the Grave – Totally countered by a single knockdown.

-Minions upscale events/champions as tho they were a player each.

-Projectiles – Don’t hit some objects/can’t brake roots on your feet etkittench Form – (And other transforms) broken auto-attack.

- Interact in DS – Can’t res/stomp/press objects while in DS. (Except for ‘exploit’ play of doing it in the upload que/same time as you enter DS)

-DS Weapon Damage – DS only runs off mainhand weapon+Weapon Swap bug added and left. Meaning swap to staff, before entering DS is a ~60% DPS change.

-Siphons – Damage from Power stat, ignores all mitigation like a condition. But is direct damage. (Not sure if this is a bug, or a ‘cheap’ feature as the heals side is soo kitty)

Fitg is buggy because of bad engine design, not true profession bug (same reason why you can do ds stomps right noe)

Siphons always did true damage (and even ignored some total invuls), intended.

DS weapon scaling adds actual gameplay depth (in a non twitch resource management mechanics way).

Projectiles shoot based off camera position, again more of a engine than profession bug.

I didnt and wont mention others because their “bug” list is either true or removed and implemented as “feature” by devs.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: spoj.9672

spoj.9672

Reapers touch will fail to bounce at certain distances from large hit box targets.

http://youtu.be/Nk2NNMxp3t4?t=5m35s
Happens at 5:35, 6:18, 7:00 and 7:52.

Also on world bosses such as golem mark 2 in melee range it will completely fail to cast and interrupt itself.

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Posted by: RoseofGilead.8907

RoseofGilead.8907

- Interact in DS – Can’t res/stomp/press objects while in DS. (Except for ‘exploit’ play of doing it in the upload que/same time as you enter DS)

I’m not sure that this is a bug. And it’s been in the game as long as I can recall, I believe.

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Posted by: Brando.1374

Brando.1374

well of corruption: Retaliation corruption only gives 1 stack of confusion instead of 3 like corrupt boon.

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
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Posted by: Tim.6450

Tim.6450

parasitic contagion bug: conditions casted by corruptions on yourself don’t heal you for it untill you transfer them, other transferred conditions don’t heal as well.

EverythingOP

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Posted by: Luijtjuh.5964

Luijtjuh.5964

If you let your Life Force run out while in Death Shroud and then immediately go into Plague, Plague gets cancelled immediately.

A demonstration of it in combat:
http://youtu.be/4t6eqbZNZ4M

And one in PvP without external factors:
http://youtu.be/nJS3eOtOZeg

Impie
Team Aggression [TA] necromancer
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