Necro BW 2 My take
I disaggree, zerker may be optimal but if power/condition damage/ferocity is introduced it might become the (part of) norm (you just take enough zerker pieces for 100% crit and the rest increase condition damage or if the math allows it go full power/condition damage/ferocity). We then can boost dhuumfire,blood is power or epidemic.
I disaggree, zerker may be optimal but if power/condition damage/ferocity is introduced it might become the (part of) norm (you just take enough zerker pieces for 100% crit and the rest increase condition damage or if the math allows it go full power/condition damage/ferocity). We then can boost dhuumfire,blood is power or epidemic.
You might be right but they have never announced it being added to the game and if it is we should test and see how usefull it is.
EDIT: Also as I said before the fact that you can get by youself to 100 crit chance makes makes many buffs banners fury etc go to waste.
Thanks for your opinion.
(edited by jacim.5904)
I disaggree, zerker may be optimal but if power/condition damage/ferocity is introduced it might become the (part of) norm (you just take enough zerker pieces for 100% crit and the rest increase condition damage or if the math allows it go full power/condition damage/ferocity). We then can boost dhuumfire,blood is power or epidemic.
You might be right but they have never announced it being added to the game and if it is we should test and see how usefull it is.
EDIT: Also as I said before the fact that you can get by youself to 100 crit chance makes makes many buffs banners fury etc go to waste.
Thanks for your opinion.
That’s what I meant you take enough zerker pieces to fill in the gap the banners, buffs leave (if neccessairy).
2_ They have said several times that the way necro benefits its party is by doing dps, so sticking strictly to what they said there is really no point in taking any other gear set than Berzerker.
Did they really say this? If so, DPS isn’t high enough, especially on RS 1, GS 3, GS autos, RS 4, all non dagger necromancer weapons… (And where are the extra damage modifier traits?)
Agree with OP about the need for spite line. Blighter’s boon seems to be anet’s answer for not letting us heal in shroud and spite is the only line with consistent boon generation.
I disaggree, zerker may be optimal but if power/condition damage/ferocity is introduced it might become the (part of) norm (you just take enough zerker pieces for 100% crit and the rest increase condition damage or if the math allows it go full power/condition damage/ferocity). We then can boost dhuumfire,blood is power or epidemic.
You might be right but they have never announced it being added to the game and if it is we should test and see how usefull it is.
EDIT: Also as I said before the fact that you can get by youself to 100 crit chance makes makes many buffs banners fury etc go to waste.
Thanks for your opinion.
I’m pretty sure Valkyrie is a great choice once you reach 30% crit chance. It also increases your life pool you know? vit = lf
I will point out a couple of things and then finish with kind of a conclusion
1_ Taking Decimate Defenses and Death Perception is not a good choice, my reason for it is that you get a 100% crit chance from it making buffs like banners spotter fury and other traits go to waste.
2_ They have said several times that the way necro benefits its party is by doing dps, so sticking strictly to what they said there is really no point in taking any other gear set than zerker.
3_ Spite and Soul Reaping trait lines are kind of mandatory, spite is a huge dps increase (awesome trait line) and sould reaping makes your shroud reach its potential ( not that great of a line)
4_ Decimate Defenses is a better choice for PvE while Deaths Perception is better for PvP, reason for it is that DD affects your gravedigger and seeing how easy its to stack vuln now its always benefiting you while DP only affects you while on shroud but the fact that it doesnt require anything to work makes it realiable in every situation no matter anyones build (condi removal for vuln)
Conclusion:
Seeing how the intention for necros is to dps there is no reason for us not taking zerker gear which ends up giving us a 50% crit chance aprox. As a result we should just stick to using one crit chance modifier and Decimate Defenses is clearly the better option for PvE, also as I said before taking 2 modifiers is pointless. What ends up happening is that the soul reaping grandmasters then become come kind of useless, Deaths perception is overkill, Foot in the grave isnt that great for PvE and Dhuumfire is just usefull for condi builds which in all honestly necro arent good at.
So I think they should really consider changing the Sould Reaping trait line PLEASE ANET.
Suggestions:
They could add things like “While in shroud you deal X% more physical and condi dmg” or something like what warrior has “When you use shroud deal X% more dmg for X secs”.
Please leave your opinions below.
Sorry for my english im from Argentina.
Also: my suggestion for making vital persistance baseline and a trait that makes DS shorter but deal 30% more dmg:
https://forum-en.gw2archive.eu/forum/professions/necromancer/vital-persistence-change/first#post5473414