So a few people are not impressed with the current balance patch and I wasn’t too happy either. But I think its good to look at this with a more critical eye without our attachments and emotions getting in the way. I’ll be reviewing each change as it stands and if they are related to other Patch Changes I’ll mention those as well. I’ll also be looking at this from a Core, Reaper and Scourge perspective and make statements based on that. At the end I’ll go through my final thoughts on this and it’ll be open to discussion. Lets begin.
- Dagger Unsplit skills: This is nice to see. Bringing up the power for PvP. Nothing major to talk about though, so moving on.
- Spectral Walk, Spectral Armor and Spectral wall: Lumping these together. The increase is nice. This will be needed since the necromancer’s duration in shroud has been severally nerfed. More on that later. Although the Spectral walk with its unique enchantment is removed.. Not sure what that means as it seems the same as before.
- Spectral Grasp: Grabbing 5 targets seems like a great change for this. Though the cool down is far too long for what we’re expected to do with it. I doubt it’ll be as powerful as arena net thinks. If it wasn’t a projectile I might agree with that cool down, but as it stands nice redesign, a bit too conservative with the duration.
- Lich Form: I really like the idea behind the changes made to lich form. However the Skills are still a bit clunky and awkward to use. They seem to have a bit of Anti-synergy with itself that makes this elite a bit unwieldy to use. The most DPS out put for this skill though still seems to just spam your auto attack but now using the charges from skill 2. I like the idea of the changes, but they really need to look at those number as I found I wasn’t getting a DPS boost compared to just camping in reaper’s shroud and it was just has no fluidity to its motions. I might be mistaken on this one, but I just don’t see it.
- Shadow Fiend: Damage buff and weakness and chill added on top of the blind. This Actually lets it provide a bit more control and the damage buff is nice. I haven’t tested this out yet, but this is nice to see. Now if only Arena net would take a look at all of the Minion skills as they are all lacking.
- Signet of Spite: Now inflicts Torment. This is nice. A bit more damage on such a long recharging skill. I don’t have much to say about this since This Signet has always been in that awkward position of being a Condi and power skill that are always fighting with each other. it may continue to see use in PvP, but wont see use in PvE most likely since it is still too steep a dedication for it. It does have some new uses on signet shroud builds, more on that later.
- Soul Eater: Now grants life force and heals you while wielding a greatsword in combat. This is a much preferred change compared to its previous incarnation, however the necromancer doesn’t have a real use in this department for it. This puts it into a similar position as Dagger with the life force generation and the healing. The issue I see with this trait is that its still competing with Decimate defenses and the reaper’s Tanky builds still don’t have the support they need to really take advantage of this. I think Soul Eater is an interesting trait, but I don’t see a use for it just yet.
- Spectral Mastery: Anet giveth and Anet taketh away. There isn’t much to say about this. If Life form was better than It was I’d absolutely say that you should take this trait. However, Lich Form is still lacking. I don’t see a use for this as it currently is. Vital persistence, even with its nerf is still superior in most situations. Now this is subject to change, but that requires a few things to change with spectral skills.
- Terrifying Descent: Added a stack of torment for 3 seconds on fear. No internal cool down. It honestly wouldn’t matter if this had an internal cool down or not since Fear is such a rare condition for the necromancer to use. or anyone for that matter. The 1 stack is pretty meh, and doesn’t give me a reason to take this trait. If it was 2 stacks at 3 seconds that would be a maybe. But even then it seems under powered. I understand that this is now supposed to be the minor damage trait, but the other two just give you so much better utility. Blind is more common on the necromancer and chill is a much stronger condition even without Deathly Chill that I would much rather take that than this. Perhaps its balanced right for Scourge, but this doesn’t seem like it would be worth it in comparison to plague sending. Even with the Demonic lore trait. That’s just speculation on my part though. Who knows. We’ll just have to wait and see.