Necro Boon Removal Priorities

Necro Boon Removal Priorities

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Posted by: Blackmoa.3186

Blackmoa.3186

Hi, Bhawb and me did some testing to find out the exact priorities of boon removal for every skill we have (well except that minion thingy but who has teh nerve to test that and also, who uses it?)

Corrupt Boon:
Highest 5:
Protection, Fury, Swiftness, Might, Regeneration

afterwards: Vigor>Aegis>Stability>Retaliation

Well of Corruption:
Protection>Swiftness>Regeneration>Retaliation>Fury>Might>Vigor>Aegis>Stability

Path of Corruption:

Highest 2:
Protection, Swiftness

Afterwards:
Retaliation>Regeneration>Fury>Might>Vigor>Aegis>Stability

Axe #3:
Will be blocked by Aegis
Swiftness>Stability>Protection>Regeneration>Might>Retaliation>Fury>Vigor

Focus #5:
Will remove Aegis AND 3 other Boons, however behaves irregulary and does neitehr follow a set order nor removes according to application. Further extensive testing series would be required or maybe some insight from a dev.

German Caster,
never blinking “specialist”,

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Posted by: Bhawb.7408

Bhawb.7408

+1, really good to know for balance-talk reasons, as the lack of stability priority is a big weakness, also the lower priority of might (CB being the only one to reliably remove might) is a big deal for the current meta.

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Posted by: flow.6043

flow.6043

Am I seeing this right? Corrupt Boon turns Stability before Retaliation?

CB being the only one to reliably remove might) is a big deal for the current meta.

But usually other players don’t have a full bar of boons, so even if might has a low priority it’s a common boon to be removed.

Axe #3:
Will be blocked by Aegis
Swiftness>Stability>Protection>Regeneration>Might>Retaliation>Fury>Vigor

I haven’t done any detailed testing on this, but since I use the axe all the time I’m 100% sure that stability has a lower priority here.

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Posted by: NeXeD.3042

NeXeD.3042

Might isn’t common to be removed. If your fighting those eles and warriors might is almost always one of the last boons you can get corrupted with anything other than corrupt boon. I’m sure it’s like that with some other classes too but I notice it more against those.

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Posted by: Blackmoa.3186

Blackmoa.3186

ye might is hard to remove with anything but corrupt bonn ebcuase fury, swiftness and regeneration are just all over the place aswell and have higher priority

German Caster,
never blinking “specialist”,

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Posted by: NeXeD.3042

NeXeD.3042

Which is why those celestial eles and warriors with strength runes were such an issue before the strength and pirate rune nerf. Well they are still sort of an issue but whatever.

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(edited by NeXeD.3042)

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Posted by: Afya.5842

Afya.5842

I think with current meta it is important to get the order the same for all skills. If they show it in that order it will be even better.

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Posted by: Kupinoodle.7194

Kupinoodle.7194

I think they could allow the player to set their own priorities.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I think they could allow the player to set their own priorities.

Could be dangerous, because then it means Stability is never kept if your enemy can remove boons.

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Posted by: leman.7682

leman.7682

FILO as mentioned in BoC. Signed.

Leman

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Posted by: manveruppd.7601

manveruppd.7601

Let’s face it, with all the passive boon procs in the game now, our boon corruptions have become much more situational than before. So many times I cast Dark Path on someone who only had Stability and Vigor on them, and by the time the stupid thing landed he had also given himself 2 stacks of Might, so they and the Vigor get removed but not the stability! (And of course 10" later he had 20 Might stacks back anyway.)

I’m coming to the conclusion that more regular removals of fewer boons like shatter mesmers can do is more useful than Corrupt Boon.

A bad necromancer always blames the corpse.

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

Thanks alot for the information! We all appreciate your efforts

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Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

Did you ever look into how the boons were applied? As in gw1 worked on a first in last out system and I suspect that gw2 does something similar as it is a modified engine. However, some boons stacking in duration is what makes it complicated to test.

It’s been a long time since I actually tested this on a mesmer but I recall the order that the guardian shouted his boons become important for which one I removed on shatter.

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Posted by: ArchonWing.9480

ArchonWing.9480

Well, that’s interesting.

Considering the ease of procing might this is issue particularly against guardians.

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for there you have been and there you will long to return.

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Posted by: Bhawb.7408

Bhawb.7408

Did you ever look into how the boons were applied? As in gw1 worked on a first in last out system and I suspect that gw2 does something similar as it is a modified engine. However, some boons stacking in duration is what makes it complicated to test.

It’s been a long time since I actually tested this on a mesmer but I recall the order that the guardian shouted his boons become important for which one I removed on shatter.

According to our tests, no. We used a large variety of skills and orders of application over the course of our testing, and the only time we had weird issues was with Focus 5, which seemed to be fairly random in its removals.

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Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

That’s really odd. Either something changed from last year when I tested it or mesmer boon stripping is somehow different than boon corruption order? That seems like an unnecessary complication that the Devs would not have programmed.
Found it:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Shattered-Conditions-how-does-it-work/first#post2365705

If the guardian had only 4 boons (hold the line/stand your ground) the MW numbers were 56/82/84. I think this means the first shatter got 1 boon then did reduced dmg. The next shatter got rid of the protection so the last two shatters hit for max dmg. It was also possible to hit 84/82/84 depending on which shout the guardian used first.

Yeah, I definitly noticed something different a year ago. So odd that mesmers and necros would be different. I’ll try and test this with the mesmer to see if it’s also changed.

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Posted by: Bhawb.7408

Bhawb.7408

Its entirely possible that Mesmer is different, but if order mattered then we wouldn’t have gotten consistent removal priorities, which we did (and we did test different orders).

However, it is worth noting that Focus was pretty much totally random. Even using the same two skills to apply boons and just swapping back and forth between which was cast first, it was still random.

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Posted by: Anchoku.8142

Anchoku.8142

Out of morbid curiosity, are conditions always ordered the same way on the server? Is it by timer, by stack height, or by type?

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Posted by: Bhawb.7408

Bhawb.7408

Out of morbid curiosity, are conditions always ordered the same way on the server? Is it by timer, by stack height, or by type?

Not sure what you mean? Like do they appear in the same order on your UI?

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Posted by: Anchoku.8142

Anchoku.8142

Not sure if my UI is a copy of the server. The only thing that really matters is how the server proc’s condi removal. My UI may not be a direct copy of how the server perceives my conditions.

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Posted by: Bhawb.7408

Bhawb.7408

I’d have to test it more to be 100%, but it appears as though condition removal works the same as boons, each removal skill has built in priorities. Its just slightly weird, since, for example, bleed seems to always be removed by Shrouded Removal before poison, but like 1/10 times the poison is removed, even when nothing else changes about the application.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

This is a huge help, thanks for you time and energy.

To be totally clear: the order of boon application + length of remaining boon duration + rarity of boon are all irrelevant?

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Posted by: Bhawb.7408

Bhawb.7408

To be totally clear: the order of boon application + length of remaining boon duration + rarity of boon are all irrelevant?

Yep.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Alright, thank you again.
Go team necro!

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Posted by: Vex.7486

Vex.7486

Thanks for the info chaps!

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Posted by: Aomine.5012

Aomine.5012

Anet intentionally trying kitten neco secretly without the community’s notice for 2.5 years. I’m going to bump this so more people will know.

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Posted by: Bhawb.7408

Bhawb.7408

I don’t think there is any secret widespread conspiracy against Necromancer (although maybe against MM…). This, like many other issues, is simply due to a lack of attention. If boon priorities aren’t something that cross their mind often (the last time it was an issue at all is when Thieves got the ability to steal boons), then it isn’t likely to be “fixed”.

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Posted by: Targuil.3741

Targuil.3741

Not directly related to boon priorities, but I’ve been wondering the same about condition removal/transfer priorities ever since someone posted a thread about necromancer’s condition removal priorities which seemed pretty much random/determined exactly by means of removal. I would be interested in this across all classes and their removals too.

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Posted by: Bhawb.7408

Bhawb.7408

It is determined by method of removal, just like boons are. But it is much harder to test than boon removal is.

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Posted by: NeXeD.3042

NeXeD.3042

Anyone willing to bet resistance boon being the hardest to remove?

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Posted by: Kilger.5490

Kilger.5490

Seems to me this was tested already long ago for corrupt boon and well of corruption but the axe#3 and spinal shivers is interesting!! Stability is the one I am usually trying to remove so I knew I liked these weapons for a reason! Too bad swiftness is so high up for axe though, a little redundant with the cripple applied.

I’ll bet its last for the corrupts since necros already have so much fear and with master of terror it can already get a little crazy.

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Posted by: manveruppd.7601

manveruppd.7601

It’s logical since it’s intended to help the necro kite vs melee opponents. But maybe they should have made it “remove swiftness and one additional boon”, since Swiftness is so easy to reapply anyway. Or even make it more situation with “remove Swiftness. If Swiftness is removed, remove one additional boon”

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Posted by: Kilger.5490

Kilger.5490

Also you guys missed one… Lich#5 a.k.a.Grim Specter. This is one of my favorites to open on melee balls so I’m pretty curious what order they come off.

If stability is high up in priority then it makes the skill better than well of corruption in my eyes.

Also a bit curious how the boon stripping is distributed, I’d wager it strips one player completely then carries on to another until its got 9.

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

(edited by Kilger.5490)

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Posted by: Muchacho.2390

Muchacho.2390

Also you guys missed one… Lich#5 a.k.a.Grim Specter. This is one of my favorites to open on melee balls so I’m pretty curious what order they come off.

If stability is high up in priority then it makes the skill better than well of corruption in my eyes.

Also a bit curious how the boon stripping is distributed, I’d wager it strips one player completely then carries on to another until its got 9.

Isnt is simply a full boon removel for all 5 targets?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Also you guys missed one… Lich#5 a.k.a.Grim Specter. This is one of my favorites to open on melee balls so I’m pretty curious what order they come off.

If stability is high up in priority then it makes the skill better than well of corruption in my eyes.

Also a bit curious how the boon stripping is distributed, I’d wager it strips one player completely then carries on to another until its got 9.

Isnt is simply a full boon removel for all 5 targets?

It is. Also a full condition clear on all allies in the area.

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Posted by: Kilger.5490

Kilger.5490

Also you guys missed one… Lich#5 a.k.a.Grim Specter. This is one of my favorites to open on melee balls so I’m pretty curious what order they come off.

If stability is high up in priority then it makes the skill better than well of corruption in my eyes.

Also a bit curious how the boon stripping is distributed, I’d wager it strips one player completely then carries on to another until its got 9.

Isnt is simply a full boon removel for all 5 targets?

It is. Also a full condition clear on all allies in the area.

Thats awesome! I was reading the tool tip wrong then.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Honestly, I wouldn’t mind having just Grim Specter as its own skill as an elite. Give it a 90 second cooldown and it should be good.

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Posted by: Blackmoa.3186

Blackmoa.3186

Honestly, I wouldn’t mind having just Grim Specter as its own skill as an elite. Give it a 90 second cooldown and it should be good.

i’d take that xd

German Caster,
never blinking “specialist”,

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Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

it seems weird to me that removing aegis is so low on the order considering the nature of that boon you’d think it would be what should be gone after first

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Posted by: Bhawb.7408

Bhawb.7408

it seems weird to me that removing aegis is so low on the order considering the nature of that boon you’d think it would be what should be gone after first

All of our boon removals except the two weapon ones are unblockable. In some cases it will be removed on top of the boons that would normally be removed, in many cases it simply doesn’t matter since you can just remove it with an auto attack afterwards, and in the case of Axe it just flat out blocks the skill which is the weirdest thing ever.

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