Necro: Candidate for Stealth?

Necro: Candidate for Stealth?

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Posted by: Kain Francois.4328

Kain Francois.4328

Necromancer is a master of darkness. Wouldn’t it make sense we had a skill for stealth?

Something that stealths all allies around a Necro, and his minions?

Just a thought.

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Posted by: spoj.9672

spoj.9672

Could be nice. But i doubt many agree it fits. Im not so sure myself.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Not fitting for the Necro, really. You know death is coming.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Atherakhia.4086

Atherakhia.4086

would be nice to see stealth I think.

Like put a 8 second debuff on them and should they stealth, they simply turn into a shadowy version of themselves to us only.

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Posted by: TheLastNobody.8319

TheLastNobody.8319

A little divided on the issue myself…but I gotta go with no. We’re not supposed to be a stealthy class, and don’t have mobility to take advantage of said stealth even if we did have it.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: Roe.3679

Roe.3679

I think necro is a little too tanky for stealth. I can imagine the QQ now: "2 health bars and stealth? GG Anet. "

I’d like a lot of changes that get made around here but I don’t think stealth is a good fit.

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Posted by: Helicity.3416

Helicity.3416

I’m pretty confident that of all the things this game needs, “more stealth” is not one of them.

Nemain/Kali Darru [FUN]

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Posted by: Muchacho.2390

Muchacho.2390

Maybe as a spectral elite?

Something like:
Gain for 4 seconds stealth and gain x% (maybe something between 5 and 10) Lifeforce each second while in Stealth (so if you break stealth some of the Lifeforce will not be gained). Cooldown would something like 60 seconds. It would also be an instant cast and maybe even a stun break.

Not that necromancer really would need something like that but i would like it for sure.

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Posted by: spoj.9672

spoj.9672

I would rather see reflects and projectile defence instead of stealth.

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Posted by: Anchoku.8142

Anchoku.8142

I would rather see reflects and projectile defence instead of stealth.

Agreed – along with more pulls and interrupts

Dark path should count as a leap, too.

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Posted by: L Step.8659

L Step.8659

I think stealth could fit in some way with spectral skills if you tried hard enough, but seems unnecessary. I’d rather see some form of defense that adds utility to a team that can benefit PvE and PvP at the same time. Not sure reflects would be too useful in PvP though.

ReRolled [Re] GvG Hero/Wannabe

Best NA rallybot on EU

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Posted by: spoj.9672

spoj.9672

Necro has always had a bit of a weakness to ranged opponents in PvP. So reflects would be pretty good for both gametypes.

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Posted by: Atherakhia.4086

Atherakhia.4086

How overpowered would a trait be that made it so whenever a Necromancer had protection they also reflected (or destroyed) projectiles? Destroyed makes more sense since a lot of the protection we get is from spectral sources. Kinda in theme that the Necro becomes spectral so projectiles go right through him. For that matter, they could just attach the mechanic to the spectral buff.

Class has limited access to protection, but the access it does have is long duration. Most other classes that provide protection is self only other than Guard and Mesmer I believe?

(edited by Atherakhia.4086)

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Posted by: spoj.9672

spoj.9672

Well yeah but guardian provides permanent protection. And i dont think anyone would agree to that particular trait anyway.

Ive always felt spectral wall should be a reflect. CPC should be projectile destruction. And enfeebling blood should be a projectile block (like ring of earth).

Or you could add a trait which makes spectral skills and effects reflect. That way you atleast have to trait for it.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

How overpowered would a trait be that made it so whenever a Necromancer had protection they also reflected (or destroyed) projectiles? Destroyed makes more sense since a lot of the protection we get is from spectral sources. Kinda in theme that the Necro becomes spectral so projectiles go right through him. For that matter, they could just attach the mechanic to the spectral buff.

Class has limited access to protection, but the access it does have is long duration. Most other classes that provide protection is self only other than Guard and Mesmer I believe?

I’m running a build right now that boasts nearly perma-protection (and I’m not using every available source). Such a trait would be very broken.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Vukorep.3081

Vukorep.3081

necro is a master of darkness, there for it has deathshroud….

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Posted by: Horror.8741

Horror.8741

No necro with stealth never.He is like a warrior and guardian elementalist anti stealth playstyle.If ever i get even 0.00001 sec stealth with necro im out.

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Posted by: Lily.1935

Lily.1935

How overpowered would a trait be that made it so whenever a Necromancer had protection they also reflected (or destroyed) projectiles? Destroyed makes more sense since a lot of the protection we get is from spectral sources. Kinda in theme that the Necro becomes spectral so projectiles go right through him. For that matter, they could just attach the mechanic to the spectral buff.

Class has limited access to protection, but the access it does have is long duration. Most other classes that provide protection is self only other than Guard and Mesmer I believe?

Necromancers can apply protection to allies through a trait. I don’t think reflection fits the necromancer but absorbing them might be pretty cool. Like each time it hits the projectile is effectively destroyed/reduced to 0 damage and grants retaliation or might. Or something like that. Idk, just throwing out ideas.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

How overpowered would a trait be that made it so whenever a Necromancer had protection they also reflected (or destroyed) projectiles? Destroyed makes more sense since a lot of the protection we get is from spectral sources. Kinda in theme that the Necro becomes spectral so projectiles go right through him. For that matter, they could just attach the mechanic to the spectral buff.

Class has limited access to protection, but the access it does have is long duration. Most other classes that provide protection is self only other than Guard and Mesmer I believe?

Necromancers can apply protection to allies through a trait. I don’t think reflection fits the necromancer but absorbing them might be pretty cool. Like each time it hits the projectile is effectively destroyed/reduced to 0 damage and grants retaliation or might. Or something like that. Idk, just throwing out ideas.

Spectral Wall as well, which provides Protection to an infinite number of allies.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Sublimatio.6981

Sublimatio.6981

I’d rather see more blast finishers, blocks, evades etc

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Posted by: FrownyClown.8402

FrownyClown.8402

Maybe a trait that makes a necro immune to projectiles in deathshroud when their life force is above 70%


Bad Elementalist

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Posted by: runeblade.7514

runeblade.7514

Ghostly Shroud- Provides 3 second stealth when entering Deathshroud.

Great for not being the focused fired guy.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: SaintSnow.6593

SaintSnow.6593

Stealth would be hilarious. Extra pazazz that’s not really needed. Let’s start with something basic…like vigor.

Säïnt

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Posted by: Ashur.6403

Ashur.6403

This is 2015, lets go crazy… remove the stability from foot in the grave and add it to near to death, while reducing the stability to 1.5s. Then make foot in the grave give stealth upon leaving death shroud. A reasonable person would put a cooldown on that, not in 2015. It gets even better when we add to that trait that you regain life force while stealthed. Then just to kitten all the other classes off, give the necromancer a pistol that places a smoke field. Around this time the devs find a bug around since beta that, when fixed, makes DS2 a leap.

I love 2015.

Dark Lord Sutekh – Necromancer
Henge of Denravi

(edited by Ashur.6403)

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Posted by: Justine.6351

Justine.6351

Necromancers take forever to kill with my ranger. They don’t need projectile hate lol.

As for stealth, roll a norn…

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Posted by: spoj.9672

spoj.9672

Necromancers take forever to kill with my ranger. They don’t need projectile hate lol.

As for stealth, roll a norn…

Does your ranger use a longbow? A necro going defensive relies on plagueform and wells to survive and avoid damage. They also require to be within about 600 units of the target as necro has very few long range abilities. Classes which could poke from long range were always the most difficult to play against back when i was doing some PvP a while back. Simply because i could not touch them but they could touch me without me being able to negate the damage.

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Posted by: Rym.1469

Rym.1469

LICHFORM BACKSTAB BOOM SHAKALAKA!

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[SALT]Natchniony – Necromancer, EU.
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Posted by: Justine.6351

Justine.6351

Necromancers take forever to kill with my ranger. They don’t need projectile hate lol.

As for stealth, roll a norn…

Does your ranger use a longbow? A necro going defensive relies on plagueform and wells to survive and avoid damage. They also require to be within about 600 units of the target as necro has very few long range abilities. Classes which could poke from long range were always the most difficult to play against back when i was doing some PvP a while back. Simply because i could not touch them but they could touch me without me being able to negate the damage.

You cannot backpeddle faster then a person moving toward. A lb ranger using everything to stay out of 600 range deprives themselves greatly. These are the rangers everyone calls an easy kill. If you get to 600-melee range they die fast cause they don’t know what to do at that point.

I don’t avoid melee with my ranger. I am happy to swap to gs as that is even more deadly as it is defensive. My greatest weakness is switching to melee and then having foe kite me to death. I’m working on using my gs throw skill for crippling, swapping flame trap for spike trap to see if I can improve in that area.

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Posted by: spoj.9672

spoj.9672

Its not that simple. Positioning is important in sPvP.

Besides it doesnt matter what your perception of it is. Its pretty clear that the ranger has the advantage and has greater ability to control the fight in that situation. Which means that long range poking is a good counter to necros. This doesnt mean that the encounter is always decided based on this logic. PvP isnt that predictable. :P

(edited by spoj.9672)

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Posted by: Justine.6351

Justine.6351

This still doesn’t make necro a candidate for stealth.

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Posted by: spoj.9672

spoj.9672

Never said it did.

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Posted by: Justine.6351

Justine.6351

Never said you said it did.

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Posted by: spoj.9672

spoj.9672

Never said you said i said it did. ;p

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Posted by: Justine.6351

Justine.6351

don’t be so defensive then, gives the wrong idea.

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Posted by: spoj.9672

spoj.9672

o_O

You thought i was being defensive? I thought you were trying to be funny so i just carried it on due to boredom. ;P

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Posted by: Justine.6351

Justine.6351

oh its now my fault, I see.

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Posted by: spoj.9672

spoj.9672

Clearly its my fault.

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Posted by: Orpheal.8263

Orpheal.8263

Short said – Hell NO.

Stop turning more classes into Wannabe-Thieves.
If you want Stealth, go play a Thief, Mesmer, Ranger or Engineer.
Thats more than enough Stealth in this Game.

In fact I think that just only Thief and Mesmer should have Stealth, anythign else just hurts in my opinion only the overall Game Balance significantly.

It was a wrong move of Anet to give Rangers stealth, they should have given them somethign else to mitigate damage, like Protection, Aegis or Vigor for more often Dodges, after using Hunter’s Shot, but not Stealth and rename eventually the skill then.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: TheDevice.2751

TheDevice.2751

Necromancers take forever to kill with my ranger. They don’t need projectile hate lol.

As for stealth, roll a norn…

Does your ranger use a longbow? A necro going defensive relies on plagueform and wells to survive and avoid damage. They also require to be within about 600 units of the target as necro has very few long range abilities. Classes which could poke from long range were always the most difficult to play against back when i was doing some PvP a while back. Simply because i could not touch them but they could touch me without me being able to negate the damage.

You cannot backpeddle faster then a person moving toward. A lb ranger using everything to stay out of 600 range deprives themselves greatly. These are the rangers everyone calls an easy kill. If you get to 600-melee range they die fast cause they don’t know what to do at that point.

I don’t avoid melee with my ranger. I am happy to swap to gs as that is even more deadly as it is defensive. My greatest weakness is switching to melee and then having foe kite me to death. I’m working on using my gs throw skill for crippling, swapping flame trap for spike trap to see if I can improve in that area.

All wrong my friend.. all wrong.

A power ranger has a wide range of skills to kite nearly any class but especially a necro. Knockbacks will affect a necro the most and not only do you have your own source of fears / immobilizes / steath you also have plenty of backward leaps.

If anything I could see projectile reflect on spectral wall. But thats my opinion.

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Posted by: Falcon.8713

Falcon.8713

I think necro should be able to stun using fear ._. aka medusa’s gaze
Long live 2015

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

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Posted by: Kilger.5490

Kilger.5490

All wrong my friend.. all wrong.

A power ranger has a wide range of skills to kite nearly any class but especially a necro. Knockbacks will affect a necro the most and not only do you have your own source of fears / immobilizes / steath you also have plenty of backward leaps.

If anything I could see projectile reflect on spectral wall. But thats my opinion.

Depends if we are talking spvp or wvw…

In spvp its a lot easier to corner a ranger due to the generally smaller confines and LOS elements but in wvw you probably wont get too close unless they want to.

But yea no stealth for necros please, already too many things that do. The skill is too powerful to be so prevelant

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

(edited by Kilger.5490)