Necro DS life blast discussion

Necro DS life blast discussion

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Posted by: Zul.1506

Zul.1506

I think that Necro’s in DS have an incredibly limited DPS due to the very long cast time for lifeblast (1s cast), and this severely limits our dps, which is already pretty lacking. Using full zerker and a 6/0/2/0/6 build, I only manage to crit for around 7.5k per blast within the 600 range.
On the other hand, the plague blast I think is a much better skill to help boost dps as the cast time is much lower at 0.5s, and it transfers conditions as well. It can also help us self stack might faster if reaper’s mark is traited. I’m not sure about the dmg coefficient though.

I think it would really help if, at the very least, plague blast’s cast time is applied to life blast as well. And if it is really OP, then you can just lower (or remove?) the dmg coefficient within 600 range to 1.2 from 1.4.

What do you guys think?

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Agreed on plague blast being vastly superior. I’m pretty sure that in practice life blast is longer then 1s between casts (probs server connection lag or something). Also land version of ds has no condi removal from necro which is pretty lame considering it blocks our utilities and elite.

Another issue is that on way too many occasions i see my life blast getting errorously obstructed when trying to hit a structure when there’s nothing there except structure itself (burrows, teq fingers). Even when it’s traited to pierce! This should be fixed ages ago!

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Posted by: Pelopidas.2140

Pelopidas.2140

condi removal from life blast would make it OP, would be cool as a trait maybe. 7,5k hits isnt bad dps. Also the damage in pvp from life blast can be pretty high, if the casting time is lowered, it’d make it OP(and dont forget it locks on your enemy).

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Posted by: RashanDale.3609

RashanDale.3609

Agreed on plague blast being vastly superior. I’m pretty sure that in practice life blast is longer then 1s between casts (probs server connection lag or something).

it definitely is. including aftercast it’s something like 1.5s, i think.

Imo, the dps of life blast is fine, but having it fire faster (with less power) would probably ‘feel’ better and building might/vuln wouldnt be so tedious.

Condi transfer on life blast would definitely be a very good trait that probably doesnt take much effort to make. Im all for that.

Am i the only one who’s still upset that this isnt a projectile finisher, btw?

It behaves like a projectile, it can be reflected like a projectile…seems fairly obvious to me that this woud be the easiest/first way to give necro some finishers. (100% is reasonable, imo. it’s a special skill after all. and soo kittening slow)

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Posted by: Enferian.2705

Enferian.2705

I m ok with how LB is now, but that doesnt mean i wouldnt approve some changes…

Making it a projectile finisher would be great and if that happens lower cast time wioth the appropriate adjsutments on dmg would be mandatory otherwise it still would be a bad finisher, even worse than staff AA.

An alternative i d like even more would be if we could “swap weapons” while in DS switching from Life Blast to Plague Blast. This way we can choose between lower dmg but faster might/vuln stacking and condi transfer (plague blast) or stronger but slower hits (life blast within 600 range).

This way DS can have a better role in condi builds too.

If only we could get both…

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Posted by: manveruppd.7601

manveruppd.7601

I would happily take lower damage for condi transfer and slightly faster activation time. Then again I play condi, so current life blast doesn’t do too much for me… :p

I would also happily use a trait that TURNED life blast into plague blast! Have they ever done that? A trait that also has a negative effect on the skill it affects (reduced damage in this case)? Also, what would happen to plague blast if you had that trait equipped?

A bad necromancer always blames the corpse.

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Posted by: nearlight.3064

nearlight.3064

Compared to other games where an attack of similar damage roots you and has a 3+ second cast time and is easily interrupted and costs some imaginary “blue resource”, I’d say I’m more than happy with the way Life Blast works.

But I would enjoy making it feel a bit more fluid somehow, but its not a huge deal for me. Death perception builds make me feel like I’m a 1 man firing squad.

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Posted by: Hurtappl.6405

Hurtappl.6405

no. just no :P

maybe reduce damage by 50% and increase fire rate by 50% yes

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Posted by: NeXeD.3042

NeXeD.3042

Yeah I would like it to be faster or at least the projectile to be almost instant hit. If you did make the casting itself faster reapers might would get op very quickly…. might make up for our lack of blast finishers though.

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Posted by: manveruppd.7601

manveruppd.7601

I don’t think the long cast time would be a problem if there was any bodyblocking in this game- as it is you just can’t keep anyone at melee range in your sights because they just run through you! If you’re gonna have 1" cast times at least check for facing at the beginning of it!

A bad necromancer always blames the corpse.

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Posted by: Shakar.3485

Shakar.3485

A change to Life Blast would be nice. I agree with some of the other posters here. Make it faster, lower damage. Make it a projectile finisher and it would create some interesting combos. Depending on certain situations the finisher would be a condi remover.

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Posted by: Bloodwort MacFangho.4638

Bloodwort MacFangho.4638

Faster LB now that it can proc Dhuumfire just ain’t gonna happen ..
That would make Dhuumfire trait almost worthwhile

Blood
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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Faster LB now that it can proc Dhuumfire just ain’t gonna happen ..
That would make Dhuumfire trait almost worthwhile

Wouldn’t make a difference, since Dhuumfire has a 10second cooldown.

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