I don’t want to jump on the ele hate bandwagon, i want to take a look at a working tanky dps setup, offering great sustain and want to compare this sustain to a necro specc which should in my opinion offer similar healing capabilities. I am ok with necros limited access to boons and also with our horrible mobility.
Also i don’t want to dip into minions. They offer something like 80 healing per hit if traited and got the typical minion downsides.
The parameter: We got a simulated 1v1 combat encounter over 30 seconds. In this timeframe there exists no overheal and skills won’t be dodged. Both contestants use a valkyrie amulett with zerker gem 30 points into their vit/healing trait line, no sigils, no runes and got 30% boon duration from somewhere.
Starting with the ele:
Getting hit by some initial burst using one of 3 stunbreaks applying 12s regen for a total amount of 2436 healing, switching to water applying another 6s regen for 1218 healing, soothing mist stays for estimated 5s healing for 109*5= 545. Initial water attune (cleansing wave trait) following a cleansing wave and water trident heals for 1886+1886+2032=5804.
In a 30 sec battle you can pretty much guarantee 20 casts from the ele (they are more likely to do above 30) healing for 20*260=5200.
A second switch to water at the end applies another cleansing wave on switch + casting water trident equals another 3918. We ignore the additional healing through water attune and the applied regen, because battle is pretty much over.
So this is very bad math, we don’t state when things are done, the number of casts in this timeframe is way too low and we do not add the 260 healing per cast from signet to things like attuning to water and casting trident and cleansing wave and we ignore the passive healing from regen and soothing mists at the end.
But nonetheless this is a pretty doable scenario and also one that probably heals for more in an actual combat encounter.
What do we get in the end is a whooping 19121 healing.
Now lets move on to the necro:
We take Bloodthirst, Vampiric Rituals and Deathly Invigoration as traits and use 2 wells plus signet of locusts.
Start with the heal and using it ONCE while affected by 3 conditions: 5824+3*783=8173.
Our wells heal us for 10*(42+38)=800; signet of the locust heals for 1528 on activation 38 fom vampiric. Through with the utilities, move on to weapon skills
In this timeframe we can cast 3 life siphons for (33338)*9*3= 10017. Yep, that is the number from life siphon.
We also get to exit Deathshroud 3 times healing us for another 3*455=1365, also we get regen from focus offhand. 2 casts stacking max duration each equals 12s regen per cast. This applies 2*12*203=4872 healing. Then we consider atleast 10 hits with dagger autoattack: 10*38=380.
Sums up to 27173. Thats 42% percent more than the ele could do!
So what do we learn from that?
Passive heal from vampiric, vampiric Rituals and to some extend signet of the locust is close to useless.
Life siphon heals for a crapload over time but needs line of sight/ can be dodged/ interrupted and outdamaged too easily with its 3,5 second cast time.
If you want a maximized vampiric experience you should go for 15-20 points into blood magic and grab bloodthirst and vampiric(15pt minor).
What would i suggest: reduce immob duration on Dark Pact to 1,5 – 2 seconds and bring its cd close to Life siphon, reduce life siphon channel duration to 2-2,5 seconds while maintaining its 9 attacks then necro while be fine atleast in theoretical 1v1 skirmishes.
Also i inteded to do a more thought out version first but this got too much wall of text too quickly, so if anything is unclear feel free to ask.
EDITed in this afterthought:
1) Life siphon heals dont scale well: With 0 additional power and healing power you heal for 202 per pulse. If you could get bloodthirst without getting the healing power from the traitline you would be at 303 healing per pulse. Vampiric plus bloodthirst adds another 38 healing per pulse.
2) To buff Vampiric Life siphon needs to be reworked (it needs it anyways imo) because the heal you can get out of it is pretty impressing, but also to succeptible to everything closely resembling an enemy player.
3) Life siphon does no damage. Change it!
(edited by Bellamy.9860)