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(edited by MethaneGas.8357)
Heyo!
So I theorycrafted with my friend about potential Necro GS skills and these are some of the ideas. Of course, it might be totally different and could be a ranged weapon or something…. but if it was meant for a more melee / bunker-ish / support-ish role…
Debilitating Wave
Third auto attack chain – sends a pulse of debilitating energy forwards which travels 600 units and removes a boon from each enemy struck. Enemies take more damage if a boon was removed.
Skill #2
Drift between a spectral and human form, dashing forwards and evading attacks. At the end of the dash, steal life from all nearby enemies.
Could cripple, slow, torment, bleed, poison, weaken. Not all at once but one or two of those.
Skill #3
Become stationary and bunker down – become invulnerable for 2 seconds (like Ele’s Obsidian Flesh). Using this skill again will send a powerful pulse outwards, fearing all surrounding enemies. The fear could instead be an AoE boon corrupt / boon removal / AoE slow. Or a knockback / knockdown.
Skill #4
Taunt up to 5 nearby enemies / Taunt a group of enemies where you ground target. This would be SOOOOOOOOOOOOOOOOOOOO good with Wurm and Spectral Walk. Imagine activating Spectral Walk, taunting enemies off of a ledge, then porting upwards with SWalk or Wurm. Not to mention it could be used to help allies.
Skill #5
Pull a condition from allies. For each unique condition gathered, you gain 1 stack of stability. Activating the skill again could
a) Send conditions on yourself to enemy
b) Gain 2 stacks of might for each condition on you
c) Slow / Weaken enemies for each enemy on you
d) Give you lifeforce for each condition on you
OR
Skill #5
Stab your greatsword into the ground and send a pulse of corruption outwards, dealing massive AoE damage and torment.
If enemies have a certain amount of conditions (for example, 3 conditions) (or a certain amount of boons) cause twice the amount of torment (6 stacks, for example).
Perhaps a Dark Aura (which steals health from enemies which hit you) could fit into one of the skills as well.
I don’t know if this is the place to put this but alas… Enjoy and tell me what you think
(edited by MethaneGas.8357)
Awesome ideas, but invuln and evading on necromancer?!?!?!?!
Anet is never gonna implant that
Awesome ideas, but invuln and evading on necromancer?!?!?!?!
Anet is never gonna implant that
What about this : Skill #5 – Bone cage. Summon a Ring of bones in a circle around you, trapping enemies inside with you. These bones disppear after a set period of time, exploding for massive damage( but can also be destroyed).
A perfect skill for a Necro imho : fits the theme, cuts of enemies from their allies and forces them into a 1v1 (or a 1 v 1+minions) with a melee (cause GS) class. And we know Necros can , in fact, do the whole bone-thing, because Marjory made a bridge that way.
Only problem might be that it is too close to a Guard’s Ring of warding… But then again, Guards got the ranger hail of arrow thing going in their elite spec, and the whole “can be destroyed” and damage components (as well as hindering leaps and shadowsteps) should be enough of a twist.
But Anet is never going to do that, because that would turn a necro into that “hard to kill hard to escape from” class they promised us since release. Also it would have too many cool build-combos, like taking minions to shrek the enemy trapped, or use it to secure your wells shreking the enemy, or use it with Spectral walk to escape enemies (pop spectral walk, run away, use cage to trap the ones following you, and tp back) without actually givng the necro actual mobility…
Sigh. The dream!
Some great skills here.
This is our auto attack by the way: https://www.youtube.com/watch?v=JIsgotF-AXw
Awesome ideas, but invuln and evading on necromancer?!?!?!?!
Anet is never gonna implant that
Yeah probably not but… if the specialization means no previous limitations of the profession.. ya neverr knowwwwww.
Awesome ideas, but invuln and evading on necromancer?!?!?!?!
Anet is never gonna implant thatWhat about this : Skill #5 – Bone cage. Summon a Ring of bones in a circle around you, trapping enemies inside with you. These bones disppear after a set period of time, exploding for massive damage( but can also be destroyed).
Sigh. The dream!
That would be cool :o Between that, spectral wall and the fears… yummm…
The wall could also be used to protect oneself from pesky melee…. or it would be cool if it blocked projectiles…
Some great skills here.
This is our auto attack by the way: https://www.youtube.com/watch?v=JIsgotF-AXw
Yeah… let’s hope it does at least SOMEthing interesting though.
Grenth’s Balance
Cleave into nearby foes. Deals increased damage and removes Might to each foe above 50% health. Heals you and gives Protection for each foe struck if you are below 50% health.
I’d like to see something like that being GS#2.
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