Necro Ideas

Necro Ideas

in Necromancer

Posted by: Azgarn.2145

Azgarn.2145

There may already be a thread for necro ideas but im making my own. And im starting with the problems. Yes you’ve all heard them before So feel free to skip to the Ideas part.

So to start off, I love the necro. I enjoy the concept of what the profession COULD do. Most of what I’m talking about in this thread is related to how the class stacks up in pvp. I think we can all agree the class needs some lovin. It always seems to me that other professions do everything we can do but better and faster, and most importantly with a large variety of other tools at their disposal.

Giving our conditions to foes and turning their boons into conditions. Thats the only unique ability we have (and epidemic). Please enlighten me on what else we can say we are good at. Power builds are nearly futile looking at the burst ability of warriors, rangers, thieves, and eles that are light years ahead of necros. (yes please tell me how necros arent suppose to be bursters. If not then at least make our suriviability worth it in power builds.) Eles and Rangers can spam bleeds and condition damage faster than necros in most situations while doing better straight dps and having way better survivability.

Why do necros only get two stun breakers thats on 72s (spectral armor which doesnt give stability like the ele’s armor of earth) and 42s cds when traited? And those utilities are very build specific, just like everything with the necro (even tho traits are scattered chaotically throughout our traitlines) . That makes it difficult to make a dynamic build that is ready for various situations.

We also have a severe lack of boons. Fury, stability, and retaliation are all dependent on activating DS. Even then they are very short duration. Protection is dependent on wells. Edit: we get 3s of retaliation from #3 axe skill.. Pretty sure we don’t have any access to vigor. Eles get these buffs just for switching attunements.

Minions… not even worth saying.

DS good at times but the extra health is more like a layer of butter for your enemies to chop through since you have 4 skills that don’t do a lot for your survival if any good player wants you do die.

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OK, Ideas time.

1. Get that increased health siphon percentage I heard we were suppose to get a few patches ago. Receiving more health return rate in builds with dagger and axe with siphoning would make a world of difference.

2. Add boons to when you come out of DS. Since you can’t see what boons and conditions you have during DS (I know they said they are working on that), its not very helpful to have boons that you can’t take advantage of. With the limited skillset of DS and short duration of the boons you get entering DS, I feel it would make a significant change to add the boons when you come out of DS as well.

3. Add vigor… somewhere. When you crit, when you apply protection, when you evade, when your pets crit, when you take 10% of your health in a single blow. Lots of ways to add in vigor.

4. Necros should be the condition and bleed masters. I thought about saying we need to be able to stack bleeds faster, but with the 25 stack cap its kinda pointless. Instead I think it would be interesting if we had our own unique stacking bleed condition that is applied on skill use of staff and scepter and maybe crits of all weapons. Lets call it…
“Decaying Flesh” (I don’t think thats already in use). And this bleed cannot be removed. So its not really a condition, but an effect like the bleeds that Jormag’s Claw gives. For professions like guardians and eles conditions are all too easy to remove and therefor makes a condition necro useless. Don’t make this bleed 5000 damage per tick or anything but perhaps as strong as a normal bleed and stackable to 10. Also add this as a reflect ability while in DS. People that touch you recieve “Decaying Flesh”.

5. Pump up the damage on axe auto attack.

6. Add stability to Spectral Armor and maybe a corruption skill for variety.

7. Reduce cast time of focus and warhorn skills. Lets face it, they are unbearably slow.

8. Increase fear durations. Necromancers should have the best fears right? But the thief steal fear is longer, the warrior fear is longer, and the ranger pet fears are at least as long. Whats with that?

9. Re-organize the minor and major traits so its possible to have a correlated build with traits. As was said in another thread, the opportunity costs in necro traits is far to high. I don’t want to be forced into 3 trait lines just for well bonuses. Or have a jagged horror cuz I want Staff traits.

10. Improve Well of Darkness somehow. Its a great skill, but thieves have a smaller diameter skill with offhand pistol that they can use way more often and is just as good. Add another effect to it other than the 1s chill on blind trait.

Thats really all I can think of right now. Lets have some positive, constructive feedback. Sorry about the length of the post

Coll Ôhmsford
[IB]
“For a few to be immortal, many must die.”

Necro Ideas

in Necromancer

Posted by: destijl.3769

destijl.3769

I agree with most of this, especially:

1. Improve siphoning. Since main hand dagger skills are currently single target only, either make siphoning more powerful or affect more than one target. For the length of the cast it feels incredibly weak, wasteful, endangering, etc.

2. Why can’t we see boons in Death Shroud?

5. Axe auto-attack does feel wimpy, however it does stack vulnerability so…yeah.

7. Yep.

8. Absolutely. 1s fears? One second fears do so little to buy time or put space between you and whatever you’re fighting. And the fact that Necromancer fears aren’t at least on par with those of other professions is unacceptable.

9. The trait lines are the greatest source of frustration for the Necromancer currently. Bonuses affecting certain skills/weapons are too disjointed. Generally speaking, players shouldn’t feel forced into certain trait lines to achieve a build that suits their playstyle. Gear attributes should be able to make up for the attributes given by the lines you didn’t spend trait points in. And while the summon Jagged Horror minor trait may seem like an extremely minor complaint to some, it’s profoundly annoying when you want to run minion-free AND pump up staff utility.

Your face is funny, all squished and weird.